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Subject: M.I.N.D - coming to Kickstarter, June 21st rss

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Vladimir Teneslav
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"M.I.N.D" is a tactical-strategy boardgame set in a sci-fi setting in which players are in control of a colony and have to manage and expand it while facing different crisis and invaders. M.I.N.D can be played solo or with two players, but also with up to four players with the help of an extra copy. The goal is to please M.I.N.D, an all powerful A.I, and complete the set of five Achievements required by the game before the last round ends. In competitive mode players need to gain more Achievements than the enemy.

To find out more, and even Subscribe if you like the game, follow the link below:

BGG PAGE - https://boardgamegeek.com/boardgame/161276/mind-fall-paradis...

By Subscribing and answering the question here you get a chance at winning a free copy of the game. There will be 3 winners, and each will get a FULL copy of the game. Also, just by entering, if you do not win the contest but decide to pledge for a copy of the game during the Kickstarter campaign in June, you will receive the exclusive Equipment cards. These cards can be obtained only by entering the contest.

FACEBOOK - https://www.facebook.com/FallofParadise/

So, the question remains, how would YOU sabotage an enemy colony, in times of war?
 
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Gláucio Reis
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B.
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Warren Fitzpatrick
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Glad to see you're giving it a go on KS again!
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Jill Wong
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A! Unpower them 😂
 
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Otmar Kirchgäßner
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Shut down sectors.
 
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JL San Miguel
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Simplify, prioritize,... enjoy! :-D
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I´ll go with B, less for them more for us. devil
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Random Stranger
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D!
 
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B. Hijack
 
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Robbert Vervuurt
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C. Fight fire with fire!
 
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Jack Gilchrist
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D. Let them destroy themselves.
 
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Warren Fitzpatrick
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Oh, and E
 
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Juan Anzaldo
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E shutdown sectors
 
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Ed Sagritalo
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I would select B - no production, no engine.
 
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Lars Backstrom
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|I would go for D, infect them, because of the panic it would cause
 
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B C Z
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SaberRider wrote:
These cards can be obtained only by entering the contest.


This is the exact reason I will not be participating or backing this project.

Creating game-play differences this early in the game's life cycle is ultimately self defeating.

Good Luck.
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Robbert Vervuurt
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byronczimmer wrote:
SaberRider wrote:
These cards can be obtained only by entering the contest.


This is the exact reason I will not be participating or backing this project.

Creating game-play differences this early in the game's life cycle is ultimately self defeating.

Good Luck.


I doubt that the game changes that much, based on those two cards. If they were very important cards, necessary to fix a broken game, then yes, it's stupid. If it's just an extra, it'd be a stupid reason to boycot a whole game.

If you don't like the idea of the game, e.g. the gameplay or looks, fine, but I don't understand why you let it be decided by such a simple thing as two extra cards.
 
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Ryan
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B, hijack!
 
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Jordi Gómez Acosta
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B, no doubt
 
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B C Z
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rvervuurt wrote:
byronczimmer wrote:
SaberRider wrote:
These cards can be obtained only by entering the contest.


This is the exact reason I will not be participating or backing this project.

Creating game-play differences this early in the game's life cycle is ultimately self defeating.

Good Luck.


I doubt that the game changes that much, based on those two cards. If they were very important cards, necessary to fix a broken game, then yes, it's stupid. If it's just an extra, it'd be a stupid reason to boycot a whole game.

If you don't like the idea of the game, e.g. the gameplay or looks, fine, but I don't understand why you let it be decided by such a simple thing as two extra cards.


It does a number of things.
1: It creates a different play experience for early adopters vs those who purchase retail. If I play a game and then choose to buy it, I want the same game, not some game with a few cards missing.

2: It opens the door for other exclusives if you jump through other hoops. Want this special card? Come to our Facebook page. Want this other interesting items? Retweet us on twitter. I wouldn't mind if those same cards could be obtained via other means (such as through the BGG store for an exchange of money), but by labeling anything as *exclusive* to a particular method of obtaining, the publisher paints themselves into a corner very quickly. If they later make an exclusive available via another means - the original people who got it complain and the Publisher has broken their word. If they stick to their word, they alienate an entire other sector of second-wave potential purchasers who won't purchase an incomplete game.

The Publisher has chosen, before the game is even being tested for viability on Kickstarter, to go down the exclusive route. That's enough for me to understand how things will go.
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Jack Dowden
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SaberRider wrote:


So, the question remains, how would YOU sabotage an enemy colony, in times of war?


F. All the Above (in measured and strategic steps)

Most, if not all, of the options require that you have people inside the colony itself. Only Hijacking Production could possibly be done without having people on the inside. Therefore all these responses would need to be enacted in measured steps so as to impact your own people as little as possible. Doing all of them on a limited scale would be the best option to inflict damage while providing the greatest probability that your own people would not be caught.
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Vladimir Teneslav
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byronczimmer wrote:
rvervuurt wrote:
byronczimmer wrote:
SaberRider wrote:
These cards can be obtained only by entering the contest.


This is the exact reason I will not be participating or backing this project.

Creating game-play differences this early in the game's life cycle is ultimately self defeating.

Good Luck.


