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Subject: Why move to the end of the track? rss

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Dave Kudzma
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I've searched the forum, and looked through the rules, however, I cannot find my answer.

What benefit is there to advancing the train to the end of the track?

What is the purpose of the stations past San Francisco? There seem to be enough spaces prior to those to clear your player board.

Forgive me if I'm missing something (which I believe I am). We've played once, and I just wanted experienced voices to make sense of these two things for me.

Thank you for your help.
 
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Joe Rakstad
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There are better stations with more points on them beyond San Fran. Also, if you get to the end, you have a chance to move backward and possibly claim another station. This comes in handy for completing those objectives.
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Dave Kudzma
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joepunman wrote:
There are better stations with more points on them beyond San Fran. Also, if you get to the end, you have a chance to move backward and possibly claim another station. This comes in handy for completing those objectives.


Objectives makes sense.

Believe it or not I was able to hit San Fran 3 times in our first game, so I guess that fortune made the later stations seem less worthwhile. I also didn't have many (just one) objective that required a station/disk, so I'm sure in future plays I'll be driven by different needs.

Thanks for the input. At least it appears it's simply inexperience.
 
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Phil Hendrickson
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First, make sure that you are clear on the difference between stations and delivery cities. The only relationship between stations and delivery cities is that advancing your train to stations further down the track also reduces your delivery transportation costs. Once your train gets around the corner, deliveries will not incur transportation costs because your train is past all of the delivery cities. But players do not DELIVER to stations, either before or beyond San Francisco. Objective cards are clear: some require delivery to San Francisco; others require you to have a disk in one or more stations - not delivery cities.

So, the value of stations past the corner of the board is (as Joe said) that they give an increasing number of points for a decreasing amount of money. The last station on the track gives nine points for just $3, and by reaching the end of the track you immediately get your $3 back. With just a few dollars more in hand, you can then also move your train back to any station that you missed and place a disk there as well. It can be a significant point scoring move near the end of the game.

With this train strategy a person can score as many points as someone with a cowboy strategy could score with their herd deck, or even more.
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Einmal ist keinmal
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locusshifter wrote:
Believe it or not I was able to hit San Fran 3 times in our first game, so I guess that fortune made the later stations seem less worthwhile.

How does one do this? I though the rules didn't allow a player to deliver to each city more than once.
 
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Fabrice Dubois
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Also, there is 35 points for stations after the bend VS 33 points for delivered cities before the bend.
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Fabrice Dubois
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Desiderata wrote:
locusshifter wrote:
Believe it or not I was able to hit San Fran 3 times in our first game, so I guess that fortune made the later stations seem less worthwhile.

How does one do this? I though the rules didn't allow a player to deliver to each city more than once.

You can deliver as many times as you want to Kansas City and San Francisco (see top of page 9 of the rulebook).
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Des Lee
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Points. Points are why you want to do it. If you set yourself up just right, max out your engineers and have enough cash on hand, you can drop two discs per delivery towards the end of the game. If you reach the last station and get a chance to automatically go back and fill in a missed station, that might be close to 20 points you can pick up on stations alone in your last run through the board.
 
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