sloop hmsstarling
United States
South Carolina
flag msg tools
mbmbmbmbmb
When playing our first learning game, we found a big buildup of Delian and Peloponnesian League military units in Boetia, and at one point we were pondering, well what if we wanted to just retreat some forces on an issue play before they might get hammered on a subsequent opponent issue play, but we couldn’t because they are pinned there with the equality of Military Strength restriction on moving out of a theater.

The forces stayed in Boetia with the equality restriction and were hammered. The rule seems logical and it plays well with planning ahead and end stage redeployment opportunities, plus it definitely prevents any modern-day “Armored Division” type of adventurism. We pondered plausible rationales for it, but we’re curious as to any deep background that the Designer may have had in mind in creating this movement mechanism.

Jan
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Herman
United States
New York
Unspecified
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Welcome to 5th Century Greece. You mustered a large army in a land theater with another large army. What has to happen historically is a clash of spears.

Don't call out a large militia unless you want to fight. The conundrum one side put themselves in was generating forces without the intention of attacking first hence giving the other side the opportunity to bring in a larger army for the kill.

Boeotia is almost always a trap for Athens. Historically this was the case. The lesson learned is stay out unless you are ready for a fight.

A different way to handle this situation is generate local light force elements with diplomacy (treachery) to bolster your strength without risking a big battle defeat.

Mark
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
sloop hmsstarling
United States
South Carolina
flag msg tools
mbmbmbmbmb
Thanks very much! The art of diplomacy is a key skill for this game, and I've got a ways to go yet in getting up on that step! Plenty of plays should prove beneficial and fun!
2 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.