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Subject: No Dice Tower Review rss

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Anthony harris
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Have mindclash games still not sent the dice tower a review copy? Still sour over Trickarion's negative review? I say the risk of bad press is outweighed by definitive advertising.
 
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Donny Behne
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I'm pretty sure they sold out of the entire print run. I'd say it's likely not worth the cost for them. Not everyone needs a Tom Vasel stamp of approval to be successful.
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Adrian Schmidt
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ants_cymru wrote:
Have mindclash games still not sent the dice tower a review copy? Still sour over Trickarion's negative review? I say the risk of bad press is outweighed by definitive advertising.


With the embarrassing hatchet job that was their Trickerion review, I wouldn't blame Mindclash if they decided to prioritise other reviewers.

You can't expect a reviewer to like your game, but you certainly should be able to expect a reviewer to give the game enough attention to use the correct rules before dismissing it.
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Ian Noble
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ants_cymru wrote:
Have mindclash games still not sent the dice tower a review copy? Still sour over Trickarion's negative review? I say the risk of bad press is outweighed by definitive advertising.


Game is awesome. Doesn't really matter what they say at this point. It's been pretty universally praised.
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Renato Tavares
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ianoble wrote:
ants_cymru wrote:
Have mindclash games still not sent the dice tower a review copy? Still sour over Trickarion's negative review? I say the risk of bad press is outweighed by definitive advertising.


Game is awesome. Doesn't really matter what they say at this point. It's been pretty universally praised.


I second you! It´s a gamer´s game, very, very good!!!
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Josko Tosic
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Anachrony, as a complex game with a background story, different factions/paths and game mechanics, abilities linked to that story, takes time. Quite some time and those who want and are able to invest that time will certainly enjoy the game and a whole new world placed in the box of Anachrony. Tom Vasel and his fellow reviewers won't do that, there are probably hundreds of other games on their shelves waiting to be reviewed in the next few weeks.
Not only did Tom Vasel miss some of the basic rules of Trickerion, but he missed its idea, background story, atmosphere of a (not necessarily imaginary)European city and the whole image that can be created in our mind through the game's idea, art, components and mechanics.
After all, none of these two games have cards that can tell us what the weather is outside, how we feel, whether we can hear some strange sounds around us... not thematic at all.
On second thought, Jason Levine might do a fair review...
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Barry Miller
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ianoble wrote:
Game is awesome. Doesn't really matter what they say at this point. It's been pretty universally praised.

I agree. But yet, I didn't see a single copy being played during the four days I spent at Geekway to the West. Granted, it was impossible for me to catch every game that was being played among the 2,000 people across the convention center. But I had to pee a lot so I spent a lot of time walking back and forth to the bathrooms! And during those walks, I saw numerous copies of Scythe, Terraforming Mars, Star Wars Rebellion, A Feast for Odin, Great Western Trail, etc, etc in play... they were mainstays on all the tables. But I didn't see a single game of Anachrony being played.

I even posted an Anachrony invite on the "Geekway 2017 Game Planning" GeekList, earlier in the week, and not one person signed-up. I must have kooties.



 
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Jim Patterson
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Pretty sure I heard one person talk about it at Geekway like she'd just played it. I didn't bring a copy because of the number of pieces and setup time.
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Im sure there are no bad relations between mindclash and the dice tower. I remember toms review of trickerion and he didnt seem to hate it. I thought he just wasnt impressed by it. Im sure mindclash didnt hold it against him.

I know some reviewers and have done a few myself. Its basically a numbers game. More games reviewed means more content which means more views and subscribers (maybe). Typically a reviewer would rather do 5-6 reviews of lighter less complex games thN 1 heavier game. So usually the heavier games dont take priority unless its a game that has a lot of hype around it.

I dont tend to agree with this philosophy as im not usually interested in more casual games but the review scene has a lot of YouTubers and content creators. I can understand why they try to push out as many reviews as they can.

In tom vassels defense he has had a rough past couple of months if you have been following on boardgame breakfast. Family matters and some issues with his moving the dice tower headquarters just to name a couple. Plus convention season is ramping up... Im sure he just hasnt had time to do heavy games.
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Anthony harris
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johtara wrote:
Anachrony, as a complex game with a background story, different factions/paths and game mechanics, abilities linked to that story, takes time. Quite some time and those who want and are able to invest that time will certainly enjoy the game and a whole new world placed in the box of Anachrony. Tom Vasel and his fellow reviewers won't do that, there are probably hundreds of other games on their shelves waiting to be reviewed in the next few weeks.
Not only did Tom Vasel miss some of the basic rules of Trickerion, but he missed its idea, background story, atmosphere of a (not necessarily imaginary)European city and the whole image that can be created in our mind through the game's idea, art, components and mechanics.


