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Flash Point: Fire Rescue» Forums » General

Subject: Anyone having fun with just the base game? rss

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Justin V

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Looking for some thoughts here before making a purchase decision.

Before I get in too deep, I am generally not a person that puts a lot of time into expansions. We like to learn a game and then play it. My wife and I are Pandemic players and like to play co-ops together in general and Flash Point seems like an obvious next step. We play games maybe once or twice a week. So it will take a while to get 100 plays into a game. We added Legacy and Iberia and On the Brink last year looking for additional content. We have been steadily playing Legacy each month, although that will end eventually. Iberia has been a fun change, but we have had no desire to put On the Brink on the table.

If I were to boil down my opinion on expansions it is that too often I feel like all they do is 'complicate' a game I already like. More stuff for the sake of more stuff just doesn't seem to do it for me when I am perfectly happy playing a game I know.

So anyway, on to Flash Point. After finally deciphering what all is available, what was KS bonuses, and what is what...

I've searched the forums, read a few threads, and watched the 30 minute overview of all of the expansion content. I am now trying to decide if this game 'needs' expansion material or if we will be happy playing the base game for several years.

I understand how the board develops with the dice rolls similar to the Pandemic infection deck, but what I guess I'm wondering is, Pandemic games feel different each time, the setup varies the game enough that even though the actions are the same, certain games require different strategies and focal points. Different areas are in need of attention depending on setup.

Will Flash Point feel similar or once you have a feel for moving around the boards will it stale a little more quickly and I will be looking for a new board to change up setup?

I would appreciate any feedback either way.
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Eric Teoro
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We enjoy Flashpoint, with or without expansions, very much. The base game itself has some commonality to what you pointed out: varying setups, focal points, etc., along with the possibility of things getting out-of-hand if the dice rolls a certain way, creating a nice level of tension. We played quite a few games with just the basic box before adding expansions (which really center on new boards more than adding to the basic board). I think you would find purchasing the base game to be money well spent, and it is a great game to teach non-gamers.
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Bruce Bacher
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We really enjoy the base game. I own one expansion: 2nd Story. We found that it made the game easier since the windows provide easier-than-normal access to the interior. So, we normally play the base game, but occasionally we'll do the expansion for variety.

I think the base game has more than enough replayability to justify its purchase. The expansions are not necessary, but enjoyable.
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mortego
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YES!!!
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Trevor Wilson
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I own all of the expansions, and although they all add to the game in different ways, the base game is great and hits the table far more often, as it is quick and easy.

If you want more, and the additional "specialist" figures are great, then you will probably want the expansions but they certainly aren't needed to make the game.
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Steve
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I only own the base game. The thing that's breathed extended life into the game for me has been running a campaign, with experience gains for the firefighters over their careers. The expansions would be nice, but I haven't bought any yet.
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Pablo Granovsky
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The base game is pretty solid, in this game the expansions only add different scenarios, however they always have something additional that you can perfectly ignore if you don't like.

I believe with this game you can, relatively quickly, get to a point where you master the scenarios and have a lesser challenge, in that sense the expansions add a much needed variety.
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Bruce Bacher
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slashing wrote:
I only own the base game. The thing that's breathed extended life into the game for me has been running a campaign, with experience gains for the firefighters over their careers.


That sounds fun, can you elaborate?
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Tor Sverre Lund
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I haven't tried a single expansion yet. Still having lots of fun after 15+ plays, and it gets requested frequently on our game nights. It's more or less become our go-to coop. I probably WILL buy an expansion or two down the road, though :D

EDIT: Oh, and I was very much surprised at how much different the alternate board felt. Combined with different difficulty levels and random setups, it's very varied.
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Barry Kendall
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Yes, not only because the base game is enjoyable and replayable, but because it provides a good framework for supplemental rules.

For instance, it's easy to construct an "air supply display" on a piece of cardstock with a line for each firefighter, color-coded to the firefighter's piece.

Each time the firefighter takes a turn inside the burning structure, the air supply goes down. If the FF is dragging a victim or cutting through a wall, the supply consumption doubles (breathing harder).

You can experiment with "air supply levels"--say, 12 to 18 "spaces" on the chart--to make the game more or less challenging.

The FF must be able to make it outside the structure (where the air supply can be refreshed with a "cylinder changeout") before running out of air, or he/she becomes another victim and must be rescued by a FF.

This variation alone makes for an absorbing fresh take on the game.
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Brian Lemieux
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pgranovsky wrote:
The base game is pretty solid, in this game the expansions only add different scenarios, however they always have something additional that you can perfectly ignore if you don't like.

I believe with this game you can, relatively quickly, get to a point where you master the scenarios and have a lesser challenge, in that sense the expansions add a much needed variety.


100% agree.

I have 2nd Story and Honor & Duty. While I still haven't played the Honor & Duty I do like the 2nd Story just to add new maps. The base game, however, is well worth it in my opinion.

Barry Kendall wrote:
Yes, not only because the base game is enjoyable and replayable, but because it provides a good framework for supplemental rules.

For instance, it's easy to construct an "air supply display" on a piece of cardstock with a line for each firefighter, color-coded to the firefighter's piece.

Each time the firefighter takes a turn inside the burning structure, the air supply goes down. If the FF is dragging a victim or cutting through a wall, the supply consumption doubles (breathing harder).

You can experiment with "air supply levels"--say, 12 to 18 "spaces" on the chart--to make the game more or less challenging.

The FF must be able to make it outside the structure (where the air supply can be refreshed with a "cylinder changeout") before running out of air, or he/she becomes another victim and must be rescued by a FF.

This variation alone makes for an absorbing fresh take on the game.


Wow, that can totally change the game, I'll have to try this.
 
