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Subject: Color blind players and color coded games. rss

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robert kalin
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Recently I acquired Arkham Horror and was amused at how important color coding was to game play. For those of us with color blindness would there be an easy to identify icon or enough space to place our own on the cards?
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Bob Bobson
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http://dragonfirethegame.com/wp-content/uploads/2017/06/Drag...

To the right of "Equipment Pack" you can see examples of the 4 different colors/symbols. In order: Blue Arcane, Black Martial, Green Devotion, and Red Deception. They have different silhouettes that will hopefully make the game accessible to everyone.
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robert kalin
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I hope they continue this onto the cards. Getting a blue deception would suck. Otherwise if it works as two characters as solo, I'm like "Take my money now!".
 
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Reed Dawley
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If they are going in the Shadowrun Crossfire mold the symbols will be different. I play with a few people who are color blind and it was something I never gave thought to until then, I try to pick out color blind friendly games and have spare stuff on hand in case: if there are green and red translucent cubes I will change the red cubes to red gems or red wooden cubes so they are more easily discerned by the people playing. I will sleeve and paint or sticker the sleeves, whatever I need to do to make sure everyone enjoys the game. I will still razz them for it, then they will razz me for being autistic, so it all balances out

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Bob Bobson
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rkcpek wrote:
I hope they continue this onto the cards. Getting a blue deception would suck. Otherwise if it works as two characters as solo, I'm like "Take my money now!".


They are just color-coded to make play easier; Deception is always Red, Arcana is always blue, etc.

They just announced support for 2-players, so just like Crossfire playing solo with two characters should be completely possible.
 
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Rob Davis
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As you can see in these images, each damage type has its own distinct silhouette and image, in addition to their color.

 
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robert kalin
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Google. My game gremlin is hungry. !!Take_My_Money!!
 
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Rob Davis
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davro33 wrote:
As you can see in these images, each damage type has its own distinct silhouette and image, in addition to their color.


One issue that I do suppose color-blind players will have a problem is telling which color the Obstacle/Encounter card itself is. IE, seeing at a glance that the Roper is blue and the Cloaker is red. But provided that everyone in the group isn't color-blind they should be able to work around that easily enough.
 
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Jay Schneider
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I'm very color blind. There are very few colors I can distinguish and certainly can't tell card frame colors. With that said, I made sure Crossfire and Dragonfire were extremely friendly to the colorblind audince.

Jay Schneider
Designer:
Shadowrun: Crossfire
D&D: Dragonfire
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B C Z
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Geeborg wrote:
I'm very color blind. There are very few colors I can distinguish and certainly can't tell card frame colors. With that said, I made sure Crossfire and Dragonfire were extremely friendly to the colorblind audince.

Jay Schneider
Designer:
Shadowrun: Crossfire
D&D: Dragonfire


Sorry to bring an older thread back up but I had a question...

I know that the damage symbols are color and shape encoded. That's fine.

How is a 'red encounter' differentiated from a 'green encounter' (or blue or black) for purposes of skill checks and saving throws? From what I've seen, there is no symbol or indication of what color the background is (other than the color of the background).
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Pink Rose
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A month old, but I noticed the answer to the question.
The colour of the card is just what the majority of the checks are.
The cloaker takes red deception to defeat so it's red.
The roper takes blue arcana to defeat so it's blue.
The card colour had nothing to do with game play.
 
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B C Z
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OregonPinkRose wrote:
A month old, but I noticed the answer to the question.
The colour of the card is just what the majority of the checks are.
The cloaker takes red deception to defeat so it's red.
The roper takes blue arcana to defeat so it's blue.
The card colour had nothing to do with game play.


There are obstacles in Shadowrun:Crossfire where there either isn't a dominant icon, or the dominant icon doesn't necessarily match the color of the obstacle.

In the two examples in THIS thread, sure, they match, and they'll probably match a majority of the time.

However, look at this spoiled card:

Green card
Majority icon color: Red

Or this one:

red Card
Majority Icon color: Red OR Blue

Or this one:

Blue Card
Card name: GREEN Hag (that's not confusing)
Majority Icon Color: Blue or Green

But wait, it's always the FIRST icon color you encounter...

Yeah, until you look here:

Card Color: Blue
Majority Icon Color: Blue
First Icon Color: Black



So the question is still open. What tells a colorblind person what the background color of an encounter card is?

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Rob Davis
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byronczimmer wrote:
So the question is still open. What tells a colorblind person what the background color of an encounter card is?


The player sitting to their right? *ducks*
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B C Z
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davro33 wrote:
byronczimmer wrote:
So the question is still open. What tells a colorblind person what the background color of an encounter card is?


The player sitting to their right? *ducks*


I know this was said tongue in cheek, but if everyone's colorblind, that too will fail.

The character cards / equipment packs / market cards seem to have done an excellent job of having each card tell you what type it is.

It would be an outright shame if the same forethought was not put into identifying encounter alignments.
 
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