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Subject: Representing damage on a plastic model 1:48 rss

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Michael Knarr
Germany
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Soo, I got this B-17 model for dirt cheap:

https://www.revell.de/produkte/modellbau/flugzeuge/zweiter-w...

And am thinking about what kinds of damages I could represent on removable/interchangeable pieces without too much of an effort (I am not a Green Stuff Modeller by any means).

So here's a list and a few ideas, maybe some of you have more ideas to add.
Stuff that I marked with X means I think you can't model that particular kind of damage because it's just not visible from the outside, but I'd love to be proven wrong.

So, for removing/replacing stuff, I guess it would be best to saw out the specific parts on the model and then re-attach them with magnets that are drilled into them. Better ideas?

GENERAL (stuff that is in multiple sections):

Compartment Heat - X
Oxygen Out - X
Crew Damage - (would be displayed on the miniature pilots directly)
Superficial - This damage isn't permanent in the game, right? So better not display it on the model? Or make some adhesive bullet holes to add during a flight?
Control Cables - X
Turrets - I remember from a documentation about Franz Stigl (the German ace that escorted a wounded B-17 to safety) that he recognized the tail MG wasn't manned because the muzzle hung limply down. So I guess for tail, cheek, top and Waist guns, just tilting the MG down would simulate that quite well. How does that work for Top and Ball Turret?

NOSE

Norden Sight - This is the terminal the bombardier is hunched over, right? Replace that with a broken one or remove it altogether
Armament - See Turrets
Equipment - Remove or replace the navigator's stuff

PILOT COMPARTMENT

Top Turret - See Turrets
Instruments - Remove or replace the pilot's stuff
Window - bullet holes/cracks on removable adhesive tape?

BOMB BAY

Bomb Release - ???
Bombs - Well, if they blow up, you be dead, so no modelling required?
Rubber Rafts - Probably not worth it
Bomb Bay Doors - If they're stuck, that's not visible from the outside, yes?

RADIO ROOM

Intercom System Out - ???
Radio Out - remove/replace the Radio op's stuff

WAIST

Ball Turret - ??? Remove the whole ball turret from the model?
Suit Heaters - ???

TAIL

Suit Heater - ???
Tailwheel or Autopilot Mechanism - Remove the wheel?
Tail Turret - See Turrets
Rudder - remove the rudder
Tailplane (elevators and root hits) - remove the elevators

WINGS

Root -
Flap - Remove the flap
Aileron - Remove the Aileron
Engines - Attach a dark smokey kind of wool to the engines stretching backwards
Fuel Tanks - Attach a light smokey kind of wool to the engines stretching backwards
Landing Gear - Remove landing gear

I'm grateful for all your suggestions. I'm sure there's B-17 experts here who know stuff from witness reports or pictures, in what ways you'd see damage to the airplane. For starters, I have no idea what Suit Heaters even look like, for example.
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Jim Rose
United States
Boise
Idaho
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Great idea! Would love to see the finished product. I haven't put a model together since I was a kid MANY years ago, but I remember my brothers and I would heat up a straight pin with a lighter to push it through the fuselage to represent shell holes.

Could be a big job since the Flying Fortress could take a lot of damage and still bring home crews
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Andy Blozinski
United States
Texas
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I had contemplated doing the same using either 1/72nd or 1/144th scale. External stuff is generally easy in concept. The concept problems for me was the interior stuff. How can you really show it if it's inside the bomber? After I looked over my recently purchased cherry copy of B-17 QotS, I realized there was a lot more interior damage to keep track of than I was thinking.
Magnets for removable flaps and exterior parts was what I was also contemplating. Basically any exterior component knocked out, just remove it and drop it on the board below the bomber. Tail wheel, wing flaps, rudder sections, etc.

There is holiday decoration material for windows that's kind of rubbery. It lightly self adheres and peels easily off. I was thinking of that for oil leaks and bullet holes to mark cumulative things like wing damage.
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Chris Milis
United Kingdom
Cranham
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Hi Michael,

You are just going to have to buy loads of B17's and fashion the individual damage on each model!

Or,

Why not create damage onto fablon/ clear plastic and have the fablon cut to the different parts of the bomber- flaps, rudder etc? (Sticking with a not very sticky tape). That way you keep an intact model and then add the respective damage as it happens? Regarding the internal damage place the chits alongside it. I think that's what I'd do.

Have fun matey!

Regards,

Chris
 
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Andy Blozinski
United States
Texas
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ThunderCC wrote:
Hi Michael,

You are just going to have to buy loads of B17's and fashion the individual damage on each model!

Or,

Why not create damage onto fablon/ clear plastic and have the fablon cut to the different parts of the bomber- flaps, rudder etc? (Sticking with a not very sticky tape). That way you keep an intact model and then add the respective damage as it happens? Regarding the internal damage place the chits alongside it. I think that's what I'd do.

Have fun matey!

Regards,

Chris


There's a lot of external damage that's pretty easy to represent by simply removing the parts and some of the B-17 models already have these parts as separate pieces. You just need to inset a magnet or two into the piece and the bomber and it's easily removable.
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Andy Blozinski
United States
Texas
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I just picked up a 1/72nd scale model off Ebay just to explore the possibilities. Every control surface is a separately molded piece and thus removable piece to represent damage. I was originally thinking a 17" wingspan was too much to run a 6 person game at conventions, but it occurred to me it's not really much bigger than the board.
I was originally held up on using a damage representing model because of the difficulty of representing internal things. I just let that go. I can use the normal method for those things. That freed me up.
I have some Cthulhu Wars things going on simultaneously, so I don't know how quickly this will proceed, but I'm going to make this model up with magnets for a bunch of removable pieces and see how it goes. If it works out alright and ends up being not to much work to make, I'll buy 5 more models and make this one of my convention games.
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