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Steve
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bbacher wrote:
slashing wrote:
I only own the base game. The thing that's breathed extended life into the game for me has been running a campaign, with experience gains for the firefighters over their careers.


That sounds fun, can you elaborate?

I used Ladder 11 Campaign Rules. I amended it a little to suit base game only, and to give variable experience depending on the difficulty of the fire tackled, wounds and firefighter death / retirement. But that files gives a good grounding.
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Jae
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46 plays in and we still mostly play with just the base game components.
I would recommend getting one expansion, either 2nd story or Urban Structures (the latter is my preferred) just so you can have that flavor of a new map.

That said, this game has just about the same replay-ability as Pandemic. Each time you play will feel different as the fire will affect different parts of each structure and people will wind up in different locations each game. Also, there are enough roles to try many different strategies.

Also, in Pandemic, I always felt like you HAD to have the Medic to perform well. In Flashpoint, the game is better tailored for you to play a role that interests you. There are no particularly important roles to controlling the game.
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Eric Teoro
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Barry Kendall wrote:
air supply display


Very interesting idea. We'll try this. Thanks.
 
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Fluss Burrito
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Yes, if you need something new, there are some great maps here on bgg !
 
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Guillaume Pages
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Barry Kendall wrote:
Yes, not only because the base game is enjoyable and replayable, but because it provides a good framework for supplemental rules.

For instance, it's easy to construct an "air supply display" on a piece of cardstock with a line for each firefighter, color-coded to the firefighter's piece.

Each time the firefighter takes a turn inside the burning structure, the air supply goes down. If the FF is dragging a victim or cutting through a wall, the supply consumption doubles (breathing harder).

You can experiment with "air supply levels"--say, 12 to 18 "spaces" on the chart--to make the game more or less challenging.

The FF must be able to make it outside the structure (where the air supply can be refreshed with a "cylinder changeout") before running out of air, or he/she becomes another victim and must be rescued by a FF.

This variation alone makes for an absorbing fresh take on the game.



OMG! Tbat is such a brilliant little add-on. Many thanks for the idea.
 
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Mark Blasco

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Flash Point and Pandemic are really similar in their feel and the way things play out. Both of them have a relatively simple set of rules, bad stuff that happens simi-randomly between turns and slowly gets worse, roles and special abilities for each player, and a style of gameplay that requires different tactics each game depending on how the board explodes.

If you like Pandemic, than you'll probably like Flash Point. If you like base pandemic without all of the expansions, the same will likely apply.

I've owned Flash Point for a couple of years, and we've never felt like we needed any expansions. For me this is unusual, since I usually try to get most of the expansions for all of my games (I love more rules and more options). This one feels nice and complete by itself, and has a fantastic gameplay complexity/length/fun balance.
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Jae
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echoing Mark's statement, the game does feel complete out of the box. The expansions don't feel like they were separated and added back on at the end to complete the game.

The core box is enough of a game by itself.

That said, I do own all of the expansions, and it is nice to have at least one extra map after you've played the game about thirty times. Urban Structures really does that for me, especially for getting the structural engineer (about the only thing I wish had been included with the base game).
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Louis Brenton
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The vast majority of our plays have been with one of the two core set maps. I think you'll get a chunk of play just out of them.

Once you've worn those out (which seems doubtful), buy Urban Structures & that will keep you busy for another year or more.
 
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Farrell Seymore
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It is interesting that you pose this question. I have owned Flash Point for years and have logged several plays. Just last week I purchased Urban Structures and the Veteran/Dog pack as my first expansions.

Flash Point has become the "go to" game with my son. The base game offers plenty of playability as it is hard to master.

I am a Pandemic fan--it is my favorite game, but I have found FP to be more appealing to non-gamers when first introducing them to the cooperative genre.

I recommend it; you won't regret it.
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Darin Bolyard
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I've owned it for more than a year and have played it several times. The only thing I've added is the veteran/rescue dog as the dog really appeals to my daughter. And I have yet to feel that it needs more.

It's probably more accessible to a casual gamer than Pandemic because the scope of the game is narrower. It feels like you have less to worry about, despite being at least as challenging.
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B. Hike
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After dropping all the money for the Extreme Danger expansion, I found myself quickly losing interest in the game. While the new mechanics made it a more authentic firefighting experience, the game became too complex and less fun to play.

Extreme Danger now sits alone on my shelf, never to be played again. The base game is great as-is.
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Thilo M.
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Archelaous wrote:
After dropping all the money for the Extreme Danger expansion, I found myself quickly losing interest in the game. While the new mechanics made it a more authentic firefighting experience, the game became too complex and less fun to play.

Extreme Danger now sits alone on my shelf, never to be played again. The base game is great as-is.

But you can use the minis from the expansion for the base game to make it look nicer...
 
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Jeremy Heisey
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My wife and I own Flash Point and enjoy it very much. I'd venture to say that it is one of her top 3 games. We have only played the base game.
 
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Zoe M
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Here are some specific numbers:

I've played the base game 52 times.
I've played the Urban Structures and 2nd Story expansions 39 times each.
I've played the Dangerous Waters expansion 22 times, Honor and Duty 16 times, Extreme Danger 12 times.

So, there's plenty of play in the base game alone—it could keep you busy for a couple of years. After that, you'd probably want to get an expansion or two. But eventually there are diminishing returns on further expansions; they're sometimes not really worth the extra complexity, especially since there's no unified rulebook. After a certain point, the best expansions are the ones that can be integrated into every game: the Veteran and Rescue Dog add new character options, and the special victims that came with the Extreme Danger Kickstarter add a lot of variety. Don't feel that starting to play Flash Point means you're committed to buying five expansions for a satisfying experience.
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