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Subject: CFR v RF90 rss

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Iain Mabbott
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Hi,

I'm just wondering if anyone has played Championship Formula Racing and Race Formula 90?

I *LOVE* RF90, it really captures the essence of racing for me, I've had many exciting races playing the game.

How does CFR compare? I understand the mechanics of the game, and it definitely looks good, but it's difficult to evaluate the excitement and atmosphere that the game generates.

Any thoughts on how they compare?

Thanks
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Renaud Verlaque
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RF 90 feels more abstract to me, about managing a race, while CFR is more focused on the mechanics of driving a formula one racing car.
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Darrell Hanning
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RF90 is a more strategic game, while DFR is definitely tactical in nature.

I was a huge gan of RF90 - and I still do like the game - but I prefer CFR because it makes me feel like I have more input into what's going on. The cards can hurt you in RF90, and that's one thing I don't really care for.
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Bill Koff
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I'm an RF90 fan too. I want to like CFR, but the drab track graphics, botched release and lack of communication from the publisher (I still don't know how to get all the tracks and historical drivers) have kept me from getting a copy.
 
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pilum pilum
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I own both.
RF90 is not easy to understand, specially the rules about robots...

I think RF90 is more modern, but still needs simplifications about the rules on robots.

With young players, CFR is best for me.
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Iain Mabbott
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Thanks for sharing your thoughts guys!
 
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Albert Taylor
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spindoc wrote:
I'm an RF90 fan too. I want to like CFR, but the drab track graphics, botched release and lack of communication from the publisher (I still don't know how to get all the tracks and historical drivers) have kept me from getting a copy.


I agree that communication from the publisher is bad, but I disagree about the track graphics. The graphics are practical, not drab. I have the game and I'm glad I acquired it. Any fan of racing games is missing out if they don't have this one. I wouldn't let the actions of the publisher dissuade me from having CFR as it is a very good racing game.
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Rob Stevenson
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art1066 wrote:
I agree that communication from the publisher is bad, but I disagree about the track graphics. The graphics are practical, not drab. I have the game and I'm glad I acquired it. Any fan of racing games is missing out if they don't have this one. I wouldn't let the actions of the publisher dissuade me from having CFR as it is a very good racing game.


I concur. If the track art was any busier, then it would likely make it harder to reference the historical driver notations, and the historical drivers were the big selling point of CFR for me.

The communications from Ultra Pro have left more than a little to be desired, and I'd feel a bit sawn off if I purchased the game thinking I could play it solo only to discover that half the required components for solo play weren't included and would presumably be available in an unannounced expansion at some nebulous time in the future.
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Dave Daffin
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rosie_187 wrote:
I'd feel a bit sawn off if I purchased the game thinking I could play it solo only to discover that half the required components for solo play weren't included and would presumably be available in an unannounced expansion at some nebulous time in the future.


Yep, that'd be me......... surprise
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Bill Koff
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I dunno, from the photos it looks to me like you're racing on a blueprint - more Tron than F1. Maybe it looks better in person.

So I was just about to order it anyway, until reading that part about the missing solo stuff. So it's not soloable in its current form?
 
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spindoc wrote:
I dunno, from the photos it looks to me like you're racing on a blueprint - more Tron than F1. Maybe it looks better in person.

So I was just about to order it anyway, until reading that part about the missing solo stuff. So it's not soloable in its current form?

Every copy of the game seems to include some Historical Drivers. It is Historical drivers that provide the solo function with the game. What is difficult to determine is if all the current retail stock includes 8 drivers or if some stock has only 4 drivers.


 
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Mike Hoyt

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spindoc wrote:
I dunno, from the photos it looks to me like you're racing on a blueprint - more Tron than F1. Maybe it looks better in person.

So I was just about to order it anyway, until reading that part about the missing solo stuff. So it's not soloable in its current form?


Not sure which photos you saw Bill. The commercial tracks have a green background, black track and the HD codes on the side. I'd agree they look very nice with no distractions. Numerous additional tracks are available on the web, and they are bare bones grid of the track (which might be considered a plus in that you don't have to pay much for ink to print them yourself).

