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Dominion: Seaside» Forums » General

Subject: Played on it's own, how does it stand up? rss

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Justin Rizzo
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Just picked up Seaside + Dark Ages and I also bought a base set of cards to make each expansion playable on it's own.

Turns out, we are not enjoying Seaside on it's own all that much. It's not bad, it's just kind of....I don't know...missing something.

We are also new to Dominion, so I'm curious if these expansions do not actually work all that well in isolation compared to coupling with base or Intrigue.

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!
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JustinRRizzo wrote:
Just picked up Seaside + Dark Ages and I also bought a base set of cards to make each expansion playable on it's own.

Turns out, we are not enjoying Seaside on it's own all that much. It's not bad, it's just kind of....I don't know...missing something.

We are also new to Dominion, so I'm curious if these expansions do not actually work all that well in isolation compared to coupling with base or Intrigue.

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!
If you'd like to have more of the "essentials" covered, like +coins, +Buys, +Cards, and +actions covered, then simply don't go full random, and customize some of your setups to suit such tastes.


A fundamental of all sets is that there are always be some cards that provide +coins, +Buys, +Cards, and +actions, as well as trashing. Some more than others, but they're there.
And sometimes but not always, alternate Victory cards and Reactions.

Having more sets to pick from also ups such attributes in cards.
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Jonathan Demers
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JustinRRizzo wrote:
Just picked up Seaside + Dark Ages and I also bought a base set of cards to make each expansion playable on it's own.

Turns out, we are not enjoying Seaside on it's own all that much. It's not bad, it's just kind of....I don't know...missing something.

We are also new to Dominion, so I'm curious if these expansions do not actually work all that well in isolation compared to coupling with base or Intrigue.

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!


I kinda think it's a matter of of opinion...I really enjoy playing Seaside on its own. As far as setup goes, I shuffle all of the randomizers for the set (s) I'm playing with, and pick 10. Sometimes if one of the cards I picked doesn't fit well, I'll swap it out for something better.

Welcome to the world of Dominion!

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Justin Rizzo
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Kalmar Wingfeather wrote:
JustinRRizzo wrote:
Just picked up Seaside + Dark Ages and I also bought a base set of cards to make each expansion playable on it's own.

Turns out, we are not enjoying Seaside on it's own all that much. It's not bad, it's just kind of....I don't know...missing something.

We are also new to Dominion, so I'm curious if these expansions do not actually work all that well in isolation compared to coupling with base or Intrigue.

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!


I kinda think it's a matter of of opinion...I really enjoy playing Seaside on its own. As far as setup goes, I shuffle all of the randomizers for the set (s) I'm playing with, and pick 10. Sometimes if one of the cards I picked doesn't fit well, I'll swap it out for something better.

Welcome to the world of Dominion!



I didn't see any of these randomizers in the box. I thought they were supposed to have a blue background.
 
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Daniel Corban
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JustinRRizzo wrote:

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!


Are you not using the recommended setups described in the rule book?

I am new to dominion, and have been strictly using all of the recommended kingdom card setups and they all seem fine so far.

The randomizers have a blue back, not background.
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Justin Rizzo
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dcorban wrote:
JustinRRizzo wrote:

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!


Are you not using the recommended setups described in the rule book?

I am new to dominion, and have been strictly using all of the recommended kingdom card setups and they all seem fine so far.

The randomizers have a blue back, not background.


Maybe I rushed through the rulebook for Seaside, I didn't see a recommended starting setup.

I now see the radommizer cards have a blue BORDER. Haha. I'm a dumbo. I'll be we have been throwing them in the full stack. I'll need to go check my box now!
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Justin Jackson
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http://riograndegames.com/uploads/Game/Game_326_gameRules.pd...

Page 5, second set of rules.

Seaside only:
High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf
Buried Treasure: Ambassador, Cutpurse, Fishing Village, Lighthouse, Outpost, Pearl Diver, Tactician, Treasure Map, Warehouse, Wharf
Shipwrecks: Ghost Ship, Merchant Ship, Native Village, Navigator, Pearl Diver, Salvager, Sea Hag, Smugglers, Treasury, Warehouse

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Daniel Corban
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See page five of the rulebook.
 
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Justin Jackson
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dcorban wrote:
See page five of the rulebook.


Jinx.
 
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Patrick Myers
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JustinRRizzo wrote:
Just picked up Seaside + Dark Ages and I also bought a base set of cards to make each expansion playable on it's own.

Turns out, we are not enjoying Seaside on it's own all that much. It's not bad, it's just kind of....I don't know...missing something.

We are also new to Dominion, so I'm curious if these expansions do not actually work all that well in isolation compared to coupling with base or Intrigue.

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!


It's been a while so I don't remember the exact reason(s), but we did not initially enjoy the seaside-only games we played when we first purchased the expansion. But mixed with other sets it is one of our favorites. Go figure.
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karmakanik wrote:
JustinRRizzo wrote:
Just picked up Seaside + Dark Ages and I also bought a base set of cards to make each expansion playable on it's own.

Turns out, we are not enjoying Seaside on it's own all that much. It's not bad, it's just kind of....I don't know...missing something.

We are also new to Dominion, so I'm curious if these expansions do not actually work all that well in isolation compared to coupling with base or Intrigue.

Our second game we ensured to include kingdom cards which provided additional buys and trash mechanics. Something we didn't do the first time.

Any tips in deck setup would be appreciated. Thanks!


It's been a while so I don't remember the exact reason(s), but we did not initially enjoy the seaside-only games we played when we first purchased the expansion. But mixed with other sets it is one of our favorites. Go figure.

..... also to those who are in the same camp, any chance that Pirate Ship and/or Sea Hag are singlehandedly ruining it for you?
 
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Benoit Pilotte
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Some have already made recommendations about the setup suggested in the rule book.

The best I can do as an addition to this discussion is to remind that a very large number of people here will recommend for new players to start with the Basic game or with Intrigue.

Seaside and Dark Ages are certainly playable "alone" (or both together), but in my opinion this is true for players who already have extensive experience of the game.

I really can't see how I could introduce Dominion to new players by showing them one or both expansions you've bought.

Seaside and Dark Ages are possibly my two favorite expansions, when combined with Base and/or Intrigue. But intrinsically, Seaside offers a significant amount of cards that I would call "exotic":

- Embargo;
- Native Village;
- Ambassador;
- Lookout;
- Island;
- Navigator;
- Pirate Ship;
- Treasure Map;
- Explorer;
... and even Outpost and Tactician.

Clearly, these cards can all be very enjoyable to play; But playing them games after games, ... not sure!

For Dark Ages, it seems that this expansion is one of the most polarizing of all: one can adore, but some detest it. What is more or less certain is that it is a very different kind of expansion, which can be played alone, but which offers a significantly different experience from what is a "normal" game of Dominion. The hole expansion sounds "exotic" to my eyes!

Because you have already acquired the basic cards; Because you may not have bought the first two best expansions; Because you currently only have access to two* special Victory Cards (Island and Feodum - two cards that are not considered the best, especially from an "alternative victory" perspective); Because you will VERY CERTAINLY enjoy Intrigue; But only if you have the feeling that Dominion is your kind of game: go buy Intrigue!

*: ok, three with Dame Josephine!
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