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Subject: Wargames With Separate "Pull Out" Battle Maps rss

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Russell Evans
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I like the concept of a game that has one map showing what areas you control and a separate "pull out" map strictly for battles. Some games that come to mind with this feature are the Field Commander Series from Dan Verssen Games (DVG), Napoleon: The Waterloo Campaign, 1815, and New York 1776 / Trenton 1776. I was just wondering if there were any other games with this kind of thing because I really like it.
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Łukasz
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PQ-17: Arctic Naval Operations 1941-1943 comes to my mind.
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Tony Doran
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Not quite the same, but the old Games "Gulf Strike," and "Aegean Strike," both had strategic maps to show the larger region, but the main map was operational and was wherevmost of the gameplay occurred.
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Jason Sadler
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Won by the Sword has an abstract tactical "map" to resolve the battles on the operational map.

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Kent Reuber
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Games with Battle Boards
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Roger Hobden
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Lost Battles has both a strategic level map and the possibility of resolving individual battles on a tactical scale.

The main game is of course the recreation of about 40 historical battles at the tactical level.

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Russ Williams
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Several Columbia games (e.g. Quebec 1759) have a simple tactical battle resolution (resolved separately off the main map) with a left/center/right column + reserve spatial aspect.
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Edmund Hon
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Avalanche Press' Great War at Sea and Second World War at Sea series all uses separate tactical map to resolve combat.
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Tom Russell
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kentreuber wrote:


Oh, neat. I didn't know this list existed. Going to add Agricola, Master of Britain to it now...
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J.L. Robert
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Titan has the main board for recruiting, and Battlelands for each terrain type to fight out the engagements.

Most naval combat games focusing on carrier actions include strategic or search boards and tactical or battle boards.

Also, some games are set up to use each other when moving from one scale to another. The Renegade Legion series of games could allow you to move from tactical fighters to capital ships to planetary assaults by using multiple game sets.
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Edward Pundyk
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This one's been redone, if I'm not mistaken. I've only played the Wargamer Magazine version, however. It had a separate and pretty simple tactical map.

Holy Roman Empire
 
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M St
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The Ancient Wars Series has one of the best working battle boards.

The combat display in I Am Spartacus! works pretty well, better than its predecessor, Alexandros.

Probably the most elaborate battle board system (for one of the most elaborate games, War in the Pacific (first edition)): War in the Pacific Tactical Surface Combat.

Some naval games: Carrier Battles, Midway, Guadalcanal.

Note: one needs to be careful, as there are about as many badly working battleboards as there are well working ones. Some to avoid (and I mean really avoid): The Conquerors, Imperium: 3rd Millennium,
Great War at Sea.

Midway was groundbreaking in its day, but the tactics used on the battleboards have nothing to do with the historical tactics.
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Ronald Hill
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There are some excellent games listed here, but, I am surprised that these didn't make it to the list already.

Bismarck and/or Bismarck (second edition)

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Tony Doran
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War in the Pacific (second edition). Has separate tactical maps for many of the Pacific islands.
 
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Roger Hobden
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Vimy145 wrote:




Played this to death with my buddy when we were teenagers in the 60's.

Nostalgia ...

 
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Russell Evans
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kentreuber wrote:


Battle Boards! I couldn't think of what they were called. Thanks, this is great!
 
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Ronald Hill
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Mallet wrote:
Vimy145 wrote:




Played this to death with my buddy when we were teenagers in the 60's.

Nostalgia ...





As a teen in the 1980's, I played this one, not to death, but, frequently. I lost every game I every played. Still bought it after my friend who owned the game, [yes, he did play it to death], moved away.

Yes, nostalgia...

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G.W.
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I like games with battle boards, too (so much that I designed one myself)...

What I like about them is their ability to bring some grand-tactical or tactical elements into a larger-scale campaign, conveying the flavor of more granular combat but in a much more abstracted way than a straight hex-and-counter tactical wargame would.

I think wargames with battle boards are most successful when...
1. The player feels able to accept the greater abstraction.
2. The designer managed to peg the abstraction at "just the right level" (more an art than a science) to make something fun and playable, preserving the specific feel of the game's setting and keeping it historically plausible.
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Matthew Banner
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The States of Siege game Cruel Necessity by VPG has one.
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