I'm really interested in the game but I'll likely have to play the game quite a bit in solitaire mode with the expansion to get full value out of the game. So before I order, any one have any impressions of the solitaire variant they would like to pass along? I'm mostly interested in the replayability of it.
Thanks in advance!
Hulbert Guy Ferger
Hello. I've had the game, plus the expansions: Offices & Statesmen; Ladies & Orators, for a while. I have only played solitaire. I enjoy the game very much. I fact, it is one of my favorites. I have yet to play it multiplayer. I have played the game with the assistance of my 9 year old son. I have him help with decisions made within the game and to introduce him to US history of the period. Because of the length of time to finish the game, I have yet to do so. Even so, the game is great fun, and very much replayable. I highly recommend the game, even for only solitaire play. Peace...Guy
I found these rules somewhere:
SOLO RULES I COULD FIND in 1 Article
In the sample game SOLO was the Liberal
Taxes & Tariffs: the non-player rules specify that the Opponent does not agree to any tax or tariff unless the nation is in debt.
Running Mate Selection: The Opponent chooses one not from the same state as the main candidate with New York at the top of the list. As it happens he does have a New Yorker, so George Clinton is designated. The player chooses James Wilson.
Initial election placements
The non-player rules for placement specify that they try to claim states that are closer to those of the human player, have more votes and if tied, randomly among the tied options.
Card Selection The non-player rules state that the Liberals focus first on Statesmen with a preference for those in their own party and as it happens one is available. Their second priority is a card that affects an election. One is available and they take it: Maryland Divides Its Vote.
Start a Newspaper The non-player rules state that if the Opponent has at least six Influence they start a newspaper if they do not have one.
Extra Initiative Bid The non-player rules state that if the Opponent has at least six Influence they will bid on the extra initiative in amount equal to amount of Influence divided by 5.
Coalition Building Action Card . He could get to 17 votes by playing his two Coalition Buildings, but as the Opponent could reach 22, he refrains.
The Liberals do not have enough to invest further in their newspaper, but have enough to start another one, so this is what they do.
The Liberals lead in Congress and draft the first office, following their priorities list. Turns alternate after that.
Treasury to Jefferson State to Ellsworth
Envoy to Madison Postmaster to Gerry
War to Franklin out of Statesmen
Attorney General to Monroe out of offices
Issue Resolution As the non-player rules specify, the Opponent agrees to resolve an Issue if it does not cause Public Support to grow worse from his point of view. Thus Jefferson agrees.
This requires 1 Influence to resolve, but the Opponent is not willing to pay more than the player, so the President spends 1 Influence to resolve the Issue.
Newspaper Investment The non-player rules state that if the Opponent has at least seven Influence they invest further in an existing newspaper.
Assigning Offices The Liberals lead in Congress by a large margin and draft the first office, following their priorities list. They assign their offices to Statesmen not already holding them and to the one having the most Ability (with Popularity as a tie-breaker). Turns alternate after that.
As the nation is still in debt, Treasury Secretary Jefferson agrees to increase the tariff by one level and pass the tax with the highest combination of income minus outrage rating.\\
Up & Away Games
You can find the example of solitaire play here: http://upandawaygames.com/FoundingFathers/playback/