Recommend
 
 Thumb up
 Hide
8 Posts

Techno Bowl: Arcade Football Unplugged» Forums » Rules

Subject: Threat with alternating diagonals rss

Your Tags: Add tags
Popular Tags: [View All]
Travis Jansen
msg tools
mbmb
If my player is being threatened by an opponent, a move costs 2 instead of 1. What if I move diagonally while threatened? From watching the videos, it looks like that's counted as two, but how do I count a second diagonal move in that same activation? For the second move, if he's threatened, I'm guessing that still counts as 2, but if he's not threatened, how does that work since it's technically his second diagonal? The first only counted as 2 because of the threat, but I don't know if that still counts against your "every other diagonal."

So a 66 rated player:

Move diagonal while threatened: 2
Move diagonal again while threatened: 2
Move diagonal while not threatened: ?

Similarly:

Move diagonal while not threatened: 1
Move diagonal while threatened: 2
Move diagonally while not threatened: ?

Also, I think I see this right from watching the videos, but the threat doesn't seem to ADD to the movement. For instance, if you're making your second diagonal while threatened, it's not 2 for the diagonal and 2 + 1 for the threat making it 3. It seems that if you're moving diagonal while threatened it's just always 2 (unless you have the ball, then it's 3).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dan Nace
msg tools
mbmbmbmbmb
I believe that, at least as I read the rules (I'm sure Brent will correct me if I am wrong), every 2nd diagonal adds 1 to whatever the move would normally be. So:

tjans wrote:

So a 66 rated player:

Move diagonal while threatened: 2
Move diagonal again while threatened: 2
Move diagonal while not threatened: ?


The movement should be
2 (for threat)
3 (for threat +1 for a second diagonal)
1 (non-second diagonal with no threat)
(all 6 moves are used up)

tjans wrote:

Similarly:

Move diagonal while not threatened: 1
Move diagonal while threatened: 2
Move diagonally while not threatened: ?



The movement should be
1 (first diagonal with no threat)
3 (for threat +1 for a second diagonal)
1 (non-second diagonal with no threat)
+1 additional orthogonal move if not threatened

I think this is how it should work, I know Brent will be along here at some point either to confirm or correct what I just said.
3 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Travis Jansen
msg tools
mbmb
Cool thanks! I figured he'd be by to set me straight at some point.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brent Spivey
United States
Florida
flag msg tools
designer
Avatar
mbmbmbmbmb
Dan nailed it!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brent Spivey
United States
Florida
flag msg tools
designer
Avatar
mbmbmbmbmb
Oh, don't forget that the penalty is 2 for each player threatening you [or 3 per player threatening if you have the ball].
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Travis Jansen
msg tools
mbmb
Thanks Brent and Dan. Ps. Brent I see you're a fan of advance wars. That game and your game are currently competing for my time to build components.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brent Spivey
United States
Florida
flag msg tools
designer
Avatar
mbmbmbmbmb
Advance Wars will wait. The Pixel Block players need you now!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Travis Jansen
msg tools
mbmb
Yeah, that's how itll bee when my blocks come. Should be here this weekend.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.