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Subject: What's a good example of a game that's been changed through multiple editions? rss

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Matt Thrower
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For a thing I'm writing, I'm looking for examples to illustrate the way that games go through multiple editions and can change with each, not always for the better.

What I'm after are games that:

- Has 3+ editions, each of which has gone OOP before the next one was released.

- Has changed mechanically in some significant way between releases in divisive ways - i.e. there is disagreement about which version is "best".

My go-to example for this is Space Hulk, but I could use a couple of others, ideally not Games Workshop. They seem particularly bad for this sort of thing (see Blood Bowl).

Suggestions gratefully received?


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Derry Salewski
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Axis and allies. 80s version, revised edition, 42 first edition are all pretty direct versions of each other (with 42 second edition being a totally different game if you want to go there, which bgg won't even make it's own entry if your paper includes how fucked up databases can get because of things like this.)

I dunno how much anyone really argues about which is better, but each has it's fans. (revised is best, btw.)
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I was going to add The Fury of Dracula, but even though FFG did later editions it was still a Games Workshop title.

Not sure if Runebound (First Edition) meets your criteria or not. Third edition is a large departure, but the second edition was rolled out quickly with many small but significant fixes to improve gameplay over first edition.

Edit: Searching for "third edition" brought up a list of games, but nothing really stood out to me beyond those mentioned and Talisman.
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Ponder Stibbons
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Dungeons & Dragons
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Cosmic Encounter, maybe?
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RAFAEL DE OLIVEIRA GONÇALVES
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I see a pattern here of FFG: Fury of Dracula, Cosmic Encounter, RuneBound, Twilight Imperium..
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CalicoDave
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Dungeons & Dragons has changed considerably over the years. Even just looking at the recent versions of 3rd, 4th, and 5th the game has changed drastically and there are adherants to all these version. For example, Pathfinder is a direct descendant of 3rd edition and is still going strong.
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Russ Williams
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A simple clear example is 3 different versions of scoring farmers and 2 versions of scoring 2-tile cities in Carcassonne.

In the first and second editions of the game, completed cities covering just two tiles scored two points (one per tile) and one extra point for every pennant that resides in the city. This exception is removed from the third edition, in which there is no difference between two-tile cities and cities of larger size.

The greatest divergence in scoring rules between the editions of Carcassonne is in scoring for fields. In the first edition, the players with the greatest number of followers adjacent to a city were awarded four points for that city. Thus, followers from different fields contributed to the scoring for a city, and followers on a field may contribute to the scoring for multiple cities. The second edition considered different fields separately – for each field, the players with the greatest number of followers in a field scored three points for each city adjacent to the field, although points were only scored once for any given city. The third edition removes these exceptions and brings field scoring in line with the scoring of other features.
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Jimmy Smith
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Acquire is a great example

Multiple publishers
Various levels of component quality
Some versions added extra bits and variants to the base game
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John
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Probably not exactly what you were thinking of but many traditional card games have numerous different versions.
 
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Russ Williams
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zabdiel wrote:
Probably not exactly what you were thinking of but many traditional card games have numerous different versions.

And traditional abstract strategy games (Chess, Checkers, Mancala, Go, etc).
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Carsten
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Web of Power -> China -> Han
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Duo Maxwell
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A Study in Emerald.

I own the Old version and from what I hear (have not played the new version) that it is more stream-lined however people who loved the first one seemed to say that when the game's new edition came out it stripped away some of what made the game fun/intriguing. The art style of the new version is good to me but the old one was also good.
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Chris Smith
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Only two editions, but worth mentioning.

Fresh Fish
Fresh Fish

They're listed as two separate games since the changes are that significant. The first edition is a brutal tile laying abstract game whereas the second edition is some family friendly tile laying piece of crap.
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Steven Steck
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jmsmith2434 wrote:
Acquire is a great example

Multiple publishers
Various levels of component quality
Some versions added extra bits and variants to the base game

This is pretty much exactly what the OP wasn't looking for.