I dont care for any of that fluff in most games, haven't got the time to waste on it. That being said I think that Anachrony is very good and Trickerion is alright.
 
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Anthony harris
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shooshoo wrote:
Im sure there are no bad relations between mindclash and the dice tower. I remember toms review of trickerion and he didnt seem to hate it. I thought he just wasnt impressed by it. Im sure mindclash didnt hold it against him.
...........In tom vassels defense he has had a rough past couple of months if you have been following on boardgame breakfast. Family matters and some issues with his moving the dice tower headquarters just to name a couple. Plus convention season is ramping up... Im sure he just hasnt had time to do heavy games.


FYI Vasel has been asked about reviewing it on Q&A - he haven't received a review copy.
 
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Phil Triest
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ants_cymru wrote:
shooshoo wrote:
Im sure there are no bad relations between mindclash and the dice tower. I remember toms review of trickerion and he didnt seem to hate it. I thought he just wasnt impressed by it. Im sure mindclash didnt hold it against him.
...........In tom vassels defense he has had a rough past couple of months if you have been following on boardgame breakfast. Family matters and some issues with his moving the dice tower headquarters just to name a couple. Plus convention season is ramping up... Im sure he just hasnt had time to do heavy games.


FYI Vasel has been asked about reviewing it on Q&A - he haven't received a review copy.


Why should he get one? After the debacle of his last review I would not send him a copy. I'd tell him to go buy it himself and review it that way.
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Shoosh shoo
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Why should he get one?? Bc its free advertising. Whether a reviewer does a good or bad review on your game its free advertising. I dont remember tom bashing trickerion. I remember he said he wasnt crazy about it and he gave reasons why. From that, people shoukd be able to see if the game is good for them or not.

For example, when A Study in Emerald came out rahdo did a playthrough. Afterwards he talked about why he didnt like the game and why it wasnt one that worked for him. After listening to his comments i determined it was a game i would love to play and i bought it.

If a reviewer is giving reasons for their likes or dislikes i think thats a huge plus for a publisher. Way better than not giving the reviewer a copy at all. The dice tower network has so many subscribers and a lot of traffic. There would be no reason for mindclash NOT to give a review copy to them. Sure they may not have prioritized the dice tower as a reviewer but they are a european company.... They seem to have passed it oit to a lot of reviewers in europe. And rahdo did a video initially for the kickstarter. Maybe dice tower just wasnt on the top of their list. Again i find it hard to believe mindclash is harbouring a grudge against tom vassel
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Adrian Schmidt
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shooshoo wrote:
Why should he get one?? Bc its free advertising. Whether a reviewer does a good or bad review on your game its free advertising. I dont remember tom bashing trickerion. I remember he said he wasnt crazy about it and he gave reasons why. From that, people shoukd be able to see if the game is good for them or not.

For example, when A Study in Emerald came out rahdo did a playthrough. Afterwards he talked about why he didnt like the game and why it wasnt one that worked for him. After listening to his comments i determined it was a game i would love to play and i bought it.

If a reviewer is giving reasons for their likes or dislikes i think thats a huge plus for a publisher. Way better than not giving the reviewer a copy at all. The dice tower network has so many subscribers and a lot of traffic. There would be no reason for mindclash NOT to give a review copy to them. Sure they may not have prioritized the dice tower as a reviewer but they are a european company.... They seem to have passed it oit to a lot of reviewers in europe. And rahdo did a video initially for the kickstarter. Maybe dice tower just wasnt on the top of their list. Again i find it hard to believe mindclash is harbouring a grudge against tom vassel


I totally get what you're saying, and most of Tom's reviews are like that. For example, I think Tom and Sam's review of Chaos in the Old World was very well done. They totally ripped the theme, but they got the details of the game through very well, and my brother-in-law bought the game because of their review, even though it was technically negative.

But Tom's review of Trickerion was shit. And I don't mean his opinion on it, I mean the quality of the review itself. He got pretty much every single thing he talked about wrong. He obviously hadn't put much effort into reading or understanding the rules, his main gripe that he harped on about for about half the review was a rule he had gotten completely wrong.

