Recommend
1 
 Thumb up
 Hide
7 Posts

Star Wars: X-Wing Miniatures Game» Forums » General

Subject: 1 Epic ship in otherwise standard game rss

Your Tags: Add tags
Popular Tags: [View All]
Starburst Q
United States
Utah
flag msg tools
mbmbmbmbmb
I've never played with the Epic ships aside from subbing in a Transport during a Heroes of the Aturi Cluster campaign. From that, I realized that a transport can take a much larger beating than I thought possible.

This got me looking into buying my first Epic ship. After some research, it sounds like the Raider is the one to get for my first one, but before I pull the trigger on it, I was concerned about the length of epic games.

So, I'm curious: For a shorter "epic" game, would it be at all remotely balanced to have, an epic ship play in an otherwise standard game? I say remotely because it's easy to tweak point allowances if it's not too crazy.

In the case I'm looking at specifically: would it work to have one naked raider vs a 100 point squad?

If too imbalanced, what point count might work best for the opposing squad to make it more balanced?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dylan Grozdanich

Santa Clara
CA California
msg tools
Avatar
mbmbmbmbmb
I'm not sure about the raider specifically, but I do believe it is possible.

There is a mission included with the Tantine that is basically 1 epic with a small squad vs. a slightly larger squad (125 points I think)

The catch is I believe that the Tantine is limited in what it can do. (pretty sure for that mission, it's not allowed to move, might not even be able to attack at certain ranges, something along those lines).

So, it can be worked in for sure. Might be some mission in the pack itself that is like that.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
JH
United States
Albany
California
flag msg tools
badge
Avatar
mbmbmbmbmb
What really takes the time in epic games is moving multiple swarms and resolving tons of attacks from them. If you establish a minimum number of points an Epic ship must field (say 75) and lower the overall points to limit the number of ships on the table, it shouldn't take much longer than a standard game.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dave Rathbun
United States
Dallas
Texas
flag msg tools
mbmbmbmbmb
We are thinking about adopting some movement ideas from Heroes of the Aturi Cluster for Epic games. In Heroes your opposing TIE Fighters start out in a formation (up to 4) and they all select the same move until they have to break formation (typically during combat). I think we could save some time by creating formations of X-Wings and doing that. Instead of setting four dials, set one.

Then it would be up to the owner of the squad to determine when to break formation. (In Heroes there are set parameters. For a user-driven ship it would make sense to let them decide.) Anyway, we haven't tried this yet, but it's one of the suggestions on the table.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Joseph Cowlishaw
msg tools
A carrier plus 4 docked ships is a pretty nice fight for a normal-ish squad (in fact a lot of the campaign missions are variations on that theme).

A raider is going to be more of an issue - a fight between a big ship and it's equivalent points of smaller ships tends to be a bit one-sided - especially a raider, which whilst massively armed has enormous blind spots and limited ability to turn. As a lethal artillery piece in an epic game, it's great, but it needs supporting fighters to corral people into the kill zone.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Lloyd
Canada
Toronto
Ontario
flag msg tools
mbmbmbmbmb
Yes, the last poster makes a great point.
It won't be a very interesting match with a unescorted Raider against a bunch of small ships. The small ships will all just maneuver into its blind spot and game over.

However, I think for 150-200 points per side - the Raider plus some small ship escorts could go up against an all small ship squadron.

The Gozanti also has a number of scenarios that all played out fairly quickly against small ship squads. We quite enjoyed those scenarios that come with it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Chadwick

Charlotte
North Carolina
msg tools
mbmbmbmbmb
If you are primarily looking to add in Epic ships into regular 100 pt games, I might suggest the smaller ships, like the Gozanti, GR-75, and soon C-ROC. They come in about 50 pts and won't eat up your list. Also, they aren't as dangerous in 100 pt games, as well. I think they would mostly be fine.

Now, you can always play any type of game you want. When I had just the CR-90, I would set up 200 pt games and they were pretty good. Only one side had an Epic and not many small ships to go with it.

As for time, it is as others have said. There are things you can do to streamline the time it takes for an epic game. For one, I think the more you play the quicker it is. The first few times everyone is trying to learn the rules and how it works. It does move a bit slower. The more you play it, though, the better it gets.

As for things to do, you can always pick out your lists and such ahead of time. Maybe even pull out the cards or print them out from a list builder so you don't even need to find the cards. Setup can take a while.

Others have stated making squadrons. I've heard of people using one dial for a squadron of the same type ships and just fudging it if they bump a little when moving around as it just speeds things up. I haven't done that, but even just having a squad of the same guys that you can think of one unit and move around does speed things up. It makes it easier when you think of them cohesively.

Another idea is to pick things based on Pilot Skill. While it might be economical to pick 8-12 Academy Pilots, it might bore your opponent as you move and/or shoot them all at one time. I found varying the PS for the generics helps. So, maybe 4 Academy, and then 4 Obsidian, and then 4 Black Squadron guys. Yes, the others take more points, but it does speed up play. It means everyone is involved more often as you switch back and forth between squads.

Using less special pilots and/or upgrades also helps. If you play with a bunch of named guys and all sorts of upgrades, you will probably forget about half of them in an epic game. Try using more Generics with fewer upgrades. It tends to be more straight forward.

I can also recommend the campaigns that come with the ships. It's a good way to learn the rules for the epics.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.