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Yamataï» Forums » General

Subject: Definitely NOT colorblind friendly. One of the worst I've ever tried, in fact. rss

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James
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I tried this game at an Asmodee demo event at a convention, and was unable to even get through a single round. The green and brown ships looked like slightly different shades, but the green and brown ships on the cards looked ONE HUNDRED PERCENT IDENTICAL. I tried shifting the card around in the light, pointing my phone flashlight at it... nothing. The colors looked so identical that I had to ask repeatedly if the other players were messing with me.

That companies the size of Asmodee are still messing this up blows my mind. It's one thing for Renegade (FUSE) or Plan B (Century: Spice Road) to be making these mistakes in 2017, but Asmodee is a giant. They should know better.
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King Maple
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It is not even color-friendly. My eyesight is really good and those colors are horrible :/
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Jeff M
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With more than one color blind member in our gaming group, sorry to hear that. shake
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Derek Thompson
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For me, as a normal-eyesight person (better than 20/20 actually), the two orangeish color of Culture Tokens were WAYYYYYY too similar
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Jurgen Migneaux
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aldaryn wrote:
For me, as a normal-eyesight person (better than 20/20 actually), the two orangeish color of Culture Tokens were WAYYYYYY too similar

I agree, but they have a different symbol, so it's not really an issue.
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Ron Williams
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Yep, that's what they said about red vs pink in The Oracle of Delphi! cool
 
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Dean Jones
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I completely agree. I played a demo at the UK Games Expo. While the group of us really enjoyed the mechanics of the game, we gave up half way through because two of us are colourblind and even the other two had difficulty with it.

If they had chosen more sensible colours with the boats (perhaps blue and white replacing two out of red, brown and green) then I definitely would have bought it, but how it is, it's almost unplayable.
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Tina Bushey
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Thanks for the heads up on this. Now I'm in the dilemma of supporting a company that does this and going through the work of marking it up to make it playable or just passing on the game. I've read the rules and it really seems like something we would like, but now I just don't know.
 
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Matthew Peckham
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There are five different colours of ships and six different colours of token. I can't think of any 11-colour combination that would work for all kinds of colour-blindness. They even had to duplicate colours for the player pieces.
 
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James
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velvetvoulge wrote:
There are five different colours of ships and six different colours of token. I can't think of any 11-colour combination that would work for all kinds of colour-blindness. They even had to duplicate colours for the player pieces.

That's why you use shapes or iconography. Relying solely on color is bad game development.
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Dean Jones
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velvetvoulge wrote:
There are five different colours of ships and six different colours of token. I can't think of any 11-colour combination that would work for all kinds of colour-blindness. They even had to duplicate colours for the player pieces.

5 distinct colours for the boats (black, white, pink, blue and gold would work pretty well). Then 4 different colours (which are similar to the boat colours) for the player pieces (perhaps purple, red, yellow and grey). It doesn't matter at all if colourblind people have difficulty seeing the differences in colour between a player piece and a boat, as they're a completely different shape.
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Julian Smith
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The Elephant in the room!!!!
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I agree I am sure I would have bought this game as the game play is excellent but this was the first game that I demoed at UKGE and I couldn't tell the ships apart on the cards so I can't play it. I had slightly less problem with the ships themselves but still difficult even the colour sighted players that I was playing with had a problem.
Come on Days of Wonder you must do better than this!!!
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Bart de Vos
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I agree completely and this was also my assessment a few months back when I first played it. I am colour-blind and this game is virtually unplayable. It took so much effort to distinguish the colours and I got major AP trying to look at the board and figure out what my options were.
What a horrible graphic design flaw.

By the way, the game is ok, not that great. It is clearly inferior to Five Tribes.
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Jason Diller
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ChaoticGemini wrote:
Thanks for the heads up on this. Now I'm in the dilemma of supporting a company that does this and going through the work of marking it up to make it playable or just passing on the game. I've read the rules and it really seems like something we would like, but now I just don't know.

Yeesh, I don't think they're out to get anybody. You make it sound like they're evil. devil
 
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Anthony Faber
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Our colorblind player said that of the many hundreds of board games he's played over the years, it's far and away the worst he's ever seen for being colorblind unfriendly - he says it's the only game he just flat out can't play in any practical sense, even with assistance.
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Tina Bushey
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jmdiller wrote:
ChaoticGemini wrote:
Thanks for the heads up on this. Now I'm in the dilemma of supporting a company that does this and going through the work of marking it up to make it playable or just passing on the game. I've read the rules and it really seems like something we would like, but now I just don't know.

