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Tricksters» Forums » Rules

Subject: Living FAQ rss

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William Burgos
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In this thread we will keep updating any common questions for Tricksters.
If you don't find your inquiry, please reply and we will answer promptly. We will add the question afterwards.

General
Q: ¿What happens after the 13 round?
A: Just keep getting track normally. (Use the 'Round 1' slot for the 14th round and leave 14 cards unrevealed. Use the 'Round 2' slot for the 15th round and so on). A game lasts an average of 7 rounds, so it is very rare to reach the 10th and higher rounds.

Effects
Q: Skull ¿What happens if a player places an effect card with the skull?
A: Player's with an Avatar card of the same color than the new card (the one placed with the skull) will be able to activate the new effect as long as their turn solving effects had not ended yet. Even the player placing the card can play the effect if it matches the color of his/her Avatar.

Errata
- On the quick reference card, the order of the steps is wrong. Follow the order in the instructive. (After revealing the pool, define prevalent energy type.
- Boost cards are not mentioned anywhere else in the rulebook. It just means that they are permanent effect cards, you don't need to activate them.
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David Lundell
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Sakura
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Turning the time token
Hello. When do you count energy types and turn the time token? The rules and the quick reference guide contradict each other. Rules say before solving effects the reference guide says after. Cheers.
 
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William Burgos
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Yes, sorry about that. Ignore the Quick Reference card. This was changed because the Skull effect was overpowered. We forgot to swap the instructions on the quick reference card. Check prevalent energy type first, just after revealing the pool. Then solve effects.
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