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Martians: A Story of Civilization» Forums » Rules

Subject: Can semi-co-op players/corporations transfer resources? rss

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Taed Wynnell
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In the Rahdo run-through, he makes a point of saying that co-op players could give each other victory points and maybe other resources. I could find nothing like that in the rules. However, it does make sense that one corporation could assist another by giving them resources in return for a cut of the glory of just for them doing something useful to everyone.

So is there a rule? If not, what was Rahdo referring to?
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Travis Williams
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Coop all collected resources are shared and only 1 marker is used for scoring.

Your corporate board is not shared abilities and tech upgrades not shared.

As semi cooperative game does not work. No reason for someone far behind to just not help out. There is a rule you can ignore the end game win conditionsome and just score points. Still did not feel right.

Next game will be competitive.
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Joe Pilkus
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Taed wrote:
In the Rahdo run-through, he makes a point of saying that co-op players could give each other victory points and maybe other resources. I could find nothing like that in the rules. However, it does make sense that one corporation could assist another by giving them resources in return for a cut of the glory of just for them doing something useful to everyone.

So is there a rule? If not, what was Rahdo referring to?


Taed,

Great question..in the Co-Op Mode everything is shared, and even in the Semi-Coop Mode I'm not sure you couldn't share. However, as to the Reputation (or Satisfaction) Track, one of the things I would like the designer, Kyzysztof, to address is how many points should be earned based on the Scenario, or it renders the Track completely irrelevant.

Cheers,
Joe
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Dieter van Loon
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We stopped using the reputation tracker in our co-op plays.
We often looped over the 45 mark and saw no point in keeping track of the score. It's extremely easy to get points in co-op and no way to loose points (excluding the RTG and unless I missed something?).
I'm also not a big fan of "beat your highscore" kind of games, for me the challenge comes from the scenario itself, which is thematic, and not from some abstract high score you need to beat.
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Joe Pilkus
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Dieter,

In a game like this, I absolutely agree. If memory serves, the only game in which I like to achieve a high score on a matrix is Nations.

Cheers,
Joe
 
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Peer Lagerpusch
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Exuldur wrote:
We stopped using the reputation tracker in our co-op plays.
We often looped over the 45 mark and saw no point in keeping track of the score. It's extremely easy to get points in co-op and no way to loose points (excluding the RTG and unless I missed something?).
I'm also not a big fan of "beat your highscore" kind of games, for me the challenge comes from the scenario itself, which is thematic, and not from some abstract high score you need to beat.


I agree, but there is at least one scenario where you have to keep track of your highscore because you need to have a certain amount of points which shows the satisfaction of your people.
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Taed Wynnell
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Here is the part of the Rahdo review that I am referring to, where he says "you can trade resources and barter" (among other similar statements): https://youtu.be/fEKct00S0tM?t=4m2s
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Dieter van Loon
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PeerLagerpusch wrote:
I agree, but there is at least one scenario where you have to keep track of your highscore because you need to have a certain amount of points which shows the satisfaction of your people.


Interesting, we still have many scenarios to go, looking forward to that one!
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Taed Wynnell
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Taed wrote:
Here is the part of the Rahdo review that I am referring to, where he says "you can trade resources and barter" (among other similar statements): https://youtu.be/fEKct00S0tM?t=4m2s


Rahdo answered my question on YouTube (and I've bolded the relevant portion. So, since it's not in the rules specificially, it sounds like it should be classified as a house rule, but it certainly makes thematic sense to me.

Quote:
unfortunately they forgot to put it in the rules, but here's an excerpt from an email conversation I had with the designer while the game was on kickstarter (originally i was going to runthrough it back then, but ran out of time to get me the full prototype):

Q: Can you tell me which play mode you feel is the best, and which way you'd rather me do a runthrough of?
A: The best would be semi-co-op, because you have a basic scenario for it. Co-op scenarios have different goals and are more challenging.
Also it is easy to explain the difference between co-op and competition mode using semi-co-op as the basis. In a semi-co-op there are interesting negotiations among players. For example, a player needs to borrow a supply cube from another player to procure a medicine. The latter is willing to lend it on the condition he will get one of the reputation points granted for delivering that medicine to the quarters. Thanks to the cooperation they both improve their reputation in the colony.

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Joe Pilkus
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Good catch, Taed!
 
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Richard Ham
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CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
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Yeah, the fact that this detail isn't in the rulebook but was intended by the designer is a real shame... kind of guts the heart of the game

The quote above is from Krzysztof Wolicki, btw...
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Erik Downie
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Is the trading JUST in semi-coop mode or also competitive mode? That's the only other mode I can see trading being useful.
Just working on the next amendment to the Player Aid.
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Richard Ham
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CLICK THIS BEAGLE if you're looking for in-depth gameplay video run-throughs! :)
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Vyking wrote:
Is the trading JUST in semi-coop mode or also competitive mode? That's the only other mode I can see trading being useful.
Just working on the next amendment to the Player Aid.

I suspect not, but i don't really know. Someone should just geekmail Krzysztof to chime in here
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Joe Pilkus
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Richard,

I've been in contact with Krzysztof, but it's been hit or miss with receiving a response.

Cheers,
Joe
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Brad Dickinson
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I agree that the reputation track seems kind of empty and unimportant. I've used it in my solo plays just for my own purposes of comparing my scores from one game to the next, but I don't feel it carries any real importance.

I would think it's the same in co-op mode.
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