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Subject: Should I enter the realm of heavy euros? rss

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Juanlu Bermudez
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Hi. I can't be the only one that bought Mombasa thinking it was a medium euro. Upon reading the rules, I find something slighty more heavy than anything else from my game collection (Automovile being the closest).
Ironically, this was one of the most pleasant games to explain to my group. But playing Mombasa has been another thing. I have been involved -altough burnout- in every game, but the players who did bad had a terrible time.

Mombasa unintentionally bought us into the realm of heavy board games. These are a group of games I have always been reticent to buy and play. The obvious question now is how does Mombasa compares to other heavy games. Mombasa had a lot of rules but was not extremely hard to learn. Is that true for other heavy games? Also, one of the main criticisms of heavy games is that they all sure are complex but not every heavy game is deep. In other words, wich heavy games worth the effort?
 
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Michael Coniff
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The short answer:

It Depends

-----------------------

Long answer:

First of all, games are subjective. Should I enter the realm of heavy euros? If you don't try, you'll never know!

I'm an ameritrash gamer, so I don't know how heavy Caverna is compared to what euro gamers consider "heavy." But I enjoyed Caverna and it was a monster of a game to set up and play through. Lots of fun though. I don't think I've played any other game that would be considered as heavy and a euro. Star Wars: Rebellion is a pretty heavy Ameritrash game and it is one of my favorites. It looks like Mombasa and Caverna are pretty similar in weight according to BGG.

Like all of these sorts of conversations, I can't blindly suggest anything to you because this hobby is so suggestive. If you enjoyed Mombasa, then it's not going to do you any harm to explore further down that path.
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CHAPEL
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I say, play Antiquity just once, and if you survive the experience without cursing the gods for their unending brutality and total lack of regard against the tapestry of perfection...

Then, then you are ready for heavy euros.
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Chris
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Mombasa really isn't heavy, play some cards, kill some natives, ignore history and keep going until the end. It's no High Frontier.

Heavy means so many different things though. I like "heavy" games to be be concise and simple to play, but with a plethora of interesting and frustrating decisions that come out of the game as it unfolds. Others take "heavy" to almost mean how much the box weighs. Like Caverna... It's not heavy, it's very straight forward with low interaction and no massively tough decisions at any point, but it gets called heavy as there are dozens and dozens of different, independent rooms to buy, animals to breed etc.

I love lots of heavy games, I dislike even more, and some I just can't understand in the first place.
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Matt Brown
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TheRocketSurgeon wrote:
Mombasa really isn't heavy, play some cards, kill some natives, ignore history and keep going until the end. It's no High Frontier.

Heavy means so many different things though. I like "heavy" games to be be concise and simple to play, but with a plethora of interesting and frustrating decisions that come out of the game as it unfolds. Others take "heavy" to almost mean how much the box weighs. Like Caverna... It's not heavy, it's very straight forward with low interaction and no massively tough decisions at any point, but it gets called heavy as there are dozens and dozens of different, independent rooms to buy, animals to breed etc.

I love lots of heavy games, I dislike even more, and some I just can't understand in the first place.


Caverna is what I consider a gateway heavy. Puerto Rico is another that is really straight forward for its depth. Pretty much anything in the 3.5 range is fairly reasonable to me. It's when you get into the 4+ area where things get interesting. FYI, it took a couple rounds with Mombasa, but once it clicked I was fine, and I won my first play.
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Matt Brown
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FYI, lets take Through the Ages and Mage Knight has being heavy games of somewhat similar depth. TtA's learning curve and ease of play is far better than MK's. While I still prefer MK by a small margin, TtA is silky smooth once you get up and running considering its depth.
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