A clarification is not really needed here, I think. Just follow the rules step by step:
When playing a card’s action, the abilities of the
action must be done in the order written and can’t be interrupted by the action on the other card.
Some abilities have an elemental affinity associated with them (either Fire, Ice, Air, Earth, Light, or Dark). If
any of these symbols is visible by itself in an action’s description , it means that by performing any part
of the action, the figure must infuse the battlefield with that element. This is represented by moving the
corresponding element’s token to the “Strong” column of the elemental infusion table at the end of the turn in
which the ability was used.
So just follow the order.
1) Generate ice (on the end of your turn)
2) Put the card in your active area and put a token on the first circle.
Afterwards: Whenever you take any damage, ignore it and move the counter to the next circle, gain 1 EXP doing so. After doing so twice, put the card into your "lost" area.