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Zombicide: Green Horde» Forums » General

Subject: New details about Zombicide: Green Horde announced at CMON Expo! rss

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Adam K
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Some pretty cool stuff: New weapons, new terrain. My favorite is definitely the catapult.

https://www.facebook.com/cmonfanboy/posts/1883235221893029
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Benjamin Lunches
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DeathWarden wrote:
Some pretty cool stuff: New weapons, new terrain. My favorite is definitely the catapult.

https://www.facebook.com/cmonfanboy/posts/1883235221893029


Map tiles!!!! light and dark areas! #confirmed


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Jim P
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From the link in the OP, Orc fatties hit for 3 damage. Unless they're completely re-designing survivors, that means insta-death from a single fatty!
 
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Ian Williams
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Damn. Now I'm excited. Glad they're doing something with the zombie types to be a bit different. The map elements, the water and barriers, have me most interested, although that one silhouette kinda looks like a bunny...
 
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Yan Bertrand
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Mightyjim wrote:
From the link in the OP, Orc fatties hit for 3 damage. Unless they're completely re-designing survivors, that means insta-death from a single fatty!

I guess we get an armor roll this time around, though (contrary to the Abominawolf)...
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Bryan Sharkey
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My money is on there being a lot more armor and shield options to help mitigate these heavy hitters in Green Horde. Also based on the character models we should be getting health potions as well!
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Dave J
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Hopefully some starting equipment armor not enough for everyone but a piece or two
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is looking very exciting so far!
 
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William Smith
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Thanks for bringing this to our attention...exciting news indeed!
 
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Eric Harman
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"item sets" sounds awesome :-)
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William Smith
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Cooperton wrote:
"item sets" sounds awesome :-)

I agree...the great treasure is my favorite thing about Zombicide:BP and you can't heave too much of a good thing when it comes to this game!
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Ian Toltz
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typo360 wrote:
Hopefully some starting equipment armor not enough for everyone but a piece or two


Would that work? That would mean someone starting without a weapon, which seems... less than ideal. It's already scary enough starting with a ranged weapon since you can't open doors, at least you can fight back. Starting with armor means you're totally useless until someone opens a door for a building and kills the zombies inside so you can search.
 
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Dave J
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No no I was thinking maybe 6 weapons and like 2 pieces of armor. Make it a little easier to split up from the get go. I have had games where I'm super unlucky finding items. Crossbows and food for everyone!
 
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William Smith
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typo360 wrote:
No no I was thinking maybe 6 weapons and like 2 pieces of armor. Make it a little easier to split up from the get go. I have had games where I'm super unlucky finding items. Crossbows and food for everyone!

I like your idea because there are enough items in the deck currently(in BP) that it can be a long time before any armor shows up...and when a character does find a piece they can be no where near the character in direst need of it(as the party splits up into the game).
 
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thiago k
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https://m.facebook.com/story.php?story_fbid=1015427736476131...
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Dave J
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No early bird!!! Nice
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QorDaq H'Nter
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To Summarize: From the Video Link posted above...

Zombicide: Green Horde coverage starts ~ 44:00 minute mark

KS launch 30 May 2017 @ 15:00 EST

No Early Bird pledges this time around (Vindicated).

Orcs do more damage than other Zeds, but take damage as usual. (Walkers do 2 Damage, Fatties do 3), although Runners, which are Goblins, still do a single 1 point of damage per BP rules. Nothing was asked or mentioned about Abominations.

The changes in Zed strength will make the game "Harder", but equipment is not expected to power-creep for survivors.

Z:GH is fully compatible with Black Plague, and was developed using elements of Black Plague to ensure cross-compatibility.

There may be "Some" green plastic, but it was not confirmed if the Orcs and Goblins themselves would be green plastic.

Catapult/ Trebuchet will be a 3D model in the game, it will be mobile, it can target either zones (One zone per attack), on the map tiles OR it can target the Hordes assembling off the map. There will be at least three types of ammunition for the Catapult, each with different damage profiles.

There will be "Item Sets" which will make combining items from matching sets more potent.

New tiles will offer new terrain elements to the game, such as water which reduces movement and Hedges/ Banks which PCs can climb, but Zeds cannot. Action takes place along the "Western" boarders of the "Kingdom" that the Z:BP universe takes place in, and focuses on smaller villages and outlying locations such as farms or similar.

Chromit90 wrote:
They also mentioned that Dragon Fire will not work on the new water areas.


Upon seeing the final Z:GH slide, which was of a silhouetted group of "Surprise" critters to be revealed during the Kickstarter, an audience member asked; "Is that a Beholder?" Thiago only grinned and did not answer.

Modern Zombicide is still very popular and Season 1 represents CMoNs best seller in the Zcide lines. Because of this CMoN is NOT done with Moderncide.

When asked about alternate settings for Zcide, including Space or Weird West, Eric Lang answered for Thiago, saying, "No comment."


--------

Some good info there, though I was hoping for a full and focused Z:GH panel/ preview. Still, quite happy to have seen this video.

EDIT -

I'll add additional observations to this list as they are brought up by others.







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J. Brian Kievit
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Are MD-style light and dark tile spaces "confirmed"...or are we seeing discrepancy between ground and water?
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Dave J
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I like how the catapult weapons vary so there's multiple dice of lower damage points to take out multiple little guys or single dice to take out abombs
 
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QorDaq H'Nter
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brainpuddle wrote:
Are MD-style light and dark tile spaces "confirmed"...or are we seeing discrepancy between ground and water?


I don't recall any mention of light and dark spaces per MD. The two tiles we get a look at were discussed only briefly, and then only really the tile with the river/ stream/ water feature. What we appear to be seeing in that tile (The one on the right), is an "Outdoor" tile with water running across the tile with hedges along the northern water zones and banks along the southern water zones.

The other tile (the crossroads-looking thing on the left), was not mentioned at all.

typo360 wrote:
I like how the catapult weapons vary so there's multiple dice of lower damage points to take out multiple little guys or single dice to take out abombs


Agreed. But we only heard about two of the three types of ammo, the scatter-shot and the big rock... I'm hazarding a guess that the third will be fire of some sort?
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Dave J
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Fire or Some type of Tar to slow the guys down!!
 
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William Smith
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typo360 wrote:
Fire or Some type of Tar to slow the guys down!!

I love the idea of traps or things that slow them....bring a little "Orcs Must Die" to the experience.
 
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Eric Harman
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PKDuke wrote:
typo360 wrote:
Fire or Some type of Tar to slow the guys down!!

I love the idea of traps or things that slow them....bring a little "Orcs Must Die" to the experience.


I imagine we may see things like that via new enchantments
 
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Ignazio Corrao
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QorDaq wrote:
New tiles will offer new terrain elements to the game, such as water which reduces movement and Hedges/ Banks which PCs can climb, but Zeds cannot.

They also mentioned that Dragon Fire will not work on the new water areas.
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Vince De Zutter
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Chromit90 wrote:
They also mentioned that Dragon Fire will not work on the new water areas.


Having an ice effect that freezes (and shatters?) all actors in a water zone would be neat.
 
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