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Subject: Tools for Card Game Artwork rss

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Ben Merrill
United States
Utah
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Hello,
I am working on an original card game, eventually I want to put it on Kickstarter, and I want to do my own artwork. Does anyone have any tips on what tools to use to create game artwork? I have tried hand-drawing and then scanning into a Word Doc, and I am currently using Inkscape, but I am wondering if there are other tools/software that are better for making good-looking card art. Please let me know.
 
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Chris Whitpan
United States
Pennsylvania
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Well insert the "hire a professional" advice here.
It's an investment that will yield results beginners and dabblers just can't.
I was a graphic designer for a few years but even I know my work looks amateur next to a pro, and will pay a pro for logos, branding and websites.

Core set of tools....

Excel to make your cards' text
Adobe In Design to import said excel into cards en masse.
Adobe Illustrator to create vector artwork that can scale from any size to any size, which is important.
Adobe photoshop could stand in, but you have to plan ahead in document sizes and resolution to be sure you maximize for printing.

I wouldn't tackle a project with less and these programs are industry standard. I learned them many, many, years ago and its skills I use constantly.

Good luck in your project!
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Broti
Germany
Krefeld
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For Kickstarter? What he said! Won't get far without a really polished appearance.

Everything else? I'd work with Gimp for the Artwork and probably skript something to automatically ad text-items.
 
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Andres Montanes-Lleras
Colombia
Bogota
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My first children's fantasy novel EL DRAGĂ“N DE VAPOR (illustrations by Marcos Toledo Porras)
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As an alternative to Photoshop, you can also try GIMP.
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JPotter
United States
Tulsa
Oklahoma
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I enjoy designing / manufacturing game components and upgrades. Got a project? PM!
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And Inkscape as an alt for Illustrator, and Scribus as an alt for InDesign ...

BUT ... 2 things:

1. Absolutely concur with Mr. Whitpan. Also a designer by training, and would also say that an amateur is unlikely to produce a result that would rival a trained generalist, who is in turn very unlikely to produce a result that would rival that of a specialist. You want a designer with card design and layout experience, and likely a separately illustrator if renderings of characters, items, and/or locations are needed.

2. As with the people, so it goes with the software. General DTP / productivity apps are fine for working though development and scratching out prototypes, but when it comes time to polishing it up into a finished product, use the right tools for the task. Get a specialist(s) employing specialized tools.

If you want to give it a go yourself, check in to subscribing to the Adobe Creative Cloud ( http://www.adobe.com/creativecloud.html ). I've used Adobe's tools for 20yrs, and various alternatives as needed for 10yrs ... go with Adobe if at all possible.
 
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