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Mage Knight Board Game: The Lost Legion Expansion» Forums » Play By Forum

Subject: MK PBF 53 mines liberation rss

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Paranoid Seer
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After Ed trounced me in conquer and hold, let's try mines liberation instead!

Who chooses a knight first? 1custom2{me;ed} -> ( ed) -> ( ed)
 
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  • 1103599. mrfan
  • 1custom2{me;ed} =
  • ( ed) =
  • ( ed)
  • Who chooses a knight first?
  • Mon Jun 12, 2017 8:14 pm
ed monk
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I'll try Arythea please
 
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Oops. Helps if I subscribe to the thread...

I'm going to play with Goldyx, as I haven't for ages.
 
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Re: MK PBF #51 - Conquer and Hold
Orcs

1 Cursed Hags
2 Cursed Hags
Diggers
Diggers
Ironclads
3 Ironclads
Orc Summoners
4 Orc Summoners
Prowlers
Prowlers
Wolf Riders
Wolf Riders
Orc Skirmishers
Orc Skirmishers
5 Orc Trackers
Orc Trackers
Orc War Beasts
Orc war Beasts
6 Orc Stone Throwers
7 Orc Stone throwers
 
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Keep

1 Crossbowmen
2 Crossbowmen
3 Crossbowmen
4 Golems
5 Golems
6 Guardsmen
7 Guardsmen
8 Guardsmen
9 Swordsmen
10 Swordsmen
11 Thugs
12 Thugs
13 shocktroops
14 shocktroops
15 White Heroes
Blue Heroes
Red Heroes
16 Green Heroes
 
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Mages

1 Fire Golem
2 Fire Mages
3 Fire Mages
4 Ice Golem
Ice Mages
5 Ice Mages
Illusionist
6 Illusionist
7 Monks
Monks
8 Sorcerers
9 Sorcerers
Magic Familiars
10 Magic Familiars
 
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Monsters

Crypt Worm
Crypt Worm
1 Gargoyle
Gargoyle
2 Medusa
Medusa
3 Minotaur
Minotaur
Werewolf
4 Werewolf
5 Shadow
Shadow
Manticore
6 Manticore
Hydra
Hydra
 
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Draconum

1 Fire Dragon
2 Fire Dragon
High Dragon
3 High Dragon
Ice Dragon
4 Ice Dragon
5 Swamp Dragon
6 Swamp Dragon
7 Storm Dragon
8 Storm Dragon
Lava dragon
Lava dragon
9 dragon Summoner
Dragon Summoner
 
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Useful images






 
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Map:

 
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Underneath those brown monsters are, on the left a green mine, and on the right, a green/blue mine.

Left rampaging orc: 1d20 = (14) = 14
Right rampaging orc: 1d20 = (16) = 16

Left orc on mine:1d20 = (11) = 11
Right orc on mine:1d20 = (17) = 17

Any duplicates will be rerolled.
 
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  • 1103674. mrfan
  • 1d20 =
  • (14) =
  • 14
  • Mon Jun 12, 2017 11:37 pm
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  • 1103675. mrfan
  • 1d20 =
  • (16) =
  • 16
  • Mon Jun 12, 2017 11:37 pm
  • [+]
  • 1103676. mrfan
  • 1d20 =
  • (11) =
  • 11
  • Mon Jun 12, 2017 11:38 pm
  • [+]
  • 1103677. mrfan
  • 1d20 =
  • (17) =
  • 17
  • Mon Jun 12, 2017 11:38 pm
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I will roll my starting hand and consider my choice of tactic. Ed, feel free to roll yours while I am considering.
Spoiler (click to reveal)

1 rage
2 rage
3 threaten
4 improvisation
5 stamina
6 stamina
7 cold toughness
8 crystal joy
9 march
10 march
11 tranquility
12 will focus
13 swiftness
14 swiftness
15 promise
16 mana draw

first five unique 10d16 = (8 + 8 + 10 + 12 + 10 + 2 + 2 + 15 + 7 + 9) = 83
 
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  • 10d16 =
  • (8 + 8 + 10 + 12 + 10 + 2 + 2 + 15 + 7 + 9) =
  • 83
  • first five unique
  • Mon Jun 12, 2017 11:52 pm
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in spoiler tags, I call determination cold toughness. Still holdover from Tovak!
 
