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Teenage Mutant Ninja Turtles Dice Masters» Forums » Variants

Subject: Fugitoid as a Hero...change anything? rss

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Matt Asher
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Here are the Fugitoid cards. According to experts of the lore (certainly not me), he's a Turtle ally. As such I want to officially convert him by removing the Villain mark. Any thoughts about modifying the powers for theme? The third card has no special power.



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Paul K.
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Your copy of the game, do whatever you want

It'll slightly alter the power levels of some of the other cards in the set (Casey Jones, Krang, and Shredder all have abilities that deal with other dice with the Villain affiliation), but aside from that it won't really make a huge difference.
 
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Matt Asher
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pk2317 wrote:
Your copy of the game, do whatever you want

It'll slightly alter the power levels of some of the other cards in the set (Casey Jones, Krang, and Shredder all have abilities that deal with other dice with the Villain affiliation), but aside from that it won't really make a huge difference.

Yeah, I thought about the other cards, and seeing as these two have a negative effect for both Villains and Turtles it seems to be negligible...though there are many more Villain cards than Turtle cards... From someone who had no prior knowledge of fugitoid (though I've now read some of the backstory) I was trying to understand any potential theme behind these two abilities.
 
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