John "Omega" Williams
Two bits of interest here. First designer Joe Ybarra had this to say on his inspiration for the design of the PC game Project Firestart.
"There's another paradigm that this can take on as well, and that comes from the old board game years of Simulations Publications Inc (SPI). I'm an old-school wargamer, and because of that, one of the things that elements of Firestart could be drawn from was Wreck of the Pandora, a board game made by SPI in the early 1980s. That game was unusual in that it had a lot of really clever play mechanics and was essentially a survival horror, where you're on the Pandora, which is a spacecraft with a menagerie of [alien creatures], and these have broken out and are now a threat. Your job, as the player, is to get the ship up and running again, because there are parts that are broken. I do remember as we were contemplating Firestart's design, I don't recall bringing this up directly, but I do know that because I was familiar with this board game, and I knew what we were trying to build, that I could use some of the play techniques from the board game in the context of Firestart. Several projects that I worked on have their origins in board games."
He mentions this about an unreleased Apple version based on the board game.
"I have an Apple II version of the Wreck of Pandora game created by the original designers at SPI for publication by Apple Co. It was never released, as Apple decided not to publish games as part of their marketing strategy. Aside from the original creators of the game, I believe I have the only existing copy of it. Having said that, I don't recall using this material in any way during the development of Project Firestart. As I recall both Voyage and Wreck of the Pandora were intended to be solitaire board games, so they were ideal candidates for a computer game."