Recommend
 
 Thumb up
 Hide
8 Posts

Unlock! Escape Adventures» Forums » General

Subject: Dr Groose - the last code. rss

Your Tags: Add tags
Popular Tags: [View All]
Jakub Domar
Poland
flag msg tools
Hi everybody,

I've just "finished" playing all scenarios with my wife - we've finished first 3 scenarios within time limit, but we were stuck on the last code of Dr Groose Island.

We think that the first two digits are:

Spoiler (click to reveal)
94


but we can't figure out the last two

Spoiler (click to reveal)
9463 doesn't work, and that's what we thought was the code


Can somebody help Us and explain how to find the last code to start the plane?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Christian K
msg tools
Avatar
mbmbmbmbmb
You need to organize the cards as shown by the pictures in the plane
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Benjamin Goertz
United States
Colorado
flag msg tools
badge
NA NA NA NA . . .
Avatar
mbmbmbmbmb
Christian K

Can you please add a Spoiler tag for your response.

Thank you!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jakub Domar
Poland
flag msg tools
Christian,

Thanks for answer, but We tried that.

Like I said in my first post, we think that first two numbers "created" by cards are

Spoiler (click to reveal)
94




but the other two cards doesn't make any sense...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
K Fung
Canada
Vancouver
British Columbia
flag msg tools
Love playing tile games!
badge
Avatar
mbmbmbmbmb
I think you need to re-examine the pictures. The second digit of your first two is incorrect.

See a play-by-play below.

Spoiler (click to reveal)
First rotate each card 45 degrees counter clockwise.
Spoiler (click to reveal)
To figure out the first two digits, look at the numbers with the green on the bottom.
Spoiler (click to reveal)
The number is 95.
Spoiler (click to reveal)
Now look at the numbers with the yellow side on the bottom.
Spoiler (click to reveal)
This number is 56.
Spoiler (click to reveal)
The final code is 9556.


If you want a pictorial image of how the complete code is derived, see the spoiler below:

Spoiler (click to reveal)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sebastian Zarzycki
Poland
Poznań
Wielkopolskie
flag msg tools
spiral out
badge
keep going
Avatar
mbmbmbmbmb
Spoiler (click to reveal)
It doesn't make any sense. The card (and hint) says to rotate cards. The card says 90 deg, you say 45 deg, but your pictures and the actual solution doesn't involve rotating AT ALL. Just arranging them as shown on card and looking from both sides.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Krzysztof Swiatkowski
Poland
Wroclaw
flag msg tools
The description on the card 63 is totally ridiculous and doesn't make any sense. It should be "look at cards combination from the left and then ROTATE CARDS BY 180 DEGREES and look again"
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zarm R'keeg

Pennsylvania
msg tools
rattkin wrote:
Spoiler (click to reveal)
It doesn't make any sense. The card (and hint) says to rotate cards. The card says 90 deg, you say 45 deg, but your pictures and the actual solution doesn't involve rotating AT ALL. Just arranging them as shown on card and looking from both sides.


Spoiler (click to reveal)
45 degrees was a mistake; he meant 90 degrees. Basically, they just want you to turn the cards sideways so you can look at them from the left and then the right to see it right-side-up and upside-down, rather than having to go stand on the other side of the table to see it upside-down. I agree that it is badly explained and makes no sense as-written; I had to come on here to understand what it meant.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.