I've played a lot of "adventure game books" and with their segmented stories I might be a little spoiled in my expectations of this game.
It would be great if they insert pure narrative cards , other than mission objectives, into the adventures. This would advance the feeling of a progressing narrative that tabletop rpg's deliver.
I agree! I've been thinking the same thing for Aeon's End and getting more story into Pathfinder (there are only very limited narratives, though there is flavor text).