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Subject: Add a reroll possibility? rss

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Gabriel Castro
Sweden
Stockholm
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What do people think about adding a reroll possibility??

For exempel "pay 2(or 3) food to reroll a die"...

Playing with the remove a worker when starving. do you guys think it would break the game??
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mortego
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New Kensington
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If you minus the use of tools (removed from the game altogether) having a re-roll mechaniusm could totally work. The tools are actually the best way to mitigate a poor dice roll.
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Woo-Hoo Gamer
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West Virginia
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"Play is an essential component of Wholehearted living." Brené Brown
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What do you mean we don't have time for another game?
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killerjoe1962 wrote:
If you minus the use of tools (removed from the game altogether) having a re-roll mechaniusm could totally work. The tools are actually the best way to mitigate a poor dice roll.

Agreed. Also, using temporary tools from cards that have been purchased. A temporary 3-tool can quickly change a 3 to a 6, earning an extra resource pretty quickly.
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Mauricio Montoya
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That's what tools are for and you should always have some if you are playing the game right. It's all about mitigating the luck of the dice, not depending on it.

Having at least 3 tools by the middle of the game is better than a chance to re-roll, because it guarantees you a minimal result depending on how many people you are sending to collect resources (I play pesimistically and assume each meeple is gonna give me a two most of the time, and build upon that). That's better than trusting on pure luck with a re-roll that may still give you less than you were expecting, or even nothing at all.

But as killerjoe1962 implied in his post, if you wanna try it then you have to keep in mind that your idea for re-rolling with food and having tools work as normal will likely be extremely overpowered, specially late in the game when food becomes a non-issue and you usually have much more than you need, so you would be re-rolling all the time until you get ridiculous amounts of materials.

You would have to modify how tools and the toolmaker space work in the game, maybe make tools disposable after each use and then figure out what to do with the toolmaker cards at the end. Or have the tools be non-discardable as normal but use them instead of food to pay for re-rolls and not to add to the results of the dice, maybe increase the tool cost of each successive re-roll on the same round to prevent abuse and downtime (1 tool for the first, then 2 extra tools for the second re-roll, then 3 for the next and so on). This will add extra randomness to that part of the game, but may be fine for some players used to more classic dice games where there's no mitigation.

The starvation strategy is valid by the rules and can be countered so it's not a guaranteed win (the other players need to block the starver from grabbing more than one house per round so they can't compensate for the 10-point loss), but the variant of losing a meeple each time you starve is very thematic and not really game breaking if people know what to expect and plan for it. Also prevents some players from trying the same strategy all the time and forcing the rest to also do the same to counter every game, which gets boring.

Have fun, and there's nothing wrong with trying some variants if all the players know and are okay about it. It's your game after all, but try to keep in mind the potential effects a single change like that can have over the other interconnected mechanics in any game, which may break it in some unintended way despite your best intentions. That's the reason why some of the best games out there required a lot of playtesting and patience to take their final form, and stand the test of time even if some rules seem a bit arbitrary or unbalanced at first.
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