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A Handful of Stars» Forums » General

Subject: What I've been looking for! rss

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Adrian Besaw
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I was excited when Empires of the Void II was announced. I'd been looking for a shorter space 4X style game for a while now. Then I saw what it had become. Not for me! I'm sure some were excited, it might even be fun to play but it was not what I was looking for.

A Handful of Stars on the other hand seems to fit the bill. It also helps that I've always wanted to play A Few Acres. Production wise the art is beautiful though I'm not excited about the wooden pieces representing ships and the base. I'd rather have miniatures. And yes that dreaded price tag. $100 in Canada. I'm waiting for now...I did go in on the second printing of Gloomhaven. We'll see perhaps I'll bite the bullet...or laser in this case and pre-order. Though it would be nice to see a preview video...cheers from the Great White North.
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King Maple
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Its hrd to compre this (or Mythotopia) to A Few Acres of Snow though. It has some similarities, but the things I absolutely love in A Few Acres of Snow are not in either of the sibling-games.

So Im sure this will be good, but I suggest A Few Acres of Snow anyway, at least for the focused 2-player experience
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David Espada
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Slashdoctor wrote:
Its hrd to compre this (or Mythotopia) to A Few Acres of Snow though. It has some similarities, but the things I absolutely love in A Few Acres of Snow are not in either of the sibling-games.


And the things you love about AFAOS that are not present in Mythotopia are?...

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David
 
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King Maple
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davinci wrote:
Slashdoctor wrote:
Its hrd to compre this (or Mythotopia) to A Few Acres of Snow though. It has some similarities, but the things I absolutely love in A Few Acres of Snow are not in either of the sibling-games.


And the things you love about AFAOS that are not present in Mythotopia are?...

--
David


I love the supply lines the most (the fact that you are limited even if you own a territory, if it is cut off from main supply lines) and I love the indian raids as well. It creates for a more interesting board than 'move there, control this area, get this card'.

In fact I wish more area control games (that are not pure war games) had supply lines.
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Charlie Theel
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Slashdoctor wrote:

In fact I wish more area control games (that are not pure war games) had supply lines.


Clockwork Wars pulls it off elegantly.
 
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Tucker Taylor
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Slashdoctor wrote:
In fact I wish more area control games (that are not pure war games) had supply lines.

The Quartermaster General games are all about supply lines, though they might lean too far on the wargame side for your taste.
 
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Kurt Purcell
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Probably pushing the boundary of war/strategy game - Conquest of Paradise does a great job with the transport chains. They provide scoring and movement bonuses and become a big target.
 
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