Looking at Mig 17s who have a bomb strength of 0.5, it would seem that leaving the bombs behind and strafing instead would be a better strategy.
For these reasons:
Attack factor of 1.0 per aircraft since their cannon is bigger 30mm or larger.
Clean configuration so they can dash for 4 instead of 3
And if caught in air combat, they can use their full maneuver value.
And a couple of questions:
Does using rockets in level mode on the deck get the -2 modifier for level bombing?
If I fit the bombing run profile for each attack, can a jet strafe and bomb in the same attack?
Since all 3 targets are in 1 hex, can I have each plane attack a different target in the same bombing run?
And it looks like the total VPs for all targets at the airfield are added together and divided by 3 for the actual VPs gained from the bombing run.
The worst the bombing run modifier for AAA can get (consider medium AAA) is -3 (AAA modifiers don't add, we just take the worst modifier for the attacker)
So if I am in the target hex and I get hit by AAA and take damage, do I take a morale check after I drop my bombs or before?
- Last edited Thu Mar 30, 2017 1:59 am (Total Number of Edits: 1)
- Posted Thu Mar 30, 2017 1:57 am