I doubt that the game changes that much, based on those two cards. If they were very important cards, necessary to fix a broken game, then yes, it's stupid. If it's just an extra, it'd be a stupid reason to boycot a whole game.

If you don't like the idea of the game, e.g. the gameplay or looks, fine, but I don't understand why you let it be decided by such a simple thing as two extra cards.


It does a number of things.
1: It creates a different play experience for early adopters vs those who purchase retail. If I play a game and then choose to buy it, I want the same game, not some game with a few cards missing.

2: It opens the door for other exclusives if you jump through other hoops. Want this special card? Come to our Facebook page. Want this other interesting items? Retweet us on twitter. I wouldn't mind if those same cards could be obtained via other means (such as through the BGG store for an exchange of money), but by labeling anything as *exclusive* to a particular method of obtaining, the publisher paints themselves into a corner very quickly. If they later make an exclusive available via another means - the original people who got it complain and the Publisher has broken their word. If they stick to their word, they alienate an entire other sector of second-wave potential purchasers who won't purchase an incomplete game.

The Publisher has chosen, before the game is even being tested for viability on Kickstarter, to go down the exclusive route. That's enough for me to understand how things will go.


Hello, I am the creator of M.I.N.D.

While I understand your concern, exclusives are not for everyone, even on kickstarter. However, I am an indie developer, and while I try to make things as fair as possible for retailers, I also want this project to succeed and this is why I am offering cool gifts for those who support the project. You offer me a chance I offer you my appreciation.

Secondly, those 2 exclusive cards are not game changing, but more of a "Thank you for your time" little gift. Nobody has to look at my game in this sea of games that are around, so I want to make people feel special for spending the time and liking the game I have created. Also, without the help of the fans this game will not even hit retail, so another reason to be grateful and show appreciation.

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B C Z
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SaberRider wrote:
byronczimmer wrote:
rvervuurt wrote:
byronczimmer wrote:
SaberRider wrote:
These cards can be obtained only by entering the contest.


This is the exact reason I will not be participating or backing this project.

Creating game-play differences this early in the game's life cycle is ultimately self defeating.

Good Luck.


I doubt that the game changes that much, based on those two cards. If they were very important cards, necessary to fix a broken game, then yes, it's stupid. If it's just an extra, it'd be a stupid reason to boycot a whole game.

If you don't like the idea of the game, e.g. the gameplay or looks, fine, but I don't understand why you let it be decided by such a simple thing as two extra cards.


It does a number of things.
1: It creates a different play experience for early adopters vs those who purchase retail. If I play a game and then choose to buy it, I want the same game, not some game with a few cards missing.

2: It opens the door for other exclusives if you jump through other hoops. Want this special card? Come to our Facebook page. Want this other interesting items? Retweet us on twitter. I wouldn't mind if those same cards could be obtained via other means (such as through the BGG store for an exchange of money), but by labeling anything as *exclusive* to a particular method of obtaining, the publisher paints themselves into a corner very quickly. If they later make an exclusive available via another means - the original people who got it complain and the Publisher has broken their word. If they stick to their word, they alienate an entire other sector of second-wave potential purchasers who won't purchase an incomplete game.

The Publisher has chosen, before the game is even being tested for viability on Kickstarter, to go down the exclusive route. That's enough for me to understand how things will go.


Hello, I am the creator of M.I.N.D.

While I understand your concern, exclusives are not for everyone, even on kickstarter. However, I am an indie developer, and while I try to make things as fair as possible for retailers, I also want this project to succeed and this is why I am offering cool gifts for those who support the project. You offer me a chance I offer you my appreciation.

Secondly, those 2 exclusive cards are not game changing, but more of a "Thank you for your time" little gift. Nobody has to look at my game in this sea of games that are around, so I want to make people feel special for spending the time and liking the game I have created. Also, without the help of the fans this game will not even hit retail, so another reason to be grateful and show appreciation.


Thank you for your reply.

There are ways to show appreciation without creating an elite class of owners. Non-game changing items like a unique first player marker, alternate art, certificates of early backing or other such items are great as exclusives and they indicate that an owner was there from the beginning.

The moment you make a game element exclusive, I'm out. I strongly feel that exclusivity of game elements is a trap.

Regardless of whether you think these cards are game changing, they are. They change the number of cards in the deck. They do *something* that's not in your 'base' game. They create a feeling of an incomplete game.

I want to trust that a Publisher is proud of the complete game they are creating. Exclusives game elements erode that trust.

I feel it's important that you, as the creator, are aware that the existence of exclusives in your offering means I did a full stop. As a result of that clause, I didn't even get to the point where I clicked on your game to determine if it's got a solid set of rules or merits a pledge. That's unfortunate, but it's the path you've chosen to follow.

Note: I could have just continued, participated in the "contest" (which I assume is fully and properly sanctioned by the site) and "unlocked" my potential reward. This isn't about whether *I* can get an exclusive item, it's about whether or not those who I then show the game to in a year can get the same thing after the campaign is over, even if they have to pay extra for it. 'Exclusive' means that these items will never be available for sale after the campaign is over.
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Dino Buffetta
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C: Sit back and watch it Burn!
 
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Dan
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B. Highjack production, because all sabotages can be repaired, and an infection is too inhumane and can kickback.
 
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Vladimir Teneslav
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Update with the announcement trailer for the game!



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