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Subject: The boxes you need to build a Kill Team rss

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Mark
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If you are a 40K player, you probably have all you need to field a Kill Team of your favorite flavor, with Special Operatives. And, more. If not, and you want to buy a new Kill Team for SWA, you are better served if you have some basic knowledge of what you need, what you want, and what would be nice to have. Even 40K players may be surprised which squad box sets were used to design various the Kill Teams. Hint, the ever-so-clever designers used troop boxes with the most options. NOT the most common troop types.

The basics of a Kill Team are most teams have a minimum of 3 models, and a max of 10 (except Genestealer Cult [15] and Orks [20]). And, throughout, there are exceptions to ALL info I am going to impart.

SWA Kill Teams are structured so that there is a core of fighters. With various weapon options. These are portrayed on the model. All gear and grenades don't have to be represented on the the models. "Holstered" pistols can represent any pistol type. Additionally (and strictly optionally) Special Operatives can be added to the team on a one-game-at-a-time basis. These will be single models (except Ork Gretchen). They don't tend to be from the core box set.

First, you need the rules for the specific team. Three teams (Space Marine Scouts, Astra Militarum [i.e. Imperial Guard], and Orks are exclusively in the rulebook that came with the game). NO pdf's. The rest are available as free pdf downloads. ALL teams are in the "new" rulebook that is now sold separately.

The core of most teams are typically designed around ONE squad box (of course, there are exceptions). Buy that one box set, and you can easily field that Kill Team. You will have every weapon option available for the core of your team. Modern GW box sets usually have enough weapon options to make varied squads. Furthermore, the SAME box set may have different names because it can be used to make different squads.

The trick is matching your Kill Team with the box it is primarily designed from. That has a caveat. The Kill Teams are designed from the faction's squad box that has the most options. NOT from just any squad box. And, maybe not from the faction's most basic squad box (ex. Necrons and Tyranids). I HIGHLY recommend you try to figure out what you need/want before you start buying box sets. This is a get-you-started-in-the-right-direction-guide (and where I am wrong, let me know):

Space Marine Scouts - OK, this team is an exception to the rule (why not start with an exception, right?). Because, this team came with the OOP game box, it included two basic Scout boxes (bolters and sniper rifles). 10 Scout models. You don't need 10, but you will probably want at least 6. Do your homework. You can find this set of 10 sold separately on ebay. Or you will need these two boxes for both weapon options, or two of the bolter and shotguns, or two of the sniper options.
https://www.games-workshop.com/en-US/Space-Marine-Scouts-wit...
https://www.games-workshop.com/en-US/Space-Marine-Scouts

Orks - Another team faction that comes in the OOP base game set. 10 models. Ork teams can have 20 members, and they fight best in large numbers. You probably want two boxes of boys (which also include the Nob Leader):
https://www.games-workshop.com/en-US/Ork-Boyz

Astra Militarum (Imperial Guard) - Rules in both book's, but the game did not include AM models. This is a basic box of Cadians which will get you most options (don't know where you find shotguns). There are other flavors of AM, but pay attention to their weapons, to make sure they match the faction's rules.
https://www.games-workshop.com/en-US/Imperial-Guard-Cadian-S...

Genestealer Cult - From the Neophyte Hybrid box. The Cult can have five more Neophyte hybrids than the ten that come in the box.
https://www.games-workshop.com/en-US/neophite-hybrids-2016
Oh, and there is also a Neophyte Hybrid Squad. This includes a Cadian squad with heavy weapons and a Hybrid conversion sprue (it's a Genestealer Cult thing). This is where you get Lasguns. But, the Heavy Weapons in the box don't match the faction's rules.
https://www.games-workshop.com/en-US/Warhammer-40-000?Nu=pro...

Sisters of Battle - Venerable metal models that are quite pricey. If you want more weapons, you will spend more much more money.
https://www.games-workshop.com/en-US/Battle-Sisters-Squad

Dark Eldar Wyches - It's all there in this one box. Again, the core of the team. I am NOT talking about Specials Operatives.
https://www.games-workshop.com/en-US/Dark-Eldar-Wyches

Craftworld Eldar
- OK, this faction is complicated. It uses two different types of models (Dire Avengers and Guardians), and can have up to 9 of either, not counting the mandatory Dire Avenger Exarch. And, a heavy weapons platform. The basics come from these 2 boxsets. How you build the team and what you need for the long run, you have to figure out.
https://www.games-workshop.com/en-US/Eldar-Dire-Avengers
https://www.games-workshop.com/en-US/Eldar-Guardian-Squad

Tyranids - You need from 3 to 5 Tyranid Warriors. Do yourself a favor, and draw up a few test rosters. Figure out if you can even replace models during the campaign (yes, they cost that many points). You may only need 3 models for the whole campaign. That's all you get in this pricey box.
https://www.games-workshop.com/en-US/Tyranid-Warriors

Tau - These team rules DO NOT come from the standard Fire Warrior box. Nope. They are designed for the Pathfinder box.
https://www.games-workshop.com/en-US/Tau-Empire-Pathfinder-T...

