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Subject: What other games allow you to build private action spaces? rss

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Sam Lam I Am
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In Terraforming Mars you can build cards that allow you and only you to take actions with those cards. I feel like I've played other games that do this, but can't think of them.

Caylus and Waterdeep allow you to build publicly available buildings and grant the builder a reward when other people use them.

In Le Havre and Harbour you build your own tableau of buildings, but others can use them.

In Keyflower you build your village, but others can use your spaces (but you keep the meeples).

I'm calling on the collective wisdom hive mind of the Geek to help me out.

Oh wait - Spyrium? That has private action spaces, right? Any others?
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Jeff Noel
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Manhattan Project and Manhattan Project: Energy Empire have this (though in the former, opponents can use your buildings via espionage).
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Sam Lam I Am
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jeff0 wrote:
Manhattan Project and Manhattan Project: Energy Empire have this (though in the former, opponents can use your buildings via espionage).


Hmm, nice. Manhattan Project is on my "Own, but haven't played yet" list.
 
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Brodie
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A couple off the top of my head...

Bruges
Belfort
Hyperborea
Imperial Settlers
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Patrick Hahn
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Cuba

Belfort

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Simona Dostalova
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51st State: Master Set
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Brian McCarty
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You can have your own private buildings in Orléans
Your engineers are private in Russian Railroads (one engineer in the DSP expansion allows you to use someone else's engineer)

Brian
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Steve Cohn
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Love how you scratched out "collective wisdom", that's good stuff.

Let's see, you are correct on Spyrium.

La Granja does this through cards that work in different ways, and the cards here are all unique, as with Tm, but we're talking 60 cards vs. 300+.

Unless I am really mis-remembering quite a bit, both Agricola and Caverna have this, the user puts into play a card/building and only that player can make use of that?

Empires: Age of Discovery (tiles as buildings, all unique), Kemet (power tiles), Orleans (tiles as buildings, all unique), Glen More/Lunarchitects (tiles), Oh My Goods, Puerto Rico, Race for the Galaxy (cards as planets), Through the Ages (original or new, cards as buildings/utilities),

Above and Below, Belfort and Colony (cards as buildings) all also have this, but to a bit of a lesser degree (IMO), as very many of the buildings are similar and/or duplicated and often available to all players over the course of the game.

So not a terribly extensive list, but I have not personally played some of the truly great ones out there, so others may have a ton more suggestions.

Hope it helps!
~Steve





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david landes
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Orleans (awesome game)
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Tony Chen
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Terra Mystica.

The Factory in Scythe.

Do the rooms in Dungeon Lords count? They are activated by imps though, not the "workers."
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Josh Casey
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I can tell by the way you call them action spaces that you seem to have a worker placement background. In those sorts of games, you're looking to achieve the most with same access to actions as everyone else. Private actions do seem more rare in those sorts of games.

Teraforming mars is much more of a tableau building game. You're trying make your private area do more than everyone else.
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Dave Moser
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Fields of Arle

Glass Road

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John Burt
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Quote:
I can tell by the way you call them action spaces that you seem to have a worker placement background.


Well, the cards DO say "Action:..." on them.

Great Western Trail has a mechanism like this: you place the building on the public board, but only you can take the action on the building. I actually dislike this mechanism in that game - wish all players could use anyone's building, after paying a fee or something.
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Sam Lam I Am
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Thanks for all the responses. Games that were obvious to me after y'all mentioned them:

Belfort
Russian Railroads
Orleans
Terra Mystica

Haven't played a lot of the others.

Totally agree that Terraforming Mars is tableau building. I guess it isn't worker placement, but your cards are making actions available to yourself and not to others.
 
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Jay Nabedian
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Tuscany adds private structures (worker locations) to Viticulture.

Champions of Midgard lets you buy a boat as a location which is the same action, but cheaper cost than the standard boat locations.

Mombasa rewards the leaders of the various tracks with bonus action spaces.

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Tiago Soares
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Scythe, with the factory cards.
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Thomas Aigner
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The Colonists ... some cards you build grant ressources, some extension of your stockpiles and some actions for you to use
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Steve Scothern
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Anachrony! - much of the game has you building your own 'action' buildings onto your player board.
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Rick Guthier
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Stone Age - the expansion has huts with private action spaces for better costs for resources.
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Jonathan Barth
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Great Western Trail

Lets your build personal buildings along a trail. Only the player that owns them can use them. Sometimes requires other players to pay the owner if they pass through
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Leo Borg
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Anachrony - You build buildings on your player board that only you can use.
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James Wolfpacker
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Terra Mystica doesn't quite check off the box. Yes there are asymmetric factions that have their own private faction actions sort of like the corporations. However, the faction actions are fixed for the faction and no other faction can potentially use them. Perhaps, if you were to look at the Favors in Terra Mystica, you could say that, but since a faction generally only gets 2-3 in the game (with the exception of a couple of factions) and that each favor is available to at least 3 factions (with the exception of the 3 step favor, which is usually last round only) it doesn't quite fit the bill.

The most similar games I can think of are just about any collectible card game.

Rivals for Catan (non-tournament style) does take from a common group of cards to play. Other deck building games like Mystic Vale might also fit the bill better, but it's been awhile since I've played it.
 
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Drake Coker
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Already mentioned, but worth mentioning again since it is such a key element of Anachrony
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