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Subject: Enough suspense...give us some sneak peaks of the game! ;-) rss

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Aaron Gelb
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Can't wait to see what the game components look like, and how the game plays!
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Josh Breese
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No kidding! They post some box art and some vague description. I wanna see if this is worthy of my very limited shelf space.
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Kane Klenko
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How to play overview in bullet points:

- Your ships are cardboard discs.
- you hang them off the end of the table and flick them, causing them to flip forward through the air.
- you're trying to land on enemy ship cards and in the 3D mothership.
- At the end of the round everything that wasn't destroyed moves forward, possibly attacking you.
- some enemy ships have special abilities.
- all player ships have special abilities, and you'll have 3 different levels of ships.
- you'll get a different mix of abilities every game.
- you start with just a couple of ships, but as the game goes on reinforcements are sent in and your fleet builds up.
- enemy ships attack at different speeds, so there's always discussion about what to attack when.
- think of it as a dexterity Space Invaders/Galaga, or tower defense game.
- destroy the mothership and all fighters to win.
- take too much damage and lose.
- difficulty is easily scalable based on player count and experience level.
- it's definitely a game you can/will get better at the more you play.
- we'll tease more art along the way, but I can't show anything more right now. It's all cool though.

Any questions?
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Bart Nijssen
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Favre4MVP wrote:

- Your ships are cardboard discs.
Any questions?


Yes, sir! Thanks for giving the opportunity to ask questions :-)

Are cardboard discs firm enough? Just wondering if they won't get damaged after 20+ plays. (I mean, I recently bought Fuse and as I see how much that game has come to the table in a short amount of time, I doubt if cardboard would be the right choice ). Is there a reason why it's cardboard and not wooden (like e.g. Crokinole)?
 
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Kane Klenko
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No problem!

The flicking is different than in games like crokinole. You're not just flicking discs across the table. You're hanging them a little off the edge of the table, and then flicking them up into the air and forward about 3 feet. Wooden discs would be painful. I'm still using my original discs from my first prototype. They've gone through several hundred games and they're still fine. Plus, Renegade is using a new type of punchboard with a reinforced center for this, so there shouldn't be any issues.

Hope that helps, and I'm glad you're enjoying FUSE!

- Kane
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Jestin Jund
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Favre4MVP wrote:
No problem!

The flicking is different than in games like crokinole. You're not just flicking discs across the table. You're hanging them a little off the edge of the table, and then flicking them up into the air and forward about 3 feet. Wooden discs would be painful. I'm still using my original discs from my first prototype. They've gone through several hundred games and they're still fine. Plus, Renegade is using a new type of punchboard with a reinforced center for this, so there shouldn't be any issues.

Hope that helps, and I'm glad you're enjoying FUSE!

- Kane


Any chance of a print and play version so I can re-purpose my old pogs?
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Bart Nijssen
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Favre4MVP wrote:
No problem!

The flicking is different than in games like crokinole. You're not just flicking discs across the table. You're hanging them a little off the edge of the table, and then flicking them up into the air and forward about 3 feet. Wooden discs would be painful. I'm still using my original discs from my first prototype. They've gone through several hundred games and they're still fine. Plus, Renegade is using a new type of punchboard with a reinforced center for this, so there shouldn't be any issues.

Hope that helps, and I'm glad you're enjoying FUSE!

- Kane


Aaaaah, now I understand! This definitely helps
I understand why wooden discs won't work... Would be a nice expansion, though: wooden discs with helmets for each player

P.S. My 7 year old daughter also LOOOOOVES Fuse too! It's an educational game, although it being about diffusing bombs.
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Jonny Douglas
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Will this be in a TTR box size?
 
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Benjamin Hester
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Some sites are projecting a July retail availability. Is that accurate?

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Aaron Gelb
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Will you be at Gencon?
 
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Kane Klenko
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1) it's a square box, but smaller than TTR. I don't have the dimensions, but probably more like Gravwell.

2) We're shooting for July, and it's looking good right now. There is no official release date yet though.

3) Renegade and I will both be at Gen Con. Flip Ships will be there too (and hopefully Origins).
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Chris Funk
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Favre4MVP wrote:
1) it's a square box, but smaller than TTR. I don't have the dimensions, but probably more like Gravwell.

2) We're shooting for July, and it's looking good right now. There is no official release date yet though.

3) Renegade and I will both be at Gen Con. Flip Ships will be there too (and hopefully Origins).


It'll be at Origins, you'll definitely see me there.
 
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Favre4MVP wrote:
- think of it as a dexterity Space Invaders/Galaga, or tower defense game.


:o

SOLD!
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vincent knoll
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I've already preordered my copy of Flip Ships! Fuse and Flatline have quickly become favorites of my gaming group, and Ex Libris is on my wishlist as well, since the folks at Renegade Game Studios are putting out such great stuff.
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Carrie K
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For anyone lucky enough to get your hands on a copy at Origins, you will be getting it early - so early that even the designer himself has not laid eyes on a final production copy yet! 😲
 
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Benjamin Hester
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dipbubs wrote:
For anyone lucky enough to get your hands on a copy at Origins, you will be getting it early - so early that even the designer himself has not laid eyes on a final production copy yet! 😲


any pics of these Origins copies available??? reviews from play?
 
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Carrie K
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This lay out was adjusted for the narrow table. It looks like 50ish sale copies are in the background, as well as some Flatline and Covert.
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Kane Klenko
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The only "review" I've seen so far is this.

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Kane Klenko
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And this...

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Benjamin Hester
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July cannot come soon enough.
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Favre4MVP wrote:
How to play overview in bullet points:

- Your ships are cardboard discs.
- you hang them off the end of the table and flick them, causing them to flip forward through the air.
- you're trying to land on enemy ship cards and in the 3D mothership.
- At the end of the round everything that wasn't destroyed moves forward, possibly attacking you.
- some enemy ships have special abilities.
- all player ships have special abilities, and you'll have 3 different levels of ships.
- you'll get a different mix of abilities every game.
- you start with just a couple of ships, but as the game goes on reinforcements are sent in and your fleet builds up.
- enemy ships attack at different speeds, so there's always discussion about what to attack when.
- think of it as a dexterity Space Invaders/Galaga, or tower defense game.
- destroy the mothership and all fighters to win.
- take too much damage and lose.
- difficulty is easily scalable based on player count and experience level.
- it's definitely a game you can/will get better at the more you play.
- we'll tease more art along the way, but I can't show anything more right now. It's all cool though.

Any questions?

This sounds a lot like table top football we played as kids by folding paper and flipping it. So, table top football with a science fiction theme?
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Benjamin Hester
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kahley wrote:
This sounds a lot like table top football we played as kids by folding paper and flipping it. So, table top football with a science fiction theme?


yeah, that's definitely what I see in these pictures, tabletop football.
 
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Kane Klenko
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Except the goalposts attack you and your footballs have special abilities.
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Jay M
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And paper football is more of a slide game like Flick 'Em Up. We thumped it through the air for field goals, but the basic touchdown was slide dexterity.

This sounds like having to flip the disk to get it to land touching a ship.
 
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Race Bannon wrote:
And paper football is more of a slide game like Flick 'Em Up. We thumped it through the air for field goals, but the basic touchdown was slide dexterity.

This sounds like having to flip the disk to get it to land touching a ship.


Less paper football then, more tiddlywinks?
 
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