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Rivet Wars: Eastern Front» Forums » Strategy

Subject: What's the point of Monowheels? rss

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Dan Somebody
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No matter how many times I use monowheels I always get convinced that they amount to nothing. They've only got one health and cost two development points. Their stats are terrible and the only unit they're relatively "good" at killing/destroying is the infantry. Like I said "good" with quotation marks. Two dice means that you have precisely a 55.555...% chance that you will hit the targeted enemy unit which means that the monowheel will miss half of the time fighting against the units he's "specialised" against. The G08 Schlitten is way better because of his long range and three attacks making it the perfect unit to take down enemy infantry and making it be worth the developments spent since it usually takes down a considerable amount of enemy units before croaking. I know that the monowheel has a chain attack but in my games it has never been useful since the monowheel misses half the time.

Do you have the same opinion on the monowheel? If not, what kind of strategies or in which situations do you use it? I really can't see why it would be any good. My gaming partner has come to the same conclusion as me so we only see 0-3 monowheels come into play per game who die after a short usage whereby making the development points spent on them a loss. How can you use monowheels effectvely?
 
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Scott Sinclair
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Its been awhile since I've pulled this game from the shelf (or any game for that matter as of late) so I'm going from distant memory. I seem to recall the other advantage the monowheel had was its movement value. It could get across the battlefield quite quickly. I would send these sucker(s) down the flanks to mess with my opponent's deployment zone. You can also put them in reserve to cover those sneaky infantry guys that pop into a bunker you weren't expecting.
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Dan Somebody
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It's true that the monowheel is very fast (it can move three spaces) and it also has rapid assault 2 but how do you "mess" with your opponent's deployment zone? If you get them anywhere near the enemy's deployment zone your opponent will simply recruit a unit good at destroying two rivet armour units and kill it on the same turn. Or am I understanding you wrong? And how can you cover the sneaky infantry guys that pop into a bunker when they can come in bigger groups and your monowheel only has a fifty percent chance of killing one? I persoannly prefer to use MG08 Schlittens who are very effective since they have a range of three which is better (at least in this case) than having rapid assault 2 and a range of one. PLUS they can attack three times AND they cost just as much as the monowheels. If the monowheels proved to be effective in your games, please tell me exactly how you used them if you do remember.
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Chuck Henry
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Canton
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I generally will use them to "cover" valuable infantry troops. If I have a hero deployed someplace valuable I want them to be, I'll send a monowheel and park it in the grid with the hero. I'll arrange the grid order so the monowheel is in spot 1. Then the pesky riflemen have no attack dice against the monowheel... effectively shielding the infantry. I've also done this to cover panzerfaust having trouble getting to strategic objectives because of a good riflemen spread. That being said I will generally use the Sturmrad first due to it's increased health and the ability to damage heavier armored units. I only have 2 of those and a BUNCH of monowheels.

I've also used monowheels as mobile walls. You can plug holes on the board by placing basically disposable monowheels in those grids, forcing the enemy to stop and destroy them before advancing. They don't have to live long to shape the enemy's advance.
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Dan Somebody
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Thanks for the responses. Reading your first paragraph I thought it was a good idea but I immediately thought of the Sturmräder (like you mentioned) since they cost as much as the monowheels and have twice as much health. I've three of them so it looks like it wouldn't make any sense for me to use monowheels for the nice tactic you mentioned but Sturmräder instead.

Your second idea is interesting, I have to admit I haven't thought of that. But since I haven't used this, I can't be sure of its effectiveness. But I do want to try it out.
 
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Dan Somebody
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Hi, I've played RW today and I was a little surprised when I used some monowheel dragoons. While I'm still sure that most of the time they're not worth their money, I'm also sure that they have a purpose which sometimes gets accomplished. It so just happened that I used rapid assault (2) to attack a grid with three riflemen. Using the chain attack I managed to kill them all in one turn! My opinion of those monowheels has risen somewhat and I can now see their purpose a little. They are unreliable troops which can have great positive effects if used correctly (and if the luck is on your side with dice rolls).
 
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Tom Hill
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I always found their rush-tactic to be extremely effective on Blight's first turn, either to reach an SO before troops come to claim it, or to counter the other player's first turn advantage. I always felt their Speed vs Cost to be very effective.
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Dan Somebody
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That's a good idea. I never thought about attacking enemy troops before they reach an SO. Since my last game I'm convinced that they aren't bad units any more although I wouldn't rely on them. But what is nice, is that standard Allied infantry cannot kill them.
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