Recommend
1 
 Thumb up
 Hide
3 Posts

Polis: Fight for the Hegemony» Forums » Strategy

Subject: Losing because you are successful? rss

Your Tags: Add tags
Popular Tags: [View All]
Stephan Valkyser
Germany
Wesseling
NRW
flag msg tools
badge
Avatar
mbmbmbmbmb
I have encountered a very strange situation in a few of my recent games:

I have been successful in sieges and battles, leaving me with no cubes in my pool. Now I can't siege any more and - even more important - I can't get any new population in the population phase.
This also means that I won't be getting any prestige for megalopolis growth either.

So apparently, it seems to be better to actually HAVE cubes in your pool which means that is actually wise to LOSE units in battle rather than try to win all your battles - because of the limited cube pool.

This restriction looks very strange to me.

Thoughts?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Swider
United States
Harrisburg
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
I suspect this is the desired design effect. The ends are thriving (base population plus 1) Polises that can be fed and protected.

You can always starve a Polis to recover some cubes. However, the military system seems to have its own "pensions" problem and they will not return to the city on their own accord.

I saw this happening last game I played but not as a result of an unbalanced situation.

Updated 6/21: Soldiers were offen compensated for service with land during the early Roman Republic (e.g. Julius Caesar vs the Senate) ... might be the case here as well.
8 
 Thumb up
0.02
 tip
 Hide
  • [+] Dice rolls
Bryan Felsher
United States
Rancho Palos Verdes
CA
flag msg tools
mbmbmbmb
I'm guessing you are a very good player playing against a newbie in order to get to this situation.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.