Thinking about my next move.
So, if my only options are these, then I shall...
Cthulhu's Vault is a game that, as a concept, showed promise: the art is nicely done and the idea of combining a cooperative storytelling part with a final combat to decide, well, the end of the story, sounds fun.
And it delivered in the story part, which works well enough: the pacing is great (which is not common for storytelling games as they tend to drag more than is good for them) mainly due the recommendation that the story to connect one card to other shouldn't take more than two or three sentences. Sure, this limits the places the story can go, but this is for the better: usually the mutual stories turn into a nonsense fest quite fast when the persons telling them can add way too much, creating, in the end, a whole that is near impossible to capture any real story that actually makes sense. Still, if the players in Cthulhu's Vault focus more in gaining benefits than in telling a proper story, the derailing can also happens here, however, again due to the short nature of the individual additions, the tendecy is that one person can't hurt the story all that much, thus is harder to sour the whole experience. In resume, the storytelling part works and is the high point of the game.
Now, the other half: the combat. Dear God. It is a mess: the rules aren't all that well written and, in parts, leave a lot to be desired. Then, once the battle is partially understood, with a lot of effort, one realizes that the time spent wasn't worth it: the combat is highly imbalanced when playing with 5 or 6, and basically broken when playing wit 3 or 4. Some Great Old Ones can wipe all the investigators in no time, while others, weaker, can allow some proper fight happen, but usually will also be imbalanced.
Yes, maybe this was the point, this inequality, due to theme: mere humans shouldn't pose a threat to a GOO. Ok, I get that... in a tale, or romance. But this is a game and should work as one to be good. If battling a GOO would be too disproportion, well, then say that the fight is against the cult leader and his minions, or that the combat is against a shadow of the GOO, still in slumber but near awakening - anything that allows for a balanced final showdown.
Therefore, in the end, in spite of having some positives (the pacing in the storytelling part, the quality of the art, the metal box, the big variety due to the high number of story cards, GOOs and investigators), the overall of Cthulhu's Vault is seriously lacking: the components have issues in the printing, the manual is weak and with problems, and the final combat is a bad joke. Though I like the theme, and storytelling games, I can't recommend Cthulhu's Vault - it is best to play Cthulhu Gloom.
Image credit: mrbeankc
- Last edited Wed Apr 12, 2017 6:41 am (Total Number of Edits: 1)
- Posted Tue Apr 11, 2017 6:29 am
Limited Access - Back 9th Feb 2018
Slightly more on the roleplaying side I'd recommend Lovecraftesque as a structured story game. There's no dice rolling or combat except by narration, but cardplay introduces elements to be resolved in the story.
Red Wine Pie wrote:
Slightly more on the roleplaying side I'd recommend Lovecraftesque
as a structured story game. There's no dice rolling or combat except by narration, but cardplay introduces elements to be resolved in the story.
I did buy into Lovecraftesque but haven't gotten around to finding a group to play the game with. I'd love to see you write a session report!