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Terraforming Mars» Forums » General

Subject: Generation counter rss

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Scott Pizio
United States
Fall River
Massachusetts
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The rules tell you to keep track of the generation with a marker. I'm sure I'm missing something obvious but I can't find why you are supposed to do this. I tried searching in the forums but got a bunch of results that didn't really help. Can some one help with why you need to do this?
 
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Aleksi Hynönen
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For multiplayer there's no real purpose other than seeing whether it's even or odd numbered round for Research phase drafting (even = clockwise, odd = counter-clockwise), if you use that variant.
Plus it's nice to see how quickly you managed to terraform Mars.

For solo play, it's essential as it puts a timelimit for the game. If you haven't reached the terraforming goals by the end of the 14th generation, you lose.
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Fredrik
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Only important in solo variant. Unless you play some other multiplayer variant I havent played.
Use the white cube. You will be using the TR track to count the generations.
Try solo, its amazing.
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Georg D.
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For more on this topic look here:

Is there a reason for the Generation (Round) Marker
The Generation Marker
What is the generation marker for?
Generation Marker
Generation Marker
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Ido Abelman
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Yeah technically it's has no function in multiplayer non-drafting games. Even in draft games it's not that functionally important, you only need to know "odd" or "even". But I find it useful to track the game length. Even if you don't write it down for statistics (which is something some people do but I don't), you can get a feeling after a while of how long do your games take and later the generation tracker can help you see you might be getting close to the end even if it's not obvious from the game state.
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Gomeril Gnak
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The generation tracker is a useful reminder not to buy too much production towards the endgame.
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Scott Pizio
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Thanks for the answers. I was guessing it might have had something to do with the solo rules. It probably would have been better to mention it just in the solo or variant rules section and leave it out of the main rules. Or at least add a note about it not being relevant in multiplayer.
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Rus
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spizio wrote:
Thanks for the answers. I was guessing it might have had something to do with the solo rules. It probably would have been better to mention it just in the solo or variant rules section and leave it out of the main rules. Or at least add a note about it not being relevant in multiplayer.


I think the generation marker is *very* relevant in multiplayer, as mentioned in the above threads. It's just technically not mechanically necessary.

There are two important roles it serves in multiplayer for me (even without draft):

1. A redundant tracking of who is supposed to be the first player. I can't tell how many times we forgot to pass the first player marker, and the generation marker saved us.

2. The value of most cards depends on how many turns are left in the game. The generation marker is a very handy reference of that that is much easier (though less precise) than analyzing the state of the board.
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