Picked this game up at a thrift store for a buck the other day, played it a lot and came up with several additional variants, hope folks enjoy:
Tie Breaker Variant: Instead of the first player winning have a "sudden death" single round as a tiebreaker where the person to score the most points wins.
Tie Breaker Variant 2: The tied players take turns shooting a single slider onto the empty board. The one whose slider scored the most wins.
Tie Breaker Variant 3: Each player who is tied at the end takes one pawn, and on the count of three slides it towards the center. Whoever scores highest wins. If your pawn tips over, you automatically lose. If there is again a tie, those who tied repeat the roll-off. (this was posted by skrebs in another post here, saw it after I made this and liked it so figured I'd include it here too)
Not So Sorry Sliders: For slightly shorter games don't play by the rule that sliders in the black set back the highest scoring pawn, instead they are just out. This takes away the "sorry!" element of the game a bit I suppose but I think it makes the game better paced.
Blue Board Variant:
Curling Style Scoring: Instead of scoring all pawns on the board you score similar to curling. The player with the slider closest to the 5 circle scores for that slider and they also score for any other sliders they have on the board that are closer to the 5 than any opponent's slider. No other sliders score.
Yellow Board Variants:
Instant Home Danger: Same as regular but the 2's function as Danger Dots(just the number 2's themselves, not the whole area. Sliders within that ring not touching the actual number 2's still score 2 points). You can also play the red board variants I list below on this board with the 2's standing in for danger dots
Instant Home Hard Mode: Same as regular rules but when you get a slider in the instant home it is done for the whole game. It stays to the side until a winner is declared, even if you play more rounds in that game (Example: In the first round you score 1 slider in the Instant Home, moving it off the board and moving one of your scoring pawns home, while the other 3 are still working their way there. The next round you would only shoot with 3 sliders). If you and your opponent end up with uneven numbers of sliders just take turns until one runs out then the one with extra takes consecutive turns.
Green Board Variants:
Instant Sorry Danger: Same as regular but the 2's function as Danger Dots (just the number 2's themselves, not the whole area. sliders within that ring not touching the actual number 2's still score 2 points). You can also play the red board variants I list below on this board with the 2's standing in for danger dots.
Red Board Variants:
Double Danger Dots: As the normal version the Danger Dots take one of your sliders off the board when it touches a danger dot, but before you do the player who it belongs to now can move an opponents scoring pawn back the number of spaces their slider would've scored on (it will be a 3 or a two depending on where the pawn is). This makes the dots actually fairly useful but it comes at a cost.
Double Danger Dots v2: As the normal version the Danger Dots take one of your sliders off the board when it touches a danger dot, but before you do the player who it belongs to now can move one of their opponents pawns from home (if they have any there) one space back.
Desireable Dots: Sliders touching the dot still go off the board but in this version they allow the player they belong to to move a scoring pawn 6 spaces, if possible. This makes them good early game but not so much later.
Tournament: Play a set of 8 games (or more or less if you prefer, just decide before starting). At the end of each game the winner scores Tournament points, which will represent their overall standing in the tournament. The amount of Tournament Points you get at the end of a game is equal to the number of opponents scoring pawns your opponents failed to get in by the end. (For example: if it's a 4 player game that Odetta won and Phil has 2 pawns not home, Angela has 1 not home, and Jean-Luc has 3 not home then Odetta gets 6 Tournament Points). The person with the most Tournament Points at the end of the set of games wins.
Tournament v2: Same as above except Tournament Points are decided not just by how many opponents scoring pawns aren't home, but by how far they are. Example: Octavia wins a 2 player game against Theodore. Theodore has 2 scoring pawns he didn't get home, one 3 away from home and one 1 away from home, Octavia gets 4 Tournament Points.
Tournament can be used with any variant of the game.
- Last edited Sun Mar 19, 2017 10:45 pm (Total Number of Edits: 5)
- Posted Sun Mar 19, 2017 10:27 pm
Thank you for posting so many additional variant rule sets! They add even more to the high re-playability of Sorry! Sliders. As a Canadian, the curling scoring variant is popular in my household. Another curling related variant is for 2 players, or 2 teams, to slide their pawns along the same long track and use curling scoring. Now if there were only some way to "sweep" the moving pawns to curl around obstacles...
- Last edited Thu Nov 2, 2017 7:15 pm (Total Number of Edits: 2)
- Posted Thu Nov 2, 2017 7:08 pm