In our current game a strategy card we haven't played with yet, Planning, just showed up available for purchase. Whoever owns it increases their hand size to six cards. Sounds like a good card to buy!
Since we are always interested in game mechanics this strategy card prompted us to became curious about why the game was designed around a five card hand size.
Was there any playtesting done with both players having a six card hand size for the whole game? If so what was the negative effect that made it unfavourable?
With a maintenance cost of zero the Planning strategy card allows one player to keep a six card hand at no cost for the rest of the game if he wishes. Since the Planning card is included in the game we presumed that one player having a six card hand is not that much of an advantage that would upset the game balance. Levering off of that thought we wondered how a game would play if both players always had six card hands. Seems like it would make saving a card in your hand easier while waiting for another card to use in combination.
We are very much enjoying HITS "as is." We are just curious about why the five card hand and the effects on the game of a six card hand.
Every Man a (K-State) Wildcat!
"Just get that sucka to the designated place at the designated time and I will gladly designate his ass...for dismemberment!" - Sho Nuff.
I was heavily involved in maintenance cost. 0 maintenance cost does not mean it is less valuable. It means it is less valuable in the LONG run.
Trade, for instance, is an excellent card to have at the beginning of the game. By Turn 8, you probably cleared out the crappy location cards and don't want the merchant/mercator card clogging your deck, and you are probably pulling in a lot of money off of developments and have a lot of cards drafted, so it has little value that late in the game.
If a card gives you a combat advantage, it cost 2 for maintenance. That is because combat results in victory points (prestige). If it was more of a situational card, it had 0 points. Everything else cost 1 point.
I don't know why 5 was selected. Dan has to answer that. I'm guessing because Acres had it.