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Fusive R
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If you're playing an async game (eg. PBEM) how do you handle play of the brilliant stroke? Do you check with each eligible faction before allowing the first eligible faction to take an action?

I suppose it's just easier to remove all the brilliant stroke cards right?
 
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Harold Buchanan
United States
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California
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Hello Fusive

I play a good bit of PBEM and what we do is when we suspect we may want to use a Brilliant Stroke card, I ask the other players to check in with me on a new card. Seems to work fine. And it can be played to your advantage if you want to get into someones head - kind of remind them what you might do.... This works fine for us,

Option 2 would be to ask every new card - kind of cumbersome....

Another option would be to allow the Brilliant Stroke to unwind a move - a very different game.

Last option to remove - possible , but the TOA must be considered.

Maybe other PBEM players will have some ideas.

Good luck

HB
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Matt Albritton
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Don't remove the Brilliant Strokes. They are a very important part of the game.

In our games, the active player just asks the other eligible players before their action if they want to B-Stroke. Then if one does, ask for trump, etc.

Yes, it adds time, but that is the cost of playing asynchronous.
 
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I ask when it seems like it might be an advantageous time, and allow rewinds at others. It's not as good as face-to-face, but I'd rather play with them in than out.
 
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