Necrons - Same damn thing. NOT just from the Warriors box, as expected. Can include Warriors, but you may not need or want them. Instead, is based on Immortals/Deathmarks (same box, different names). Go over the roster carefully before buying anything.
https://www.games-workshop.com/en-US/Necron-Immortals-2015
https://www.games-workshop.com/en-US/Necron-Warriors-2015

Grey Knights - Only 3-5 models. This box. Here you go.
https://www.games-workshop.com/en-US/Grey-Knights-Purifiers-...

Skitarii - I know next to nothing about this newer addition to 40K. I think this is what you need. If not, my bad. You've been warned.
https://www.games-workshop.com/en-US/Skitarii-Rangers

Chaos - Another mixed bag. Chaos Space Marines (CSM) plus Chaos Cultist. You don't need the Cultist, but they are cheap. Now, listen to me. There's a ton of CSM and cultists sprues from the Dark Vengeance box set on ebay. There are CSM box sets for each flavor of Chaos (Nurgle, Khorne, Tzeench, Slaanesh). And, this is the Year of Chaos, so some really nice new CSM models are out, or on the way (check out the new Thousand Sons and Death Guard!). You have an embarrassment of choices. Just be aware of weapons options in the box. But, the basic boxes are here.
https://www.games-workshop.com/en-US/Chaos-Space-Marines-Cul...
https://www.games-workshop.com/en-US/Chaos-Space-Marines-Squ...

Harlequins - 3 to 6 models. A Troupe'll do ya.
https://www.games-workshop.com/en-US/Harlequin-Troupe-Troop

Inquisition - This is just a special case. It's a neglected figure line that has not had an update in years. NO box sets. But, seriously, anything goes. I plan on using a treasured Witch Hunter Inquisitor fig and Necromunda hired guns. Here's the current selection.
https://www.games-workshop.com/en-US/Warhammer-40-000?Nu=pro...

NOTE: I AM NOT telling you to buy any specific product. Or, to even play the game. I'm on YOUR side!



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matthew mclaughlin
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SW:A is a game where eBay is definitely the player's friend.

As you said, there are lots and lots of sprues out there. There are lots of assembled models out there - need a Chaos Terminator special operative? Don't buy the box of five, hunt for a single. You'll find one.

And not only that but there are bits and bits and bits for conversions. For every race and faction. Everything is plastic and much, much easier to convert than the metal Necromunda days. Now in most cases all you need is a sharp exacto blade, a file, some superglue, and a little bit of green stuff. So sometimes - don't buy - convert.
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Kevin Outlaw
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locustofdeath wrote:
SW:A is a game where eBay is definitely the player's friend.

As you said, there are lots and lots of sprues out there. There are lots of assembled models out there - need a Chaos Terminator special operative? Don't buy the box of five, hunt for a single. You'll find one.

And not only that but there are bits and bits and bits for conversions. For every race and faction. Everything is plastic and much, much easier to convert than the metal Necromunda days. Now in most cases all you need is a sharp exacto blade, a file, some superglue, and a little bit of green stuff. So sometimes - don't buy - convert.


Yeah, a lot of the time getting the options you want isn't as easy as buying one box (although often one box is a good starting point).

Cadians for example: A 10-man cadian infantry box doesn't get you any:

Shotguns
Sniper rifles
plasma pistols
bolt pistols
power swords
heavy flamers
plasma guns
meltaguns

I already had the 10-man infantry box, but to make my team, I still had to buy the 5-man HQ box, which gives you most of the weapons options listed above. Even then, you don't get any shotguns, so I had to convert cadians by using space marine shotguns.
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For the cadian's shotgun you can have them from Forge World. They are an option for the veterans in their army list.
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Kevin Outlaw
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darkeden25 wrote:
For the cadian's shotgun you can have them from Forge World. They are an option for the veterans in their army list.


Worth knowing, thanks.

(Although I tend to avoid Forge World like the plague, and £15 for five torsos and a few other bits is pushing it. I am going to have to make a few exceptions for Blood Bowl products, though.)
 
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Mark
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After a few months with the game(before NEW 40K claimed all my SWA opponents), I found that you really don't need ALL the weapon options. Heck, sometimes you can't afford them in the roster, or want them at all. For instance, it's hard to fit that fourth Tyranid Warrior into a starting team. If you ain't OCD, you'll be able to build most of what you need for the base Kill Teams from a single box. I'm sure there are exceptions.

I'm also going to spout a little heresy and say it's not going to change the game or campaign much, or at all, to allow some reasonable leniency in outfitting fighters. And, "reasonable" cuts BOTH ways. Exploiting the rules for advantage is cruddy. But, so is not being able to pull a model off the shelf because it is armed with boneswords instead of talons. As are my 25 year-old dusty, plastic Tyranid (Turkey) Warriors from Advanced Space Crusade. Besides, in the wake of 40K V8, if you have enough opponents available in your tri-state area that you can turn away any WYSIWYG miscreants, I want to be you. I've accommodated a Redemptionists gang from Necromunda. One of my best fights, my Sisters of Battle barely pulled off a victory. Barely.
 
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