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26.2: The Marathon Dice Game» Forums » Play By Forum

Subject: PbF Playtest with new rules - erakbgg & nycavri rss

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Erik D
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Must roll 5 dice each turn. You may choose among any number of D6, D8, D10 and D12 dice. Values 1-5 score points. 6-12 are Walls. Roll 3 or more walls and you "hit the wall" and score nothing for your turn. Only 1 roll per turn allowed. If you don't hit the wall, score all of your 1-5 dice, but D8 scores double, D10 triple, D12 quadruple.

For convenience, use these custom dice which already factors in the multipliers:

1custom6{1;2;3;4;5;Wall}
1custom8{2;4;6;8;10;Wall;Wall;Wall}
1custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall}
1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall}
 
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  • 1066785. erak
  • 1custom6{1;2;3;4;5;Wall} + 2custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} + 3custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( 4) + ( 6 Wall) + ( Wall) + ( Wall 12 Wall) =
  • ( 4)( 6 Wall)( Wall)( Wall 12 Wall)
  • test roll--testing syntax
  • Thu Mar 30, 2017 9:26 pm
Erik D
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I'll get this started. Rolling 1D6, 3D8, 1D12

1custom6{1;2;3;4;5;Wall} + 3custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} -> ( 2) + ( 8 Wall 8) + ( 12) -> ( 2)( 8 Wall 8)( 12)

30

An excellent start!

 
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  • 1066786. erak
  • 1custom6{1;2;3;4;5;Wall} + 3custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( 2) + ( 8 Wall 8) + ( 12) =
  • ( 2)( 8 Wall 8)( 12)
  • Thu Mar 30, 2017 9:28 pm
  • [+]
  • 1066789. erak
  • 1d4 =
  • (3) =
  • 3
  • just need the code
  • Thu Mar 30, 2017 9:29 pm
Avri
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Bah! I sniff at your "excellent start." (Seems to me on exactly no evidence that while you need to start at least a little conservatively in the original rules to build up some water reserves, there is little incentive not to go big early and often here . . .)

5d10 . . .

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( Wall Wall 12 Wall 9) -> ( Wall Wall 12 Wall 9)

See? shake

Erik: 3.0 miles
Avri: 0.0 miles
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall Wall 12 Wall 9) =
  • ( Wall Wall 12 Wall 9)
  • Fri Mar 31, 2017 1:37 am
Erik D
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Then I shall work on maintaining my lead. 5d8

5custom8{2;4;6;8;10;Wall;Wall;Wall} -> ( Wall 4 8 Wall 6) -> ( Wall 4 8 Wall 6)

Add another 18 to my lead:

Total: 48
 
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  • 5custom8{2;4;6;8;10;Wall;Wall;Wall} =
  • ( Wall 4 8 Wall 6) =
  • ( Wall 4 8 Wall 6)
  • Fri Mar 31, 2017 2:25 pm
Avri
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Sticking to my guns . . .

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( 9 12 6 Wall Wall) -> ( 9 12 6 Wall Wall)

Erik: 4.8 miles
Avri: 2.7 miles
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( 9 12 6 Wall Wall) =
  • ( 9 12 6 Wall Wall)
  • Fri Mar 31, 2017 2:55 pm
Erik D
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Going back to my first configuration.

1custom6{1;2;3;4;5;Wall} + 3custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} -> ( 5) + ( 8 6 Wall) + ( 4) -> ( 5)( 8 6 Wall)( 4)

A bummer the d12 was only worth 4, but I'll take the 23

Total: 71
 
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  • 1067245. erak
  • 1custom6{1;2;3;4;5;Wall} + 3custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( 5) + ( 8 6 Wall) + ( 4) =
  • ( 5)( 8 6 Wall)( 4)
  • Fri Mar 31, 2017 5:02 pm
Avri
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Going to see how this plays out, at least until mile 13 . . .

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( Wall 6 12 Wall 12) -> ( Wall 6 12 Wall 12)

Erik: 7.0 miles
Avri: 5.7 miles
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall 6 12 Wall 12) =
  • ( Wall 6 12 Wall 12)
  • Fri Mar 31, 2017 5:45 pm
Erik D
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I'll step up my game a little then.

3custom8{2;4;6;8;10;Wall;Wall;Wall} + 2custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( Wall 2 Wall) + ( 9 Wall) -> ( Wall 2 Wall)( 9 Wall)

Ouch. Hit the wall on 2 of my eights.

No progress.
 
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  • 3custom8{2;4;6;8;10;Wall;Wall;Wall} + 2custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall 2 Wall) + ( 9 Wall) =
  • ( Wall 2 Wall)( 9 Wall)
  • Fri Mar 31, 2017 5:57 pm
Avri
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Well, if I don't bust, we'll be pretty close to level after 4 rounds each.

If.

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( 3 Wall Wall Wall Wall) -> ( 3 Wall Wall Wall Wall)

If. No change.
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( 3 Wall Wall Wall Wall) =
  • ( 3 Wall Wall Wall Wall)
  • Fri Mar 31, 2017 5:59 pm
Erik D
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You seem content flying too close to the sun. I shall be more conservative.

4custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} -> ( 10 2 6 Wall) + ( 20) -> ( 10 2 6 Wall)( 20)

Wow, that blood doping regime banana really made a difference! Also, don't think I didn't notice you trying to short me 1/10th a mile in the tally.


Roll: 38
Total: 109
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  • 1067297. erak
  • 4custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( 10 2 6 Wall) + ( 20) =
  • ( 10 2 6 Wall)( 20)
  • Fri Mar 31, 2017 6:09 pm
Avri
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Hmmm. I have an idea I need more of a sustainable curve, but I'm going to continue my experiment until one of us hits half way. (Apologies for shorting you your tenth of a mile. I was guesstimating from my vantage point of more than two miles back . . .)

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( Wall Wall Wall 15 12) -> ( Wall Wall Wall 15 12)

Soooo close . . .

Erik: 10.9 miles
Avri: 5.7 miles
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall Wall Wall 15 12) =
  • ( Wall Wall Wall 15 12)
  • Fri Mar 31, 2017 6:21 pm
Erik D
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I'll be happy making a more leisurely pace with this healthy lead.

1custom6{1;2;3;4;5;Wall} + 4custom8{2;4;6;8;10;Wall;Wall;Wall} -> ( Wall) + ( Wall Wall 10 8) -> ( Wall)( Wall Wall 10 8)

Looks like that put me out of my rhythm.

No progress.
 
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  • 1custom6{1;2;3;4;5;Wall} + 4custom8{2;4;6;8;10;Wall;Wall;Wall} =
  • ( Wall) + ( Wall Wall 10 8) =
  • ( Wall)( Wall Wall 10 8)
  • Fri Mar 31, 2017 6:56 pm
Avri
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Playtesting for science instead of for medals is a little mechanical. Looking forward to one of us hitting 13.0 so I can adjust my theory / practice . . .

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( Wall Wall Wall Wall 3) -> ( Wall Wall Wall Wall 3)

Erik: 10.9 miles
Avri: 5.7 miles
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall Wall Wall Wall 3) =
  • ( Wall Wall Wall Wall 3)
  • Fri Mar 31, 2017 7:03 pm
Erik D
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Trying same config. This playtest is not mobile friendly.

1custom6{1;2;3;4;5;Wall} + 4custom8{2;4;6;8;10;Wall;Wall;Wall} -> ( Wall) + ( 6 Wall Wall 6) -> ( Wall)( 6 Wall Wall 6)

Wow. I keep hitting the wall on D6s. What the hell?
 
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  • 1custom6{1;2;3;4;5;Wall} + 4custom8{2;4;6;8;10;Wall;Wall;Wall} =
  • ( Wall) + ( 6 Wall Wall 6) =
  • ( Wall)( 6 Wall Wall 6)
  • Sat Apr 1, 2017 3:27 pm
Avri
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Yup. Unable to copy paste easily on the phone . . .

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( Wall Wall Wall 12 15) -> ( Wall Wall Wall 12 15)

Bleah.

Erik: 10.9 miles
Avri: 5.7 miles
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall Wall Wall 12 15) =
  • ( Wall Wall Wall 12 15)
  • Mon Apr 3, 2017 2:45 pm
Erik D
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We're both slowing down I can already say this needs a water element. I'm thinking of adding a "hydro die" that's just water tokens. Additionally, to avoid hitting the wall, you need to pay 1 water per wall. However, I'm also considering introducing cards that can be purchased with water tokens that give you boosts based on certain rolls.

But we'll continue as usual for this game:

1custom6{1;2;3;4;5;Wall} + 4custom8{2;4;6;8;10;Wall;Wall;Wall} -> ( 1) + ( Wall 4 Wall 10) -> ( 1)( Wall 4 Wall 10)

Better. More of the creepin' along vibe I was hoping for to pad my lead.

Erik: 12.4 miles
Avri: 5.7 miles
 
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  • 1custom6{1;2;3;4;5;Wall} + 4custom8{2;4;6;8;10;Wall;Wall;Wall} =
  • ( 1) + ( Wall 4 Wall 10) =
  • ( 1)( Wall 4 Wall 10)
  • Mon Apr 3, 2017 10:05 pm
Avri
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Yup, I was going to say that players appear to need a way to overcome walls.

What's the reason for the change from the rules as played the last few years - they seem to already have the balance of risk / reward / decision making that you are trying to recreate here . . .

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( 6 6 6 6 12) -> ( 6 6 6 6 12)

Huh. So that's how that works (and right before you break 13 and force me to make decisions . . .)

Erik: 12.4 miles
Avri: 9.3 miles
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( 6 6 6 6 12) =
  • ( 6 6 6 6 12)
  • Tue Apr 4, 2017 3:35 am
Erik D
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Gola mentioned I might have something publishable here, but nobody would touch a quick dice game that requires 8 custom d10 per player, so looking for something more robust or with fewer components.

