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Terraforming Mars» Forums » Variants

Subject: Playing Multiplayer without Milestones or Awards - Shorter and Simpler? rss

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Jeremie Bergeron
Canada
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So, in a effort to simplify and shorten the game a bit, I've played my first three games without milestones or awards. This also shortens the teaching and playing time quite a bit since it's one less thing for each player to worry about, especially when learning the game.

Has anyone else tried this? It seems like they definitely add some complexity and strategy to the game, but to play a simpler quicker version you can just omit them. I still have yet to play a game with them. I try hard to keep our games to 2 hours or less (which they have been every time!) since more than 2 hours gets difficult due to real life

Maybe it could be compared to playing RFTG (which I'ved played a lot) without including the goals.

Now if the general consensus is that they are invaluable and omitting milestones and awards highly affects the enjoyment of the game, then I will have to make sure to incorporate them into my next play-though!
 
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Dan Cain
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I don't think they are "invaluable" but they definitely give players something to shoot for in the early and late game.

I just don't think that removing them removes any amount play time other than the actions players use to claim/fund.
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Brodie
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I concur with Dan....they aren't "invaluable", but they just give players something to aim for in the game.

I also don't believe that removing them will shorten the game at all. Like you mention, it might shorten your teaching (just a few less things to explain), but actually game play will most likely be unaffected.
 
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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It would probably shorten teaching 3-5 minutes including reminders of how they work during play, and a few minutes in game as people claim them. It would also remove 30-36 Victory points from the game (assuming all awarded and funded).

Personally I wouldn't remove them.
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Next Game Please
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You could try copying the solo game and limiting the rounds to 20. Then, like CO2, if the three goals are not achieved, everyone has lost- time has run out.
 
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Enoch Fryxelius
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When I teach the game to a group of new players, I play 1-2 generations before I explain about Milestones and Awards.

I agree it's a lot to take in from the beginning...
 
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Aleksandra P
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We've just played our third session. We play with our 8 years old son, so to make it easier for him, we've chosen to play without awards, but we still use milestones. Milestones are easy to grasp, benefit from awards is IMO trickier.
 
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Jeff Noel
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Fishticuffs wrote:
You could try copying the solo game and limiting the rounds to 20. Then, like CO2, if the three goals are not achieved, everyone has lost- time has run out.


20? How many generations are your games taking?
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Royce Calverley
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jeff0 wrote:
Fishticuffs wrote:
You could try copying the solo game and limiting the rounds to 20. Then, like CO2, if the three goals are not achieved, everyone has lost- time has run out.


20? How many generations are your games taking?


My first thought as well. I doubt our games last longer than a 10-12 turns at the most.
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Trevor Taylor
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tellerium wrote:
jeff0 wrote:
Fishticuffs wrote:
You could try copying the solo game and limiting the rounds to 20. Then, like CO2, if the three goals are not achieved, everyone has lost- time has run out.


20? How many generations are your games taking?


My first thought as well. I doubt our games last longer than a 10-12 turns at the most.


I played this co-op with my wife as an interesting exercise. Obviously this plays differently to versus as we're racing to terraform and not to get the most points. This only took us 12 turns playing quite inefficiently, but just for the experience. I can't see how it's possibly for a game to ever get to 20 rounds as the more players in it, the faster Mars is 'done'. Obviously engine speed means an extra going from 2 to 3 players doesn't reduce the time to complete by 33%, but it's a huge change each time on number of rounds.
 
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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Two player advanced start and then you both spend the time building the engine instead or racing the terraforming, we would average 18 generations playing that way.
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