There was absolutely nothing in that review that would make someone who would actually appreciate Trickerion realise that it might be a game for them.
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Alexa Elvrayen

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I absolutely love Trickerion, and the Dice Tower review put me off of it.
That and his frequent misuse of terminology. Assistant is a specific character, Specialists are the extras. They're called Components, not Materials.
His explaining of the rules jumped between a dozen points and didn't fully explain anything. He didn't really explain any of the major concepts of the game. His ragging on the components was stupid.
And him complaining that the performances weren't grander... What did he expect? It's a damn board game, my dude. That's kind of their thing, tokens and dice and numbers.

This is my first Dice Tower review (watched specifically for this thread), and... It was kind of shitty. He clearly skimmed the rules at best, instead of taking his time to understand how it all works.
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Donny Behne
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Alexa_Elvrayen wrote:
He clearly skimmed the rules at best, instead of taking his time to understand how it all works.


This reminds me of the Myth debacle. He reviewed Myth, was pretty glowing about it, said the rulebook had a few issues but worked. Come to find out, Megacon Games flew from Indiana to Florida to teach Tom how to play and he never learned out of the rulebook. Pair that with the fact that the rulebook was complete and utter trash for learning from and that's about the time I stopped watching the Dice Tower.

I realize that reviewing games, especially the volume at which he does, it can be tough to learn them all at the right level and give meaningful feedback, but you would think that people would expect more. Maybe he should scale back his reviews so he can be more thorough and accurate. So he can learn it how it's intended to be played, work through the rulebook like most of us do, and give a realistic experience, not one gleaned through hand holding and running roughshod over basic mechanics.
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Alexa Elvrayen

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It sounds like he should stick more to... Well, games that don't take an hour or longer. It usually takes me the length of his video (10-15 minutes) to explain the rules with actual examples, and even then I have to explain things during the game.
 
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Adrian Schmidt
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kelann08 wrote:
Alexa_Elvrayen wrote:
He clearly skimmed the rules at best, instead of taking his time to understand how it all works.


This reminds me of the Myth debacle. He reviewed Myth, was pretty glowing about it, said the rulebook had a few issues but worked. Come to find out, Megacon Games flew from Indiana to Florida to teach Tom how to play and he never learned out of the rulebook. Pair that with the fact that the rulebook was complete and utter trash for learning from and that's about the time I stopped watching the Dice Tower.

I realize that reviewing games, especially the volume at which he does, it can be tough to learn them all at the right level and give meaningful feedback, but you would think that people would expect more. Maybe he should scale back his reviews so he can be more thorough and accurate. So he can learn it how it's intended to be played, work through the rulebook like most of us do, and give a realistic experience, not one gleaned through hand holding and running roughshod over basic mechanics.


Yeah, I watch their top 10 lists for fun quite often, but I don't trust their reviews much. After hearing this, I'll be even more wary about them.
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Lol i remember the whole Myth thing... Yeah that was ridiculous! Rahdo was much more honest and accurate about myth
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SpecularRain wrote:
shooshoo wrote:
Why should he get one?? Bc its free advertising. Whether a reviewer does a good or bad review on your game its free advertising. I dont remember tom bashing trickerion. I remember he said he wasnt crazy about it and he gave reasons why. From that, people shoukd be able to see if the game is good for them or not.

For example, when A Study in Emerald came out rahdo did a playthrough. Afterwards he talked about why he didnt like the game and why it wasnt one that worked for him. After listening to his comments i determined it was a game i would love to play and i bought it.

If a reviewer is giving reasons for their likes or dislikes i think thats a huge plus for a publisher. Way better than not giving the reviewer a copy at all. The dice tower network has so many subscribers and a lot of traffic. There would be no reason for mindclash NOT to give a review copy to them. Sure they may not have prioritized the dice tower as a reviewer but they are a european company.... They seem to have passed it oit to a lot of reviewers in europe. And rahdo did a video initially for the kickstarter. Maybe dice tower just wasnt on the top of their list. Again i find it hard to believe mindclash is harbouring a grudge against tom vassel


I totally get what you're saying, and most of Tom's reviews are like that. For example, I think Tom and Sam's review of Chaos in the Old World was very well done. They totally ripped the theme, but they got the details of the game through very well, and my brother-in-law bought the game because of their review, even though it was technically negative.

But Tom's review of Trickerion was shit. And I don't mean his opinion on it, I mean the quality of the review itself. He got pretty much every single thing he talked about wrong. He obviously hadn't put much effort into reading or understanding the rules, his main gripe that he harped on about for about half the review was a rule he had gotten completely wrong.