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I will take 4-Planning
 
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ed monk
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T1 D1
Spoiler (click to reveal)
standard deck list, any AA's will be in full eg crystal mastery or mana storm etc
vers
rage
deter
swift - swift
march - march
stam - stam
rejuv
manners
threat
mana
crystal
conc
improv

first 5 legit 12d16 = (10 + 9 + 2 + 5 + 14 + 5 + 2 + 12 + 1 + 7 + 8 + 13) = 88
 
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  • 1103695. eddd
  • 12d16 =
  • (10 + 9 + 2 + 5 + 14 + 5 + 2 + 12 + 1 + 7 + 8 + 13) =
  • 88
  • Tue Jun 13, 2017 12:10 am
ed monk
Guatemala
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Gonna have to think about this one. There's too many good options. Or tricky ones. Worst thing is to be sitting on a mine waiting for the right cards and discarding all move & influence cards...

Cheers for setting it up

I'm almost certainly stealing red die though
 
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ed monk
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scorecard


FAME - 16 REP 0 ARMOUR 3 DECK / HAND / DISCARD - / 5 / 20
XTLS -
-
-
-
1
UNITS - familiars R
SKILLS - healing ritual - dark paths
ADDED TO DECK - charm - Blood Ancient - offering - shield bash - snowstorm - stout resolve - mountain lore - 2 WOUNDS




FAME - 19 REP +0 ARMOUR 3 DECK / HAND / DISCARD - 1 / 5 / 16
XTLS -
1 -
1 -
-

UNITS - familiars G - monks R
SKILLS - motivation - source freeze
ADDED TO DECK - crushing bolt - pure magic - magic talent - 3 WOUNDS

 
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ed monk
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mana steal white die

Stamina blue die
swiftness
tranquility
rage
move 8

NE NE to the glade
draw 4
red white mk -> ( Gold) -> ( Gold) stolen white
 
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  • 1104315. eddd
  • mk =
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  • Tue Jun 13, 2017 9:10 pm
ed monk
Guatemala
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T2 D1
Spoiler (click to reveal)
standard deck list, any AA's will be in full eg crystal mastery or mana storm etc
vers
deter
swift
march - march
stam
manners
threat
mana
conc
improv

first 4 legit 11d11 = (6 + 7 + 2 + 11 + 10 + 4 + 2 + 5 + 2 + 2 + 5) = 56
 
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  • 1104325. eddd
  • 11d11 =
  • (6 + 7 + 2 + 11 + 10 + 4 + 2 + 5 + 2 + 2 + 5) =
  • 56
  • Tue Jun 13, 2017 9:17 pm
ed monk
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purple monster d14 = (10) = 10
 
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  • 1104326. eddd
  • d14 =
  • (10) =
  • 10
  • Tue Jun 13, 2017 9:19 pm
ed monk
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Ah nice Monks guard the mage tower
 
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Play march for move 2 and use it to move NW.

Play will focus to gain a green crystal.

Play crystal joy with gold die to gain a red crystal.

Discard promise to take crystal joy back into hand.

End turn.

2 cards in hand. Draw 4 due to planning.
 
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Source
and rerolled gold die 1mkd[{image}] -> ( Green) -> (
) [+]

 
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  • 1104353. mrfan
  • 1mkd[{image}] =
  • ( Green) =
  • (iid:1554402)
  • rerolled gold die
  • Tue Jun 13, 2017 9:54 pm
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drawing 4 cards
Spoiler (click to reveal)

1 rage
2 threaten
3 improvisation
4 stamina
5 stamina
6 determination
7 march
8 tranquility
9 swiftness
10 swiftness
11 mana draw

First four unique 8d11 = (8 + 10 + 8 + 7 + 2 + 8 + 3 + 4) = 50
 
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  • 1104356. mrfan
  • 8d11 =
  • (8 + 10 + 8 + 7 + 2 + 8 + 3 + 4) =
  • 50
  • First four unique
  • Tue Jun 13, 2017 9:57 pm
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