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Century: Spice Road» Forums » General

Subject: Can this be played with 6? rss

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Daniel Fish
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Any logistical reason you couldn't play the game with 6 players? Aside from lengthening the game? Would it make the game significantly less strategic?
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Martin Larouche
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You'd be missing two starting cards, and may be lacking in cubes.

Fights for point cards would be much more tense.

But otherwise, i think it would work with 6.

Heck, it would probably work for 10 players if you just double the amount of cards in each row and mix cards and cubes from 2 copies. (and maybe invent a third type of coins worth 2 points to put a third card with bonus coins tied to it).

Though i'd rather play a party game like the resistance than this at that player count. Things might move just too fast at 10 players... It would be inteesting to try it out.

(wonders if something like this is planned for Century 2 and 3).
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Daniel Fish
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Ahh the start cards. The dealbreaker. Thanks!
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Susan
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thefishman wrote:
Ahh the start cards. The dealbreaker. Thanks!


You could print off copies and sleeve them.

It doesn't really matter too much if people
Know what cards you have left in your hand.
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Emerson @NazcaGames
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isellsunshine wrote:
thefishman wrote:
Ahh the start cards. The dealbreaker. Thanks!


You could print off copies and sleeve them.

It doesn't really matter too much if people
Know what cards you have left in your hand.


You'll also need another caravan card as well.. although you could just draw 10 squares on a napkin and use that.
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Susan
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nazcagames wrote:
You'll also need another caravan card as well.. although you could just draw 10 squares on a napkin and use that.


Eh, not really. Some of the people I taught this game too didn't bother to use their caravan. I started to point it out like, "hey, your spices need to be on your caravan!", but then was like, well I can clearly tell they don't have anywhere near 10 and cubes are flying around a lot and I'm kind of a messy gamer myself, so keeping the cubes in their little spots on the caravan was more trouble than it's worth, so I don't think it's a deal breaker not to have a caravan.
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Francois LC
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thefishman wrote:
Ahh the start cards. The dealbreaker. Thanks!


If the opportunity ever shows up to play it at 6 players (probably when my parent come to visit us), my plan was to give the weakest player the "upgrade 3" and the "yellow+red" production card (or split those 2 cards between the 2 weaker players and using one set of starter cards between these 2 weaker players). So, the weakest player would indeed have a great advantage, but hey, they are suppose to be the weakest player, so you should not fear them!
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mortego
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No, I think the box says 2 - 5 players........(silly box)
 
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Emerson @NazcaGames
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isellsunshine wrote:
nazcagames wrote:
You'll also need another caravan card as well.. although you could just draw 10 squares on a napkin and use that.


Eh, not really. Some of the people I taught this game too didn't bother to use their caravan. I started to point it out like, "hey, your spices need to be on your caravan!", but then was like, well I can clearly tell they don't have anywhere near 10 and cubes are flying around a lot and I'm kind of a messy gamer myself, so keeping the cubes in their little spots on the caravan was more trouble than it's worth, so I don't think it's a deal breaker not to have a caravan.


Just be sure that you don't exceed the 10 cube limit. Experienced players will be hitting the 10 cube ceiling very frequently.
 
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Tyler Gingrich
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Cerberus777 wrote:
thefishman wrote:
Ahh the start cards. The dealbreaker. Thanks!


If the opportunity ever shows up to play it at 6 players (probably when my parent come to visit us), my plan was to give the weakest player the "upgrade 3" and the "yellow+red" production card (or split those 2 cards between the 2 weaker players and using one set of starter cards between these 2 weaker players). So, the weakest player would indeed have a great advantage, but hey, they are suppose to be the weakest player, so you should not fear them!


I agree with Francois. Pull the "upgrade 3" and "red/yellow" gather card out and give those to the least experienced player to start.

I think the game would work fine with 6 players although there might be a bit of lag between turns. I already experience that a little in a 4 player game so I'm not sure how bad it might be with 6.
 
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