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Subject: Anyone have any good out of the box decks? rss

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Tahsin Shamma
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If you do, I'd love to see the deck list.
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Štěpán Štefaník
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Hi this is one of my favorite, but had no real success with it

This is extremely fast rush strategy, I still think Marta fits this strategy the best, even there are more aggressive heroes. Just love her passive.

Hero
Marta Holz (103, 104, 105)

Technologies
Memory implant
Clairvoyance (20)
Water Jug (36)
Nanoids (27)
Orbital Artillery (28)

Units
2x Tribe Watchers (57)
2x Auza (59)
2x Mercurial Soldier (64)
2x Dawn Warrior (67)
2x Jugura (73)
1x Pirates (80)
1x Taryka (89)
2x Valaron the Avenger (94)
2x Shadow guardian (154)


Tactics
2x Retaliation (42)
2x Exhaustion (46)
2x Night Raid (49)
2x Stun (54)

Number of cards are in brackets for international usage.
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Tahsin Shamma
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I'm trying out these ideas:

Level 2 Focused Recycle Quick Combat Deck

Concept: Lower level cards mostly. Lots of recycle abilities. All attack focused combat units that refresh 2 or faster.

Hero: Alim Maki (1,2,3)

Tech:

Nanoids (27)
Recycler (31)
Robot Factory (32)
Burdeon (19)
Plasma Field (29)

Tactics:

2x Combat Skills (39)
2x Corrosion (41)
2x Homing Missile (50)
2x Position (52)

Units:

2x Apuka (69)
2x Light Transporter (75)
2x Reanimator (96)
2x Areja (58)
2x Tribe Watchers (57)
2x Alpha Prototype (56)
2x Scraplord (72)
2x Fargal (68)
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Tahsin Shamma
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Big Machine Water Horde Deck

Concept: Bigger units that need lots of water with water supporting cards. It can afford to wait a couple of turns and turtle. It should get to level 2 and 3 fast to be effective.

Hero: Anatol Vrasov (4,5,6)

Tech:

Water Jug (36)
Clairvoyance (20)
Hydroplant (25)
Chronos (26)
Purifier (30)

Tactics:

2x Exhaustion (46)
2x Retaliation (42)
2x Bombardment (47)
2x Tussle (55)
2x Artillery (38)

Units:

2x Odin (77)
2x Juagura (73)
2x Ura (93)
2x Riflewoman (83)
2x Rhino (82)
2x Sniper Squad (86)
2x Heavy Tanks (88)
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Tahsin Shamma
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Level 2 Focused Recycle Quick Combat Deck

Concept: Lower level cards mostly. Lots of recycle abilities. All attack focused combat units that refresh 2 or faster.

Required Expansions: Awakening

Hero: Alim Maki (1,2,3)

Tech:

Nanoids (27)
Recycler (31)
Robot Factory (32)
Burdeon (19)
Plasma Field (29)

Tactics:

2x Combat Skills (39)
2x Corrosion (41)
1x MIR Station (125 - Awakening)
1x Espionage (127 - Awakening)
1x Battle Recycle (118 - Awakening)
1x Faith (123 - Awakening)

Units:

2x Apuka (69)
2x Light Transporter (75)
2x Reanimator (96)
2x Areja (58)
2x Tribe Watchers (57)
2x Alpha Prototype (56)
2x Scraplord (72)
2x Fargal (68)
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Tahsin Shamma
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Big Machine Water Horde Deck

Concept: Bigger units that need lots of water with water supporting cards. It can afford to wait a couple of turns and turtle. It should get to level 2 and 3 fast to be effective.

Required Expansions: Awakening

Hero: Anatol Vrasov (4,5,6)

Tech:

Water Jug (36)
Clairvoyance (20)
Hydroplant (25)
Chronos (26)
Purifier (30)

Tactics:

2x Exhaustion (46)
2x Retaliation (42)
2x Aimed Shot (117 - Awakening)
2x Tussle (55)
2x Artillery (38)

Units:

2x Odin (77)
2x Juagura (73)
2x Ura (93)
2x Riflewoman (83)
2x Rhino (82)
2x Sniper Squad (86)
2x Heavy Tanks (88)
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Štěpán Štefaník
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veector wrote:
Big Machine Water Horde Deck


Not sure if the Anatol fits this strategy the best. You need someone more flexible so you can hold the early/mid game before you are able to turtle the game and control battlefield for your big monsters .

Also not sure about the "Clairvoyance", is not better to have S.H.I.E.L.D as a primary tech?
 
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Jan Rodek
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Level 3 Control

Required Expansions: Awakening

Hero:
Marta Holz (103, 104, 105)

Technologies:
Holographic projection (23)
Sabotage (111)
Nanoids (27)
Plasma Field (29)
Memory Implant (114)

Units:
2x Baruk
2x Gupa
2x Fargal
2x Heavy Tanks
2x The Rock (143)
2x Electric field (140)
2x Ohin's gang (70)
2x Bomber (133)

Tactics:
2x Air strike (37)
2x Double shot (44)
2x Equipoise (45)
2x Diversion (51)
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Tahsin Shamma
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coogison wrote:
veector wrote:
Big Machine Water Horde Deck


Not sure if the Anatol fits this strategy the best. You need someone more flexible so you can hold the early/mid game before you are able to turtle the game and control battlefield for your big monsters .

Also not sure about the "Clairvoyance", is not better to have S.H.I.E.L.D as a primary tech?


THANKS TANKS for the suggestions. I'll try 'em out.
 
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