Yeesh, I don't think they're out to get anybody. You make it sound like they're evil. devil

Not intented to sound evil, but a large part of game success is measured in profits. If a game is unplayable without alterations, I'm not sure I want to add my dollars to its success.
 
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Ryan Crimm
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ChaoticGemini wrote:
Not intented to sound evil, but a large part of game success is measured in profits. If a game is unplayable without alterations, I'm not sure I want to add my dollars to its success.

I agree entirely. Heavy modification of the game would be needed to make it playable (to three different boat colors as well as the building cards.) That's not something a publisher should expect their customer to do. Days of Wonder should be the ones fixing this.
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Brian Bowles
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The colors as is make sense, blue, white and black would just be weird. What would we change the boats type to, sugar, coal, and indigo?
 
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Alton Utt
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Argenfarkle wrote:
Yep, that's what they said about red vs pink in The Oracle of Delphi! :cool:

Just had the chance to play this several days ago...

I have played Oracle of Delphi several times, and had minimal problems with it (the stickers help a lot, so I usually only need to inquire about colors a couple time a game, not several times a turn for nearly everything on the board).

The colors choices used in Yamatai are far worse than any Feld game I have ever played (the temple setup for Luna is probably close though), and color is part of the central mechanism for Yamatai, so I can't try to find an alternative strategy that compensates for it.

I really wanted to like this game, and the mechanisms seem like a game I should like, but the colors they used make the game more frustrating than fun.

Theoretically, if you could find a good source for different color ships, that would go a long way toward fixing it.

Unpainted wood for green (wood)
Leave brown as is
Pink might work well for red.

I'm really tempted to buy some cubes from the geek store to use instead of ships (less thematic, yes, but better than the current experience). Since the geek store has both wood and plastic cubes, you could use wood for one color and plastic for another which would let one keep the existing colors and use shape/texture to differentiate.


The cards would still be a problem, but you could either use someplace like ArtsCow to make new cards, or actually write a one letter color code next to each color on the card.
 
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Jeff Khoury
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shadowsclassic wrote:
The colors as is make sense, blue, white and black would just be weird. What would we change the boats type to, sugar, coal, and indigo?

It only takes a couple minutes consideration to come up with a color scheme that keeps the original intent, but is also color-blind friendly.

Bamboo - Dark Green (the shade in game is too light and close to the yellow for RG colorblind)
Wood - Natural Brown (actual wood coloration, and looks nicer too)
Stone - Gray (makes more sense than black anyway)
Clay - A bit trickier, but red clay isn't the deep red of this game, it's more of an orangish brown, reddish brown mix, a very dark, bordering on red, orange would have worked well
Gold - Yellow, but something a bit more distinct from the bamboo

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Patrick V
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Interestingly enough, I've found the cubes in Village to be significantly worse than the physical ships, but the cards are virtually unreadable.

One hint that helps with reading the cards: the boats appear to be in order of value, so that should at least help distinguish the red boats from the green and brown ones when there's a black boat on the card.
 
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Rodrigo Larreteguy
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I understand this must be very frustrating. But at the same time i believe that designers (and publishers) may choose whether to tailor their games to colorblind players or not. If they believe that the change of aesthetics would make the game experience suffer, i believe they´re in the right to print it as it is.

Yamatai is a VERY visual game, and it seems to have been created with a strong emphasis on looks, so i understand the choice not to make it colorblind friendly.

I dont think this makes DoW evil or even ill willed. They have to make a choice, and that choice may hinder their sales, one way or another. Maybe a game with different colors would not have been so visually pleasing and may have actually sold less. While not making it colorblind friendly leaves you out of a share of the market.

I personally bought Yamatai just for it´s looks (as i did with Sagrada and Tokaido, 2 beautiful looking games), and i think different colors would not have suited it so well.

 
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Alluvian
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It is not super colorblind friendly, but it is also really easy to fix if it is your copy and don't mind some minor markings.

Just put dice like pips on the ships. 1 pip for the bamboo up to 5 pips for the gold. Unless you have a different colored marker, the black middle ship won't show pips, but being the only ship with no pips it is pretty easy to tell apart.

Then, since there are no decks of cards, just the fleet tiles and specialists, you just put pips on the ship icons in them.

I have even had non colorblind friends play our copy and go home and mark up their copy to match for playing with other colorblind people or in low light.

The colors are awkward to even talk about so we would just name them by their pips in talking around the table. 1, 2, black, 4, 5, heh. Could me pass me a 2, a black and a 4?


 
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