As best I can tell, and I'm one of many who think Ultra-Pro could do a better job describing their product, you CAN play the game solo out of the box. I believe you'll get 4 Historical Drivers (appears to be random which ones), 5 Strategy Cards (double-sided, so 10 strategies) and the rules are included in the rulebook. So no expansion necessary.

I wish there was a more polished marketing effort from UP (hell, I wish they were doing anything) but I believe the game is so great it's worth jumping in, even if you ultimately have to do a little PnP to add additional tracks to the 4 in the box, provide your own cars, etc. This is one case where the game is better than the support, don't miss out
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Rob Stevenson
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spindoc wrote:
I dunno, from the photos it looks to me like you're racing on a blueprint - more Tron than F1. Maybe it looks better in person.

So I was just about to order it anyway, until reading that part about the missing solo stuff. So it's not soloable in its current form?


In order to play the game solo, you need historical drivers and strategy cards for them to follow. Without the strategy cards, the historical drivers don't have a decision making tree to follow to determine their actions and how they spend skill and wear.

The contents of the base game available at retail do not state that strategy cards are included. There are definitely some copies of the game for sale that are configured as per the retailers kickstarter exclusive, which have strategy cards, two double sided track boards, 8 car decks and 12 cars. The retailers that I have seen selling these DO generallty state that the strategy cards are included. The whole thing is a big mess, not helped by the fact that Ultra Pro / Jolly Roger appear to have used a single SKU for multiple versions of the product.

I wouldn't be confident of getting the strategy cards unless my retailer of choice explicitly said that they were included.
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Albert Taylor
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rosie_187 wrote:
spindoc wrote:
I dunno, from the photos it looks to me like you're racing on a blueprint - more Tron than F1. Maybe it looks better in person.

So I was just about to order it anyway, until reading that part about the missing solo stuff. So it's not soloable in its current form?


In order to play the game solo, you need historical drivers and strategy cards for them to follow. Without the strategy cards, the historical drivers don't have a decision making tree to follow to determine their actions and how they spend skill and wear.

The contents of the base game available at retail do not state that strategy cards are included. There are definitely some copies of the game for sale that are configured as per the retailers kickstarter exclusive, which have strategy cards, two double sided track boards, 8 car decks and 12 cars. The retailers that I have seen selling these DO generallty state that the strategy cards are included. The whole thing is a big mess, not helped by the fact that Ultra Pro / Jolly Roger appear to have used a single SKU for multiple versions of the product.

I wouldn't be confident of getting the strategy cards unless my retailer of choice explicitly said that they were included.


Then, I guess I lucked out. My copy included strategy cards, four driver cards, eight driver decks, and four tracks on two double-sided boards.
 
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David G. Cox Esq.
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art1066 wrote:
rosie_187 wrote:
spindoc wrote:
I dunno, from the photos it looks to me like you're racing on a blueprint - more Tron than F1. Maybe it looks better in person.

So I was just about to order it anyway, until reading that part about the missing solo stuff. So it's not soloable in its current form?


In order to play the game solo, you need historical drivers and strategy cards for them to follow. Without the strategy cards, the historical drivers don't have a decision making tree to follow to determine their actions and how they spend skill and wear.

The contents of the base game available at retail do not state that strategy cards are included. There are definitely some copies of the game for sale that are configured as per the retailers kickstarter exclusive, which have strategy cards, two double sided track boards, 8 car decks and 12 cars. The retailers that I have seen selling these DO generallty state that the strategy cards are included. The whole thing is a big mess, not helped by the fact that Ultra Pro / Jolly Roger appear to have used a single SKU for multiple versions of the product.

I wouldn't be confident of getting the strategy cards unless my retailer of choice explicitly said that they were included.


Then, I guess I lucked out. My copy included strategy cards, four driver cards, eight driver decks, and four tracks on two double-sided boards.


You and I both.


 
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