Scott Slomiany
United States
Unspecified
Unspecified
flag msg tools
designer
Avatar
mbmbmbmbmb
For the 2017 2P PNP design contest

INTRODUCTION:
A card-based RPG story game for two players.

THEME:
If you ever wanted a game that combines WWI fighter pilots and Knight Rider, this may be the game for you.

WHAT YOU NEED:
Some coins.
The rules: https://docs.google.com/document/d/1LeGy5Ruv8_PKILmaCiU2Xmpj...
The 15 cards:https://drive.google.com/file/d/0B5d_KamRtuKpeWN3NjdEdmpiTmc...

Category Considerations:
Best New Mechanic
Best Use of Theme
Best Game
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
JK
New Zealand
flag msg tools
designer
Avatar
Hi Scott, welcome to the contest.

Please edit your top post with a list of the contest categories you wish to enter.

Best of luck! JK
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marty Lund
American Samoa
Ontonagon
Michigan
msg tools
designer
Avatar
mbmbmbmbmb
Good luck man!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
JK
New Zealand
flag msg tools
designer
Avatar
PLAYTESTER SPOT PRIZES

This game is eligible for a playtester spot prize for the next week!

See this post for more details.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
JK
New Zealand
flag msg tools
designer
Avatar
Hi Scott,

I haven't yet played the game, but have read the rules and the cards. I must admit, I have never played RPGs so can't really assess how it compares to others. But it certainly looks intriguing.

The back story is intriguing and well written. The date is left vague - it is most likely the late 1910s but could easily be any time up to the present. Could this be something the players agree on beforehand, or should it evolve naturally out of the narrative?

The rules seem clear and are beautifully laid out. Well done on that. Likewise the cards are clear and pretty. My only suggestions would be to centre the card text vertically in the boxes, and provide an optional card back sheet. Some cutting guides and a bit of bleed around the cards would also make them even more professional.

Without playing, it is impossible to know how the stories might pan out, but it seems you have a range of cool stuff in there, including knowledge hidden from the other player. It seems like the return travel could be a bit anticlimactic if there's no combat. And I wonder if there could be some sort of surprise revelation once you return to base as a sort of ending for the story.

Overall, I'm impressed and hope I can convince one of my sons to try it out with me.

Cheers,
JK
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
milo del mal
Mexico
CDMX
flag msg tools
designer
Avatar
mbmbmbmbmb
I might playtest this this weekend.

Do you want me to translate your texts to spanish?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Slomiany
United States
Unspecified
Unspecified
flag msg tools
designer
Avatar
mbmbmbmbmb
Thanks. If you do get a chance to play, let me know how it goes.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Slomiany
United States
Unspecified
Unspecified
flag msg tools
designer
Avatar
mbmbmbmbmb
milo_del_mal wrote:
I might playtest this this weekend.

Do you want me to translate your texts to spanish?


I don't know if it's really ready for that! But don't let me stop you!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.