Wayne Koenig
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Dan Shui
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I have moved this to the needs play tester section. Thank you all so much for your feedback.

https://boardgamegeek.com/article/27886398#27886398
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JK
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OK Wayne, I have changed the link in the entry thread to point here.

To keep the info all in one place, here's the categories you said you want to enter:

Quote:
- Best Date Night Game
- Best Game to Play with Your Child
- Best Casual/Gateway Game
- Best Game with Language Independent Components
- Best New Mechanic
- Best New Designer
- Best Game
 
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Wayne Koenig
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JohnKean wrote:
OK Wayne, I have changed the link in the entry thread to point here.

To keep the info all in one place, here's the categories you said you want to enter:

Quote:
- Best Date Night Game
- Best Game to Play with Your Child
- Best Casual/Gateway Game
- Best Game with Language Independent Components
- Best New Mechanic
- Best New Designer
- Best Game

Awesome! Thank you!
 
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Wayne Koenig
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Updated with colorblind friendly components. I am looking at adding textures if that is something people would like, but for not I just add letters to each of the colors.
 
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Wayne Koenig
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Updated the rules again. Biggest change is that the player who goes first now starts with 2 paint tiles instead of 3 (highlighted in the rulebook). Files can still be found at the same location.
 
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Wayne Koenig
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2.0 Rules are Live!

- Changes scoring just a bit. There is a way to "reset," favor tokens, sending all renown back to the supply.
- Reduced number of components needed to play. Now only 2 pages of renown tokens (there was 3.)
- Added an end game illustration for scoring purposes.
- Tried to clear up some of the rules and the wording.
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Roxanne Clark
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Um, where are the rules?
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Marty Lund
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Good luck man!
 
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Wayne Koenig
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MeOldMate wrote:
Um, where are the rules?

They are in the PNP link.
 
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Garry Hoddinott
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PNP file only contains components at the moment
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Wayne Koenig
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GarryHoddinott wrote:
PNP file only contains components at the moment

Opps! You were totally right! Sorry. I have updated the link.
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JK
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PLAYTESTER SPOT PRIZES

This game is eligible for a playtester spot prize for the next week!

See this post for more details.
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Alek Erickson
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HI, playtested stain glass windows last night. First off, I have a qualm with the color scheme. Red, blue, green, yellow is great, but you just used the most basic solid bright color that microsoft paint or something offers. I dont think it looks like stained glass at all when the final thing is complete, but you could mute the colors a little so they glare less, and it would totally resemble a stained glass window. It looks very cool though!

The wording of the rules was a little confusing, but we got it figured out mostly. However, there are a few things you should address.

1. Please rephrase "Already there"... before what?? before the tile was placed... or before your turn started? This is important distinction, and totally changes the gameplay. In our playthrough we decided it would be already there before the tile was placed so people could generally gain more points if they made a complex turn and completed a big shape at the end using tiles they laid that turn.

2. If you Make 2 sections at once by placing a single tile, get one token of each color? This was never addressed


I think the concept is great, and the gameplay in general seems to work with a few exceptions.

At the beginning of the game, there of course are less options for which sections you are able to complete. However, it seems to have Scaling as tiles get laid (surface area increases, potential for matching tiles increases) this is a good thing! Except at the very end it didn’t seem like anybody had any good moves ☹ Maybe that was just peculiar to our game.

I played with 3 players BTW, so it was kind of a big map at the end. Kind of went on too long for it really to have massive replay value, TBH.

So, the recall of tiles once they have been totally used up…Seems like it totally reduces the importance of decisions made early game and erases early leads. This makes the game much less heavy, but will frustrate some players, although I do like how it changes the tactics to targeting certain colors by using them all to sabotage another player. We also only played with one set of favor tokens, but the rules never specify how many sets should be used per player.

For what it's worth, the game had fun points, where I was able to play multiple tiles, but also got boring at the very end, when it didn't seem like anything I did early game mattered, and there became less good play options. I only played this game once, because it took a whole hour.

Thanks for the fun,

Alek
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Wayne Koenig
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Thank you for reviewing the game. As far as the colors go, you are correct. This is something that I do need to change but as it stands, I am leading it, until I get some more testing in.

Here are my answers to the rest of your questions. I hope they provide the answers you need.

alekerickson wrote:
1. Please rephrase "Already there"... before what?? before the tile was placed... or before your turn started? This is important distinction, and totally changes the gameplay. In our playthrough we decided it would be already there before the tile was placed so people could generally gain more points if they made a complex turn and completed a big shape at the end using tiles they laid that turn.

It is meant to read "already on the table." This means once a tiles is placed, it is on the table. I will add clarification. Sorry for the confusion.

alekerickson wrote:
2. If you Make 2 sections at once by placing a single tile, get one token of each color? This was never addressed

Yes, you do take one of each color. I will make sure to add that to the rules.

alekerickson wrote:
At the beginning of the game, there of course are less options for which sections you are able to complete. However, it seems to have Scaling as tiles get laid (surface area increases, potential for matching tiles increases) this is a good thing! Except at the very end it didn’t seem like anybody had any good moves ☹ Maybe that was just peculiar to our game.

Yeah, it is meant to be a scaling thing. As the game stands, there will be times where you have a bad turn. Sometimes those happen at the beginning, and sometimes they happen at the end.

alekerickson wrote:
I played with 3 players BTW, so it was kind of a big map at the end. Kind of went on too long for it really to have massive replay value, TBH.

I have also had this problem at times, especially when dealing with AP. Would you have a solution as to how to fix that?

alekerickson wrote:
So, the recall of tiles once they have been totally used up…Seems like it totally reduces the importance of decisions made early game and erases early leads. This makes the game much less heavy, but will frustrate some players, although I do like how it changes the tactics to targeting certain colors by using them all to sabotage another player. We also only played with one set of favor tokens, but the rules never specify how many sets should be used per player.

This is a new rule that I have been trying out. Originally they were just worth 0 if the pile was exhausted. I am also not quite sold on this new idea, we will see.

As for the favor, I currently just have it at 10 for each color, regardless of how many people are playing. This is something that might change.


alekerickson wrote:
For what it's worth, the game had fun points, where I was able to play multiple tiles, but also got boring at the very end, when it didn't seem like anything I did early game mattered, and there became less good play options. I only played this game once, because it took a whole hour.

That is rough. Thank you for sticking through with it. I will let you know if I change anything.

alekerickson wrote:
Thanks for the fun,

Alek

You are welcome. Thank you
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