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Subject: Which published games have the best Rock Paper Scissors combat mechanics. rss

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Josiah Davoli
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At the moment all I can think of is Yomi, but I'm trying to make an RTS style game with Pike beats Horse/ Swordsmen/ Pike system.

Even if it's a CCG post away.
 
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Edmund Proctor
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DungeonQuest use it for the combat system. It was replaced in DungeonQuest (third edition), but brought back in DungeonQuest Revised Edition.
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Johnny B
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Koldfoot wrote:
And what's an RTS game?

I assumed RPS, but could be something else.


Real Time Strategy game in video/PC games. Like Starcraft.
 
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K S
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3davoli wrote:
I'm trying to make an RTS style game with Pike beats Horse/ Swordsmen/ Pike system.

You definitely need to look at the combat system in Sid Meier's Civilization: The Board Game which has a rock-paper-scissors system with infantry/cavalry/artillery.
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wamsp wrote:
3davoli wrote:
I'm trying to make an RTS style game with Pike beats Horse/ Swordsmen/ Pike system.

You definitely need to look at the combat system in Sid Meier's Civilization: The Board Game which has a rock-paper-scissors system with infantry/cavalry/artillery.


That is what I thought of as well.
 
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Greg Aleknevicus
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Orcz
 
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Dylan Thurston
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BattleCON: War of Indines and the rest of that series. It's made more interesting my being open information, but with certain options unavailable each turn. There's complexity added on top.
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Jeremy Lennert
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Fury of Dracula (second edition) comes to mind. (I've no idea whether the third edition uses a similar combat system.)
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Bryce Nelson
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Age of Mythology: The Boardgame has a "This is good against that" which is mostly Archer > Infantry > Cavalry > Archers... but then also Has Hero > Myth > Mortal, and some cards have more than one attribute.

I actually would have loved that combat system if it didn't turn into dice rolls at the end.
 
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Chris Ferejohn
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Antistone wrote:
Fury of Dracula (second edition) comes to mind. (I've no idea whether the third edition uses a similar combat system.)


I don't know what the second edition did, but the 3rd edition is rock-paper-scissors-ish.
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Steven Tu
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The best RPS mechanics, IMO, are ones that don't do it explicitly.

For example in Puzzle Strike, early rush strategies can defeat a slow build strategy if it goes fast enough, and slow build strategies can defeat a midrange strategy if it gets going, but a midrange strategy would defeat a fast rush strategy handily.

The same principle can be seen in macro and micro scales in various games, a bunch of CCGs like Magic, Netrunner, Hearthstone has similar stuff.
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Ian Lim
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Dragonheart


its literally very similar to rock, paper scissors game.

Fast, fun, strategy game.

one of my most played games.


 
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Crazed Survivor
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Grimslingers is fun.
ABXY but I'm not certain we could call that "published". It's fantastic anyway.
 
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Lee Griffiths
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Emmitt Nervend wrote:
Age of Mythology: The Boardgame has a "This is good against that" which is mostly Archer > Infantry > Cavalry > Archers... but then also Has Hero > Myth > Mortal, and some cards have more than one attribute.

I actually would have loved that combat system if it didn't turn into dice rolls at the end.


And, coming back to OPs point about it being "RTS"-like, the two inter-related rock-paper-scissors cycles are very similar to the original RTS video game it's based on (Age of Mythology).

 
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Sturv Tafvherd
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3davoli wrote:
At the moment all I can think of is Yomi, but I'm trying to make an RTS style game with Pike beats Horse/ Swordsmen/ Pike system.

Even if it's a CCG post away.

Since you mentioned CCG:
5-way RPS -- 7th Sea Collectible Card Game
 
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Gregg Jewell
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Jak and Poi
 
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Paul Kreutzer
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What are some methods for resolving Rock-Paper Scissors among multiple simultaneous players, such as 3-5?

Say in a four-player round, two play Paper, one plays Rock, and another, Scissors. Who should win, paper or scissors?




 
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Adrian Hague
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ftstevens wrote:
What are some methods for resolving Rock-Paper Scissors among multiple simultaneous players, such as 3-5?

Say in a four-player round, two play Paper, one plays Rock, and another, Scissors. Who should win, paper or scissors?

That, presumably, would require the addition of a lizard and Mr Spock.
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Boss Beau Blasterfire
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Yomi's the best. Dungeons & Dragons: Rock Paper Wizard is a newer game that uses the RSP mechanic.
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Paul Kreutzer
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AdrianPHague wrote:
ftstevens wrote:
What are some methods for resolving Rock-Paper Scissors among multiple simultaneous players, such as 3-5?

Say in a four-player round, two play Paper, one plays Rock, and another, Scissors. Who should win, paper or scissors?

That, presumably, would require the addition of a lizard and Mr Spock.


Lol. You could play that paper cancels paper, then rock beats scissors. Or play that one paper covers rock. Then scissors cuts paper. Then scissors cuts remaining paper in final round.
This reveals two default ways to resolve MP-RPS: discard all matches, then resolve remainders; or, resolve doubles first against others, then resolve remainders. One method discards those most frequently chosen. The second favors whichever hand is chosen most...
 
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Jerry Saner
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The game mechanic for Steve Jackson's "I Hate Zombies" is literally "Rock/Paper/Scissors. One person plays all the Humans and the other players take turns representing for Zombies.
It is a simple game, but there is some strategy as to which Human a Zombie should attack, based on the powers of each of the Humans.
The object of the game (card game) is to turn all the Humans into Zombies - goes pretty quickly.
 
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Joe Martineau
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Maybe I'll just stay home and play KDM.
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dthurston wrote:
BattleCON: War of Indines and the rest of that series. It's made more interesting my being open information, but with certain options unavailable each turn. There's complexity added on top.


This is the correct answer.
 
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Ryan B
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Eclipse. Not a pure RPS system, but fairly close. Missiles/lasers/hulls
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Tor Iver Wilhelmsen
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3davoli wrote:
Even if it's a CCG post away.

The relationship between attacks and monster types in Pokémon Trading Card Game is close to a variant.
 
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SLThomas
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JadedGamer wrote:
3davoli wrote:
Even if it's a CCG post away.

The relationship between attacks and monster types in Pokémon Trading Card Game is close to a variant.


or you could argue Pokemon in general "it's super effective" or "its not very effective" mechanics are rock paper scissors. Where it gets complex is Pokemon with multiple types where you have rock & paper vs scissors & paper
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