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Leaving Earth: Outer Planets» Forums » Strategy

Subject: Cheapest Means of Getting a Load to Earth Orbit - Spoilers rss

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As many sources have noted, one thing you will do repeatedly is send stuff to earth orbit. As such, I am trying to come up with a table of optimal costs/loads. I am posting this in Outer Planets, because it occasionally relies on Proton Rockets, although I will try to note where they are required. This table assumes that you already have access to all rockets and have them fully tested. Optimal in this case just means the least money it costs for each target payload.

If anyone wants to correct me, I would be thrilled and will try to update this table.

1 - $8
2 - $12 (needs proton)
3-5 - $15
6-7 - $16
8 - $20 (needs proton)
9 - $29 (but $28 if you can split it into 1+8 or 2+7)
10-20 - $30
21 - $35
22 - $43 (but $42 if you split it 1+21 or 2+20)
23 - $44
24 - $46 (but $45 if you split it 4+20 or 5+20)
25 - $46 (but $45 if you split it 5+20)
26 - $46 (but you can send more for the same price with 7+20)
27 - $46 (alternative split with same cost)
28 - $50 (alternative split with same cost) (this method needs proton)
29 - $55 (needs proton)
30 - $59
31-40 - $60

PS: It is situations like mass of 9 and 22 that make me love this game.

Edit: Mistake noted by Firedrake
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Will H.
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I have never looked at it in terms of mass:cost before! Always mass:thrust. (I try to avoid too many "spoilers" though, because I love the game and don't want to reduce it to a recipe.)

But I appreciate what you did here. Very cool.

I'm sure I "leave a lot of thrust on the table". I generally have two cases. < 5 = 1 Saturn, > 5 = 2 Saturns.
 
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Boots
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This is a really useful idea. The table in the front of the Book of Missions PDF that's in the file section is a good start. I've now memorised the following mass-to-orbit rules:

1 - Atlas/Atlas then Soyuz once available.
5 - Saturn
7 - Soyuz/Soyuz
20 - Saturn/Saturn

They are also ordered from most expensive per mass to least (I think) I'd love to see loadouts for each of your costs above, especially the 9 and 22 mass brackets (and similar).
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Boots01 wrote:
I'd love to see loadouts for each of your costs above, especially the 9 and 22 mass brackets (and similar).

I might at some point, but that's the fun part! I wouldn't want this to be even spoilerish than it currently is.
 
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Roger BW
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I can get a single indivisible mass-9 payload to Earth orbit for $29.

Spoiler (click to reveal)
Stage 1: Juno x 4, Soyuz x 1 = $12, total vehicle mass 32
Stage 2: Atlas x 1, Proton x 1 = $17, total vehicle mass 19
final payload mass 9
 
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Firedrake wrote:
I can get a single indivisible mass-9 payload to Earth orbit for $29.

Spoiler (click to reveal)
Stage 1: Juno x 4, Soyuz x 1 = $12, total vehicle mass 32
Stage 2: Atlas x 1, Proton x 1 = $17, total vehicle mass 19
final payload mass 9


I stand corrected, good catch.
 
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Roger BW
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OK, that wasn't a very polite way for me to say "nice work".
 
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Josh Zscheile
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I started something like this (and not as exhaustive, but with more consideration regarding techs and testing) in the base game forums. Nevertheless good list.

22 Payload can be done with 42M$, provided you can split them 20 and 2 (which you missed)
Spoiler (click to reveal)
, 20 with 2 Saturns and 2 with a Proton directly to orbit.
 
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Dagar wrote:
I started something like this (and not as exhaustive, but with more consideration regarding techs and testing) in the base game forums. Nevertheless good list.

22 Payload can be done with 42M$, provided you can split them 20 and 2 (which you missed)
Spoiler (click to reveal)
, 20 with 2 Saturns and 2 with a Proton directly to orbit.


Good catch, corrected
 
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David Griffin
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gar0u wrote:
I have never looked at it in terms of mass:cost before! Always mass:thrust. (I try to avoid too many "spoilers" though, because I love the game and don't want to reduce it to a recipe.)

But I appreciate what you did here. Very cool.

I'm sure I "leave a lot of thrust on the table". I generally have two cases. < 5 = 1 Saturn, > 5 = 2 Saturns.


I think there have to be some recipes. Otherwise trying to do your planning on the fly without making your opponent sit there for an hour while you plot it all out can be pretty difficult.
 
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Josh Zscheile
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That is the case, but after some plays, the standard recipes are in your head, so not that much time needed.
 
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