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Star Wars: X-Wing Miniatures Game» Forums » Rules

Subject: POLITICAL ESCORT rss

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Freddy Dekker
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Oh dear I just realized that title might just get me noticed by the powers that be and in trouble for starting a political topic.

No it's not some call girl ....
It is indeed what the first mission is called.

We've finally embarked on the starwars journey and familiarised ourselfs enough with the flying of ship, that we now feel comfortable trying the first mission.

However I find myself struggling wit the PROTECT ACTION.

Am I correct in assuming that this is an action you do instead of another action?
So rather than use the x-wings actions for its own benefit, you instead give one evade to the shuttle?

It further says there is no limit to the number of evade tokens that can be on the shuttle, but..

There is only the one x wing, and the tokens are removed every end phase..... so it's not that the shuttle can store those not used.
So how can there be more than one.

Probably something I'm overlooking here.

Looking forward to giving this a go, fingers crossed for a bad weather weekend, as I suspect it will be a whole different story when you have to fly around with a task on hand, instead of just trying to kill eachother.

The fact that the TIEs get re-inforced every end turn, could make things tricky as they don't have to be concerned about survival.
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Joseph Cowlishaw
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Quote:
Am I correct in assuming that this is an action you do instead of another action?
So rather than use the x-wings actions for its own benefit, you instead give one evade to the shuttle?

Exactly so. Any rebel ship gains adds "protect" to its action bar, which it can chose to use instead of focus, target lock, whatever. This will make the X-wing less effective, but it will make the shuttle tougher....and if the shuttle escapes, it doesn't matter how badly hurt the X-wing is.

Quote:
There is only the one x wing, and the tokens are removed every end phase..... so it's not that the shuttle can store those not used.
So how can there be more than one.

Probably something I'm overlooking here.


Because the rules also include provision for playing it with 100 point squads instead of just the two TIE fighters in the starter set:

Quote:

(If playing with 100-point squads, it has a shield value of "6". Use tracking tokens to represent the shuttle's shields.)


If you're using 100 point squads, there is a real argument for a rebel squad consisting of 5 autoblaster turret Y-wings trolling along in a tight box doing "protect" every turn.... hurting the shuttle past 5 evade tokens is going to be really, really hard.


It's an interesting mission to play at 100 points. The "force awakens" core set has a similar mission - this time with a protectee that's not quite so tough, but can shoot back and gets a focus token.
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thespaceinvader -
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Just to note that you can only spend one evade token per incoming attack.
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