Yes, it's been published numerous times, but each version is essentially the same, mechanically.
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Brad Fuller
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Diamant and Unnamed Object and back to Diamant again, fits your description.
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Klaus Brune
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It's a serious stretch to call this "different versions", but I consider the following an evolution/progression...

Age of Steam -> Railways of the World -> Steam

Or, if you prefer, Age of Steam itself has multiole editions. But not really as good an example of a progression of ideas from the same designer as the above.
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Franz Kafka
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cubbieblue wrote:
jmsmith2434 wrote:
Acquire is a great example

Multiple publishers
Various levels of component quality
Some versions added extra bits and variants to the base game

This is pretty much exactly what the OP wasn't looking for.

Yes, it's been published numerous times, but each version is essentially the same, mechanically.

I'd group the versions into three buckets:
1. World Map version: only buy one stock per turn
2. Main version: the one most people are familiar with, but published in a lot of different ways (I think there's a "special power tiles" version that I'm lumping in here)
3. Latest version: 10 x 10 board
I think there's enough difference, but I don't know of any people that are in favor of anything but #2.
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Mansions of Madness went from a 1-vs-all game (1st Ed.) to a fully cooperative game with app support (2nd Ed.).
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mortego
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Talisman
Talisman (second edition?)
Talisman (third edition)
Talisman 4th Edition
Talisman (Revised 4th Edition)
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Matt Brown
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rafaelolg wrote:
I see a pattern here of FFG: Fury of Dracula, Cosmic Encounter, RuneBound, Twilight Imperium..


There's only one version of their take on Cosmic Encounter, but yeah, they only have so many IPs, and they hammer them and do updates. Imperial Assault is essential Doom 4th edition. I think there is little debate on what versions are better sans Decent. Another company who seems to do a number of newer editions, vastly in part due to rule book issues, is Portal. Hell, Stronghold got a revamp and the rule book was still found to be subpar.
 
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Mark Iradian
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Puzzle Strike within a span of a few years (3rd edition)

Yomi (1st and 2nd Edition)

Flash Duel (1st, 2nd, and Revised 2nd Edition)

Sadly most of these reprints, which made the old versions obsolete, had a timeframe of a year or two. As much as I love David Sirlin's work, I can't buy his games because of the constant revisions.
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Survive! and Escape from Atlantis seem to be a good examples.

In the '80s the Parker Bros' Survive was reimplemented by Waddingtons to Escape from Atlantis. Core similarities with key differences in gameplay (the Waddintons version is less interesting IMO). Big differences in design (Waddington's was cooler IMO) and theme (Survive! was set in present day with no mention of Atlantis).

And now Stronghold games has combined them and made expansions and variants.

I'd list the BGG entries but they confused me on where each game was.

Edit: I see your OOP requirement. Survive! doesn't quite satisfy this since Escape from Atlantis was published before Survive went OOP, I think. But both went OOP before Stronghold started publishing variants.
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Kevin Jonas

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MarkyX wrote:
Puzzle Strike within a span of a few years (3rd edition)

I was just going to add Puzzle Strike. Though there isn't a huge difference between 2nd and 3rd, just components if I remember. You could buy an upgrade kit for 2nd edition. They did some balancing of the chips between 1st and 2nd.

I can think of many games which have a 2nd edition that changed things. Robo Rally and Betrayal at the House on the Hill come to mind. The new Robo Rally changed enough to get its own page. Evolution basically has a second edition. The newer printings have better wording on the cards, green and brown cubes along with painted species boards to differentiate body size from population size, and the food values on the cards have changed to be more friendly to new players. My copy has a mix of the different printings as I accumulated expansions and upgrade packs.
 
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Peter Millen
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Premiere --> Showmanager --> Atlantic Star --> Showmanager

Twilight Imperium 1e --> 2e --> 3e

Runebound 1e --> 2e --> 3e

Die Macher 1e --> 2e --> 3e

And of course 40K 1e --> 8e
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