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The Pursuit of Happiness» Forums » Rules

Subject: "Live Fast, Die Young" Done Equitably rss

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JagFred
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Jacksonville
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This is just one man's opinion, but I feel very strongly that the "Live Fast, Die Young" card only makes sense if the person who wins it dies one (or more) Rounds (decades) ahead of the other players.

You're trading in one fewer Round (with several turns based on the number of hourglasses you might have had) for a flat 9 points and hoping it works out for you in the long run. If you're the ONLY person who dies in his 60's, you'll get 9 points and everyone else will get another turn, which may or may not be better than your 9 points.

I don't like the idea of all four players making it into their 70's, say, and each person has only one or two stress spaces left, and each person has only a couple of hourglasses left (after upkeep costs and losing hourglasses to the high stress level) and the first person plays an hourglass and then discards a couple of cards to intentionally die first and gets a BIG FAT 9-POINT BONUS. That's intentional suicide and shouldn't be rewarded. (I'm not talking about the moral implications, here; it's just a game, of course. I'm simply saying that intentionally ending your game early on purpose shouldn't be rewarded with 9 points.) In this scenario everyone had the same number of Rounds, so no one really died "early" (or at least not significantly so).

In the several games I've played, the winning players (and even many of the losing players) scored in the 60 - 70 point range. Other players usually get at least 50 points. Over 7 Rounds (decades) that's about 8 or 9 points per Round. So, giving up a whole Round for 9 points seams equitable. But getting 9 points because you died "a few days" ahead of the other players and the other players only get to use their last hourglass or two is (IMHO) not equitable.

Therefore, our house rule is that anyone who dies ALONE during the Upkeep phase of a decade (and is the first person to die) earns the "Live Fast, Die Young" 9-point bonus. Anyone who dies ALONE during the active (hourglass-playing) portion of a decade (and is the first person to die) earns the "Live Fast, Die Young" 9-point bonus. If multiple people are the first to die during the Upkeep phase of a decade, no one wins the bonus. And if multiple people are the first to die during the active (hourglass-playing) portion of a decade, no one wins the bonus.

It works well for us. Give it a try. Thanks!
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Erik Racer
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Urbandale
Iowa
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Glad your variant works well for you.

Personally, I don't have an issue with using the card as is. Knowing it's sitting there, you can game your short term happiness in the prior round so you can go first. Part of the game's fun is figuring out how to adjust to the goal cards. Life isn't always fair.
 
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Vangelis Bagiartakis
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Athens
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I have mentioned this in the past that the intent of the discard-rule was never to "abuse" it in order to die more easily and get this objective. So, even though it is not forbidden in the rules right now, I personally advise against it and suggest that people do not allow it during play.

However, whether this is allowed or not, should be clarified and agreed by all players at the start of the game.
 
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