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Subject: 2 games with a new VASSAL player! rss

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a7xfanben
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Just played 2 games on VASSAL with pirateaj14!

The first game was at 45 points, and featured these fleets.

a7xfanben:
Large Fry - Spanish Swarm (due to the higher build total I swapped in a regular captain and put an explorer on the Morning Star)

pirateaj14:
[card="80828"]Enterprise[/card] + captain
[card="80805"]La Vengeance[/card] + captain
[card="80799"]La Monarca[/card]

5 wild islands with 4 coins each:


The San Cristobal managed to get the first shot against the Enterprise, dismasting her after a brief battle. Though, she was lucky that the Enterprise didn't get an extra action on the allies' turn. The Vengeance has set upon the Neptuno, but fares poorly. This game featured above-average luck for me, as I rolled to go first and experienced accurate gunnery with the San Cristobal's average cannons.


The Vengeance hit 3/3 to take the Neptuno down to one mast, but with the help of the SC, the Spanish teamed up to dismast the Vengeance. Both her and the Enterprise were captured, leaving the allies with just La Monarca.


In the end the Spanish won 47-30!

Game 2

pirateaj14:
[card="111571"]USS Kettering[/card] + captain
[card="134630"]HMS Apollo[/card] + captain
[card="80761"]Bloody Jewel[/card]

a7xfanben:
[card="134687"]Cyclops[/card] + captain, fire shot
[card="98831"]Dark Pact[/card] + [card="95678"]El Fantasma[/card] + helmsman
[card="98839"]Nightmare[/card] + fire shot

This was a somewhat unique 41 point game, to accommodate the extra stuff we wanted in our fleets. (the treasure distribution was the same but with different coins)


The allied gunships were content to run gold, so the Cyclops had an easy escort duty protecting the Dark Pact.




This is where things got interesting - all 4 larger ships meet near the middle, with El Fantasma looking to use a ghostly surprise and somehow evade the powerful gunships in the opposing fleet. The Kettering's canceller and the Cyclops as a potential sacrificial/blocking ship loomed large.


The Kettering hits the Cyclops, but the Cyclops returns the favor by hitting with fire shot! The longship is set aflame while the Dark Pact uses Ghost Ship (a tiny bit lol, tough to maneuver at S+S speed) to make a break around the quiet northern side of the island.


The Kettering and Apollo dismast the Cyclops, but that lets the Nightmare get her 2L cannon in range of the Apollo. However, her fire shot misses.


In a small miracle, the Kettering's fire spread, she missed her shots against the Nightmare, and the Nightmare set her final mast aflame before sinking her for good! The Cyclops also sank, but the Dark Pact gave the Cursed hope - she made it to the allied home island!


The Dark Pact grabbed a coin with El Fantasma before being blasted by the Bloody Jewel and Apollo. The Ghost Ship keyword came in handy here, giving the Dark Pact a better chance at survival than if she had simply turned around. (she went through the allied home island)


Here we ruled that the Bloody Jewel could shoot at the Dark Pact because she had a clear line of fire between the two islands that made up the larger allied HI. The Apollo later dismasted the Dark Pact to end the game!


The gold was counted and the allies had won a 29-23 victory! (32-23 if the Dark Pact and her stolen coin was recaptured) The Cursed nearly pulled off an upset, but their slow speeds and English gunnery made it impossible. This was also the first games where I've used the snipping tool to take pictures rather than just using the picture function within the module (taking screenshots rather than editing pictures of the whole ocean). It definitely saved time and is very useful for anyone who looks to take pictures on VASSAL in the future.

This was a fun day of piracy that saw a new player on VASSAL. Welcome him into the community and we hope to play again soon! Join us on VASSAL!
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a7xfanben
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Played another game with pirateaj14, this time at 60 points.

pirateaj14:
[card="132312"]San Cristobal[/card] + captain, helmsman
[card="117060"]La Resolucion[/card] + captain, helmsman
[card="95583"]El Alquimista[/card]
[card="80799"]La Monarca[/card] + explorer

I used an English Caribbean fleet to celebrate the new movie coming out in a few weeks!

a7xfanben:
[card="126552"]HMS Dauntless[/card] + captain, helmsman, [card="126616"]Murtog[/card]
[card="123284"]HMS Interceptor[/card] + [card="123528"]Admiral James Norrington[/card] + helmsman
[card="126573"]Edinburgh Trader[/card] + helmsman



The SC lost three masts to a reef, while the Dauntless prepared to shield the Interceptor from the oncoming Spaniards.


Much gold was loaded, with the Edinburgh Trader finding Holy Water and Rum, providing an eclectic concoction for her helmsman to consume...

The San Cristobal was unsuccessful in her assault on the Dauntless, who promptly sank her.


The Resolucion outdueled the Dauntless, prompting the Englishman to flee into a fog bank. The crew of the Edinburgh Trader sobered up for the journey home, where they were passed by Norrington in his speedy Interceptor. The Alquimista and Monarca have unloaded gold for the Spanish.


I noticed how much gold was left in play, and decided to send the Dauntless back into action. However, she was ineffective against the Resolucion and Murtog sadly died in the fiasco. The Edinburgh Trader unloaded some nice coins, while the Interceptor had no choice but to enter a fog bank on her way east.


The Interceptor intercepted the Monarca and sank her! Soon afterwards, pirateaj14 had to leave, so we counted gold. The initial count was 33-32 in favor of the Spaniards! However, there were two caveats. The real score was 35-32 because the Alquimista would have given the Spanish 2 more gold with her ability. In addition, there was some gold left in play (a 6 and a 2), which likely would have been English by the end of the game. Therefore, a win with an asterisk for the Spanish, but a win nonetheless!
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mar hawkman
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hmm... I don't think the card template works on this message board.
 
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a7xfanben
United States
Syracuse
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marhawkman wrote:
hmm... I don't think the card template works on this message board.


Nope, that's just the insert a miniature function from Miniature Trading. I used to perfect my battle reports before posting to Pojo and here, but especially for the bigger reports with plenty of links, it's not worth the time to delete it after I've added them. I'm just glad it's still easy to read what the ship and crew are.
 
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