There was absolutely nothing in that review that would make someone who would actually appreciate Trickerion realise that it might be a game for them.


Shit? Didn't he get one rule wrong, admitted it, played it again, and still was unimpressed with it?

He also likes and plays longer and more complex games so that's irrelevant. I think a joint review with him and Levine would be a good idea, though.

He just didn't love Trickerion. The review was fair, except for the mistake, which he owned. I also make mistakes.

I hope Mindclash sends him a copy. I think he'll like it, and it will increase sales, I think.
 
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Adrian Schmidt
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Kirk Agathon wrote:
SpecularRain wrote:
shooshoo wrote:
Why should he get one?? Bc its free advertising. Whether a reviewer does a good or bad review on your game its free advertising. I dont remember tom bashing trickerion. I remember he said he wasnt crazy about it and he gave reasons why. From that, people shoukd be able to see if the game is good for them or not.

For example, when A Study in Emerald came out rahdo did a playthrough. Afterwards he talked about why he didnt like the game and why it wasnt one that worked for him. After listening to his comments i determined it was a game i would love to play and i bought it.

If a reviewer is giving reasons for their likes or dislikes i think thats a huge plus for a publisher. Way better than not giving the reviewer a copy at all. The dice tower network has so many subscribers and a lot of traffic. There would be no reason for mindclash NOT to give a review copy to them. Sure they may not have prioritized the dice tower as a reviewer but they are a european company.... They seem to have passed it oit to a lot of reviewers in europe. And rahdo did a video initially for the kickstarter. Maybe dice tower just wasnt on the top of their list. Again i find it hard to believe mindclash is harbouring a grudge against tom vassel


I totally get what you're saying, and most of Tom's reviews are like that. For example, I think Tom and Sam's review of Chaos in the Old World was very well done. They totally ripped the theme, but they got the details of the game through very well, and my brother-in-law bought the game because of their review, even though it was technically negative.

But Tom's review of Trickerion was shit. And I don't mean his opinion on it, I mean the quality of the review itself. He got pretty much every single thing he talked about wrong. He obviously hadn't put much effort into reading or understanding the rules, his main gripe that he harped on about for about half the review was a rule he had gotten completely wrong.

There was absolutely nothing in that review that would make someone who would actually appreciate Trickerion realise that it might be a game for them.


Shit? Didn't he get one rule wrong, admitted it, played it again, and still was unimpressed with it?

He also likes and plays longer and more complex games so that's irrelevant. I think a joint review with him and Levine would be a good idea, though.

He just didn't love Trickerion. The review was fair, except for the mistake, which he owned. I also make mistakes.

I hope Mindclash sends him a copy. I think he'll like it, and it will increase sales, I think.


Yes, I think "shit" is the appropriate word to describe the quality of that review. I also say why, right there in the comment you quoted. I also contrast it with another review where he gave a game a negative review, but still did a very high quality review of the game.

If you find and watch those reviews on youtube, I'm sure you will understand what I mean, even if you perhaps won't agree with my opinion fully.
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Ryan Woodson
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Sam talked about it momentarily on one of theirs. He played at GOF. He said that it was a good worker placement game (not great) but that the miniatures and production was a bit superfluous albeit beautiful. Something like that. It was a month ago or so, so I may be a bit off in my recollection.
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Alexa Elvrayen

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The "review" was garbage. He barely discussed the rules, he jumped around without finishing a single point, and he generally rambled and got information wrong all around.
Missing the one rule wasn't the only problem. It was failing to understand how the game actually works, which he could have totally explained in that time instead of the slow-mo video of all the components. "This game is /huge/ - and you're gonna see what I mean in a minute" was enough description for that.
His reasoning for not liking the game was weak at best. "I expected them to be more... Impressive" then go play a video game, Tom. Jesus. For someone who spent a long time rambling about what a sucker he was for theme, he sure seemed to miss this one entirely.


Edit: And regarding the "superfluous" nature of the minis in Anachrony
They literally are
They're an optional purchase
That has no actual impact on the game and shouldn't be mentioned when reviewing the base game (They didn't, but js)
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Alexa Elvrayen

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Quote:
I hope Mindclash sends him a copy. I think he'll like it, and it will increase sales, I think.

lol worrying about "increasing sales" on a game that's sold out already
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Shoosh shoo
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What are these minis for trickerion youre talking about???
 
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