5custom8{2;4;6;8;10;Wall;Wall;Wall} -> ( 10 Wall Wall 10 Wall) -> ( 10 Wall Wall 10 Wall)

What the hell.
 
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  • 5custom8{2;4;6;8;10;Wall;Wall;Wall} =
  • ( 10 Wall Wall 10 Wall) =
  • ( 10 Wall Wall 10 Wall)
  • Tue Apr 4, 2017 4:42 am
Avri
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Hmmmm. Be interesting to see the component list of Button Men later this month. (Game requires a stack of d4 - d20 . . .)

5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( 6 Wall Wall 3 9) -> ( 6 Wall Wall 3 9)

Erik: 12.4 miles
Avri: 11.1 miles

Maybe my initial instinct wasn't so far off? (Does that mean I have to stick with 5d10 throughout . . . ?)
 
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  • 5custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( 6 Wall Wall 3 9) =
  • ( 6 Wall Wall 3 9)
  • Tue Apr 4, 2017 2:18 pm
Erik D
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Only if you're too lazy to copy and paste a new die roll.

1custom6{1;2;3;4;5;Wall} + 3custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} -> ( 4) + ( 8 4 Wall) + ( Wall) -> ( 4)( 8 4 Wall)( Wall)

Erik: 14.0 miles
Avri: 11.1 miles
 
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  • 1custom6{1;2;3;4;5;Wall} + 3custom8{2;4;6;8;10;Wall;Wall;Wall} + 1custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( 4) + ( 8 4 Wall) + ( Wall) =
  • ( 4)( 8 4 Wall)( Wall)
  • Tue Apr 4, 2017 8:28 pm
Avri
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Alright, time to change it up . . .

3custom6{1;2;3;4;5;Wall} -> ( 2 Wall 2) -> ( 2 Wall 2)
2custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} -> ( Wall 8) -> ( Wall 8)

Hmmmm. Footsteps?

Erik: 14.0 miles
Avri: 12.3 miles


 
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  • 3custom6{1;2;3;4;5;Wall} =
  • ( 2 Wall 2) =
  • ( 2 Wall 2)
  • Tue Apr 4, 2017 8:48 pm
  • [+]
  • 1069366. nycavri
  • 2custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall 8) =
  • ( Wall 8)
  • Tue Apr 4, 2017 8:49 pm
Erik D
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Let me turn on the afterburners.

2custom8{2;4;6;8;10;Wall;Wall;Wall} + 3custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} -> ( Wall 10) + ( 15 15 3) -> ( Wall 10)( 15 15 3)

Oh that's the stuff.

Erik: 18.3
Avri: Way behind
 
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  • 2custom8{2;4;6;8;10;Wall;Wall;Wall} + 3custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall} =
  • ( Wall 10) + ( 15 15 3) =
  • ( Wall 10)( 15 15 3)
  • Tue Apr 4, 2017 9:38 pm
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Let's try one of each (and two of the big guns . . .)

1custom6{1;2;3;4;5;Wall}+1custom8{2;4;6;8;10;Wall;Wall;Wall}+1custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall}+2custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} -> ( 5) + ( Wall) + ( Wall) + ( 20 Wall) -> ( 5)( Wall)( Wall)( 20 Wall)

*sadtrombone*

Erik: 18.3 miles
Avri: 12.3 miles
 
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  • 1custom6{1;2;3;4;5;Wall}+1custom8{2;4;6;8;10;Wall;Wall;Wall}+1custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall}+2custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( 5) + ( Wall) + ( Wall) + ( 20 Wall) =
  • ( 5)( Wall)( Wall)( 20 Wall)
  • Tue Apr 4, 2017 9:43 pm
Erik D
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Going back into lead padding mode.

5custom8{2;4;6;8;10;Wall;Wall;Wall} -> ( Wall Wall Wall Wall 8) -> ( Wall Wall Wall Wall 8)

It really is the small dice that hate me, isn't it.
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  • 5custom8{2;4;6;8;10;Wall;Wall;Wall} =
  • ( Wall Wall Wall Wall 8) =
  • ( Wall Wall Wall Wall 8)
  • Tue Apr 4, 2017 10:24 pm
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Aaaaaad we're back:

1custom6{1;2;3;4;5;Wall}+1custom8{2;4;6;8;10;Wall;Wall;Wall}+1custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall}+2custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} -> ( 2) + ( Wall) + ( Wall) + ( 20 20) -> ( 2)( Wall)( Wall)( 20 20)

That'll do, pig . . .

Erik: 18.3 miles
Avri: 14.5 miles
 
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  • 1custom6{1;2;3;4;5;Wall}+1custom8{2;4;6;8;10;Wall;Wall;Wall}+1custom10{3;6;9;12;15;Wall;Wall;Wall;Wall;Wall}+2custom12{4;8;12;16;20;Wall;Wall;Wall;Wall;Wall;Wall;Wall} =
  • ( 2) + ( Wall) + ( Wall) + ( 20 20) =
  • ( 2)( Wall)( Wall)( 20 20)
  • Wed Apr 5, 2017 1:23 pm
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