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Subject: Definitely NOT colorblind friendly. One of the worst I've ever tried, in fact. rss

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Evil Jello
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I tried this game at an Asmodee demo event at a convention, and was unable to even get through a single round. The green and brown ships looked like slightly different shades, but the green and brown ships on the cards looked ONE HUNDRED PERCENT IDENTICAL. I tried shifting the card around in the light, pointing my phone flashlight at it... nothing. The colors looked so identical that I had to ask repeatedly if the other players were messing with me.

That companies the size of Asmodee are still messing this up blows my mind. It's one thing for Renegade (FUSE) or Plan B (Century: Spice Road) to be making these mistakes in 2017, but Asmodee is a giant. They should know better.
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King Maple
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It is not even color-friendly. My eyesight is really good and those colors are horrible :/
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Jeff M
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With more than one color blind member in our gaming group, sorry to hear that. shake
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Derek Thompson
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For me, as a normal-eyesight person (better than 20/20 actually), the two orangeish color of Culture Tokens were WAYYYYYY too similar
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Jurgen Migneaux
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aldaryn wrote:
For me, as a normal-eyesight person (better than 20/20 actually), the two orangeish color of Culture Tokens were WAYYYYYY too similar


I agree, but they have a different symbol, so it's not really an issue.
 
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Ron Williams
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Yep, that's what they said about red vs pink in The Oracle of Delphi! cool
 
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Dean Jones
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I completely agree. I played a demo at the UK Games Expo. While the group of us really enjoyed the mechanics of the game, we gave up half way through because two of us are colourblind and even the other two had difficulty with it.

If they had chosen more sensible colours with the boats (perhaps blue and white replacing two out of red, brown and green) then I definitely would have bought it, but how it is, it's almost unplayable.
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Tina Bushey
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Thanks for the heads up on this. Now I'm in the dilemma of supporting a company that does this and going through the work of marking it up to make it playable or just passing on the game. I've read the rules and it really seems like something we would like, but now I just don't know.
 
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Matthew Peckham
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There are five different colours of ships and six different colours of token. I can't think of any 11-colour combination that would work for all kinds of colour-blindness. They even had to duplicate colours for the player pieces.
 
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Evil Jello
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velvetvoulge wrote:
There are five different colours of ships and six different colours of token. I can't think of any 11-colour combination that would work for all kinds of colour-blindness. They even had to duplicate colours for the player pieces.


That's why you use shapes or iconography. Relying solely on color is bad game development.
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Dean Jones
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velvetvoulge wrote:
There are five different colours of ships and six different colours of token. I can't think of any 11-colour combination that would work for all kinds of colour-blindness. They even had to duplicate colours for the player pieces.


5 distinct colours for the boats (black, white, pink, blue and gold would work pretty well). Then 4 different colours (which are similar to the boat colours) for the player pieces (perhaps purple, red, yellow and grey). It doesn't matter at all if colourblind people have difficulty seeing the differences in colour between a player piece and a boat, as they're a completely different shape.
 
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Julian Smith
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The Elephant in the room!!!!
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I agree I am sure I would have bought this game as the game play is excellent but this was the first game that I demoed at UKGE and I couldn't tell the ships apart on the cards so I can't play it. I had slightly less problem with the ships themselves but still difficult even the colour sighted players that I was playing with had a problem.
Come on Days of Wonder you must do better than this!!!
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Bart de Vos
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I agree completely and this was also my assessment a few months back when I first played it. I am colour-blind and this game is virtually unplayable. It took so much effort to distinguish the colours and I got major AP trying to look at the board and figure out what my options were.
What a horrible graphic design flaw.

By the way, the game is ok, not that great. It is clearly inferior to Five Tribes.
 
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J.M. Diller
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ChaoticGemini wrote:
Thanks for the heads up on this. Now I'm in the dilemma of supporting a company that does this and going through the work of marking it up to make it playable or just passing on the game. I've read the rules and it really seems like something we would like, but now I just don't know.


Yeesh, I don't think they're out to get anybody. You make it sound like they're evil. devil
 
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Anthony Faber
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Our colorblind player said that of the many hundreds of board games he's played over the years, it's far and away the worst he's ever seen for being colorblind unfriendly - he says it's the only game he just flat out can't play in any practical sense, even with assistance.
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Tina Bushey
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jmdiller wrote:
ChaoticGemini wrote:
Thanks for the heads up on this. Now I'm in the dilemma of supporting a company that does this and going through the work of marking it up to make it playable or just passing on the game. I've read the rules and it really seems like something we would like, but now I just don't know.


Yeesh, I don't think they're out to get anybody. You make it sound like they're evil. devil


Not intented to sound evil, but a large part of game success is measured in profits. If a game is unplayable without alterations, I'm not sure I want to add my dollars to its success.
 
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Ryan Crimm
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ChaoticGemini wrote:
Not intented to sound evil, but a large part of game success is measured in profits. If a game is unplayable without alterations, I'm not sure I want to add my dollars to its success.


I agree entirely. Heavy modification of the game would be needed to make it playable (to three different boat colors as well as the building cards.) That's not something a publisher should expect their customer to do. Days of Wonder should be the ones fixing this.
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Brian Bowles
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The colors as is make sense, blue, white and black would just be weird. What would we change the boats type to, sugar, coal, and indigo?
 
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Alton Utt
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Argenfarkle wrote:
Yep, that's what they said about red vs pink in The Oracle of Delphi! :cool:


Just had the chance to play this several days ago...

I have played Oracle of Delphi several times, and had minimal problems with it (the stickers help a lot, so I usually only need to inquire about colors a couple time a game, not several times a turn for nearly everything on the board).

The colors choices used in Yamatai are far worse than any Feld game I have ever played (the temple setup for Luna is probably close though), and color is part of the central mechanism for Yamatai, so I can't try to find an alternative strategy that compensates for it.

I really wanted to like this game, and the mechanisms seem like a game I should like, but the colors they used make the game more frustrating than fun.

Theoretically, if you could find a good source for different color ships, that would go a long way toward fixing it.

Unpainted wood for green (wood)
Leave brown as is
Pink might work well for red.

I'm really tempted to buy some cubes from the geek store to use instead of ships (less thematic, yes, but better than the current experience). Since the geek store has both wood and plastic cubes, you could use wood for one color and plastic for another which would let one keep the existing colors and use shape/texture to differentiate.


The cards would still be a problem, but you could either use someplace like ArtsCow to make new cards, or actually write a one letter color code next to each color on the card.
 
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